Barrett, The Honors College Thesis/Creative Project Collection
Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.
Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.
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- Creators: Dean, W.P. Carey School of Business
This creative honors thesis explores game design by going through the game design experience to produce a prototype of an original board game. From being a casual board game designer to creating one herself, here is a re-account of the experiences it took to design Descent into the Deep. The game design process involved intensive research of game mechanics, learning design tool skills for prototyping, and playtesting to create a playable original board game. Descent into the Deep is a hand management/path game that has players balance their resources to stay alive while considering the opportunity costs of their decisions to earn the most research points. Descent into the Deep has players push their luck and brains to collect research cards for points or offense and defense attacks against other players. The documentation includes the game's rule book, design process, and journal.
It is problematic for these films to be reaffirming stereotypical gender roles because of the influence forms of mass media can have on society. According to Hammer (2009), society learns what acceptable and normal roles are through mass media. The films in this study are not only portraying to society what exactly women’s roles are but also how women should be fulfilling those roles. Hall claims, “Stereotyping reduces people to a few, simple, essential characteristics, which are represented as fixed by Nature” (as cited in Krijnen & Bauwel, 2015, p.44). When films place women in stereotypical roles, and perpetuate the idea that the roles are fixed by Nature, they make it difficult for women to transition out of those roles in future films and, in turn, in life. In this study, categories of analysis derived from previous literature reviews as well as observation are used to identify specific roles that are being portrayed repeatedly throughout each film.