Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

Displaying 1 - 3 of 3
132957-Thumbnail Image.png
Description
This thesis dives into the world of machine learning by attempting to create an application that will accurately predict whether or not a sneaker will resell at a profit. To begin this study, I first researched different machine learning algorithms to determine which would be best for this project. After

This thesis dives into the world of machine learning by attempting to create an application that will accurately predict whether or not a sneaker will resell at a profit. To begin this study, I first researched different machine learning algorithms to determine which would be best for this project. After ultimately deciding on using an artificial neural network, I then moved on to collecting data, using StockX and Twitter. StockX is a platform where individuals can post and resell shoes, while also providing statistics and analytics about each pair of shoes. I used StockX to retrieve data about the actual shoe, which involved retrieving data for the network feature variables: gender, brand, and retail price. Additionally, I also retrieved the data for the average deadstock price for each shoe, which describes what the mean price of new, unworn shoes are selling for on StockX. This data was used with the retail price data to determine whether or not a shoe has been, on average, selling for a profit. I used Twitter’s API to retrieve links to different shoes on StockX along with retrieving the number of favorites and retweets each of those links had. These metrics were used to account for ‘hype’ of the shoe, with shoes traditionally being more profitable the larger the hype surrounding them. After preprocessing the data, I trained the model using a randomized 80% of the data. On average, the model had about a 65-70% accuracy range when tested with the remaining 20% of the data. Once the model was optimized, I saved it and uploaded it to a web application that took in user input for the five feature variables, tested the datapoint using the model, and outputted the confidence in whether or not the shoe would generate a profit.
From a technical perspective, I used Python for the whole project, while also using HTML/CSS for the front-end of the application. As for key packages, I used Keras, an open source neural network library to build the model; data preprocessing was done using sklearn’s various subpackages. All charts and graphs were done using data visualization libraries matplotlib and seaborn. These charts provided insight as to what the final dataset looked like. They showed how the brand distribution is relatively close to what it should be, while the gender distribution was heavily skewed. Future work on this project would involve expanding the dataset, automating the entirety of the data retrieval process, and finally deploying the project on the cloud for users everywhere to use the application.
ContributorsShah, Shail (Author) / Meuth, Ryan (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
133010-Thumbnail Image.png
Description
SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to

SmartAid aims to target a small, yet relevant issue in a cost effective, easily replicable, and innovative manner. This paper outlines how to replicate the design and building process to create an intelligent first aid kit. SmartAid utilizes Alexa Voice Service technologies to provide a new and improved way to teach users about the different types of first aid kit items and how to treat minor injuries, step by step. Using Alexa and RaspberryPi, SmartAid was designed as an added attachment to first aid kits. Alexa Services were installed into a RaspberryPi to create a custom Amazon device, and from there, using the Alexa Interaction Model and the Lambda function services, SmartAid was developed. After the designing and coding of the application, a user guide was created to provide users with information on what items are included in the first aid kit, what types of injuries can be treated through first aid, and how to use SmartAid. The
application was tested for its usability and practicality by a small sample of students. Users provided suggestions on how to make the application more versatile and functional, and confirmed that the application made first aid easier and was something that they could see themselves using. While this application is not aimed to replace the current physical guide solution completely, the findings of this project show that SmartAid has potential to stand in as an improved, easy to use, and convenient alternative for first aid guidance.
ContributorsHasan, Bushra Anwara (Author) / Kobayashi, Yoshihiro (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor) / Department of Psychology (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
132774-Thumbnail Image.png
Description
Machine learning is one of the fastest growing fields and it has applications in almost any industry. Predicting sports games is an obvious use case for machine learning, data is relatively easy to collect, generally complete data is available, and outcomes are easily measurable. Predicting the outcomes of sports events

Machine learning is one of the fastest growing fields and it has applications in almost any industry. Predicting sports games is an obvious use case for machine learning, data is relatively easy to collect, generally complete data is available, and outcomes are easily measurable. Predicting the outcomes of sports events may also be easily profitable, predictions can be taken to a sportsbook and wagered on. A successful prediction model could easily turn a profit. The goal of this project was to build a model using machine learning to predict the outcomes of NBA games.
In order to train the model, data was collected from the NBA statistics website. The model was trained on games dating from the 2010 NBA season through the 2017 NBA season. Three separate models were built, predicting the winner, predicting the total points, and finally predicting the margin of victory for a team. These models learned on 80 percent of the data and validated on the other 20 percent. These models were trained for 40 epochs with a batch size of 15.
The model for predicting the winner achieved an accuracy of 65.61 percent, just slightly below the accuracy of other experts in the field of predicting the NBA. The model for predicting total points performed decently as well, it could beat Las Vegas’ prediction 50.04 percent of the time. The model for predicting margin of victory also did well, it beat Las Vegas 50.58 percent of the time.
Created2019-05