Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

Displaying 1 - 10 of 37
Description
A bicycle tour is an unusual thing, one that often defies the expectations of the first-time touring cyclist. In this report, the experience of touring cycling is examined in two parts: a narrative documenting the author's tour down the Pacific Coast, and a reflective work that examines the journey and

A bicycle tour is an unusual thing, one that often defies the expectations of the first-time touring cyclist. In this report, the experience of touring cycling is examined in two parts: a narrative documenting the author's tour down the Pacific Coast, and a reflective work that examines the journey and the major themes which persist throughout. In examining the trip, two major dichotomies arose as themes. The first major dichotomy is found in the expectation of a solitary experience for one who is touring solo. In reality, tours are often built on the goodwill of others in the cycling community. On this particular tour, a website called Warmshowers was central to this point. By offering lodging to tired touring cyclists who would otherwise camp alone, this website serves to bring the cycling community together, and allows for connections that would otherwise never exist to be formed. However, it is true that much of a solo tour is, in fact, spent in solitude. This allows a cyclist long periods for self-reflection and meditation, an opportunity to strengthen one's connection with oneself and the natural world around them. The second is a contrast between the planning that goes into embarking on a long trip and the entropy and randomness that inevitably causes the experience to wildly differ from said plan. When the unexpected occurs, there are two options: to reject the unknown and cling to the framework one sets out for themselves, or to embrace the unexpected and see where it takes you. Often, diverting from the plan can allow for new and exciting experiences. However, there is also value to the framework and stability afforded by adhering to a plan. Through these experiences and more, a bicycle tour changes the way one looks at the world.
ContributorsReid, Evan Calderwood (Author) / Fette, Donald (Thesis director) / Loebenberg, Abby (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Characterization of particulate process and product design is a difficult field because of the unique bulk properties and behaviors of particles that differ from gasses and liquids. The purpose of this research is to develop an equation to relate the angle of repose and flowability, the ability of the particle

Characterization of particulate process and product design is a difficult field because of the unique bulk properties and behaviors of particles that differ from gasses and liquids. The purpose of this research is to develop an equation to relate the angle of repose and flowability, the ability of the particle to flow as it pertains to particulate processes and product design. This research is important in multiple industries such as pharmaceuticals and food processes.
ContributorsNugent, Emily Rose (Author) / Emady, Heather (Thesis director) / Marvi, Hamidreza (Committee member) / Materials Science and Engineering Program (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Chemical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
The goal of this thesis is designing controllers for swarm robots transport a payload over inclines. Several fields of study are related to this study, including control theory, dynamic modeling and programming. MATLAB, a tool of design controller and simulation, is used in this thesis.

To achieve this goal,

The goal of this thesis is designing controllers for swarm robots transport a payload over inclines. Several fields of study are related to this study, including control theory, dynamic modeling and programming. MATLAB, a tool of design controller and simulation, is used in this thesis.

To achieve this goal, a model of swarm robots transportation should be designed, which is cruise control for this scenario. Secondly, based on free body diagram, force equilibrium equation can be deduced. Then, the function of plant can be deduced based on cruise control and force equilibrium equations. Thirdly, list potential controllers, which may implement desired controls of swarm robots, and test their performance. Modify value of gains and do simulations of these controller. After analyzing results of simulation, the best controller can be selected.

In the last section, there is conclusion of entire thesis project and pointing out future work. The section of future work will mention potential difficulties of building entire control system, which allow swarm robots transport over inclines in real environment.
ContributorsShe, Hanyu (Author) / Berman, Spring (Thesis director) / Marvi, Hamidreza (Committee member) / Mechanical and Aerospace Engineering Program (Contributor, Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Familiar Places: Ghosts of a Memory is a thesis exhibition, presented in Gallery 100 in Tempe, AZ, accompanied by a written investigation into the function of photography in the home and art. This project is a diaristic photographic record including images of myself, my family, my environment, and mementos or

Familiar Places: Ghosts of a Memory is a thesis exhibition, presented in Gallery 100 in Tempe, AZ, accompanied by a written investigation into the function of photography in the home and art. This project is a diaristic photographic record including images of myself, my family, my environment, and mementos or objects that embody family history. I am interested in what we hold onto to keep memories and create our "home". I moved frequently growing up so my sense of home became firmly grounded in family, tradition, and the things we kept close, making home a practiced space not a place. This thesis project explores how material culture, including photographs, is used in creating the space of the home. Questions regarding the nature of the photograph as a memory keeping device or memory trigger is investigated to understand their usefulness and accuracy to the memory. A deeper examination of the difference between an artist's photograph of family and home versus the family photograph is discussed and presented by utilizing installations in the exhibition. The photographs can be seen at www.gwendolynanne.com
ContributorsDavies, Gwendolyn Anne (Author) / Smith, Stephen Mark (Thesis director) / Danh, Binh (Committee member) / Loebenberg, Abby (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12
Description

Mind uploading is the process of uploading one’s consciousness into another entity, spanning across the internet or another body. This project analyzes the use of Freud’s theories of personality and his theories of the unconscious while understanding the appeal of mind uploading in two fantasy and dream-like films, Transcendence and

Mind uploading is the process of uploading one’s consciousness into another entity, spanning across the internet or another body. This project analyzes the use of Freud’s theories of personality and his theories of the unconscious while understanding the appeal of mind uploading in two fantasy and dream-like films, Transcendence and Avatar. Mind uploading is a popularized concept with Transcendence and Avatar inspiring aspiring filmmakers and scientists with its imaginative and limitless qualities. Both films uniquely explore mind uploading with their own creative processes. The use of mind uploading in Transcendence highlights the blur between the realms of unconsciousness and consciousness, showing the destructive nature of mind uploading. In Avatar, mind uploading is shown as an evolutionary process in which the newfound unconscious has the potential to save and create new lives, giving characters within the film a second chance. These films reveal the interconnectedness of Freud’s theories of personality and how collaborative the mind can be to achieve a common goal.

ContributorsDoorani, Sana (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2023-05
Description

This project analyzes the undying appeal for one of Avatar’s most notable characters: Prince Zuko. It discusses the already clear and established appeal for his character among fans. To complement this conscious appeal, it proposes there is an unconscious appeal for Zuko that the audience is unaware of. Using Kleinian

This project analyzes the undying appeal for one of Avatar’s most notable characters: Prince Zuko. It discusses the already clear and established appeal for his character among fans. To complement this conscious appeal, it proposes there is an unconscious appeal for Zuko that the audience is unaware of. Using Kleinian theory discussing childhood development, there is a new angle of relatability that can be explored between viewers and Prince Zuko’s character. Specifically, Zuko experiences a shift and oscillation in Kleinian positions: the paranoid-schizoid and depressive positions. Zuko also demonstrates what Klein defines as seeking reparation. With this explanation, an unconscious perspective of appeal is revealed. This appeal is due to viewers relating to the struggles he endures because they lived through them as well.

ContributorsWest, Lauren (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2023-05
Description

This project focuses on the changes in levels of violence from original fairy tales to their Disney counterparts, specifically Hans Christian Andersen’s “The Little Mermaid” and The Brothers Grimm’s “Cinderella”. It uses Sigmund Freud’s theories on the pleasure and reality principles and the life and death drives to analyze why

This project focuses on the changes in levels of violence from original fairy tales to their Disney counterparts, specifically Hans Christian Andersen’s “The Little Mermaid” and The Brothers Grimm’s “Cinderella”. It uses Sigmund Freud’s theories on the pleasure and reality principles and the life and death drives to analyze why the levels of violence in the original fairy tales became less acceptable over time. The analysis concludes that the original stories embodied Freud’s life drive and reality principle, whereas Disney’s counterparts emphasize his death drive and pleasure principle, and ultimately, modern consumers place more value on the latter. Research is provided to support the assertion that the numerous traumatic events that occurred in the first half of the 20th century caused consumers to make this switch in value. Further speculations are made on the impact this project has on the interpretation of Freudian theory, and how this paper interconnects with current research on disability representation in Andersen’s and Grimm’s stories. The project concludes that the shift in valuing the pleasure principle and death drive over the reality principle and life drive indicates that modern consumers would rather be pacified with pleasurable thoughts that taught important but stark morals about life, society, and themselves.

ContributorsGuido, Jessica (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor) / School of Molecular Sciences (Contributor)
Created2023-05
Description

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment purposes. Such stories have been marketed to a large range of audiences and have successfully gained world-wide recognition. This project aims to evaluate the mass appeal of the Greek myths as they are retold through Sigmund Freud’s theory of the death and life instincts. These theories manifest in a few different ways, each of which is evident in the genre of Greek myths retold. Utilizing six examples of Greek myth retellings, this project will demonstrate how the theories of the life and death instincts are active in the process of retellings an age-old story as well as how the retellings of the ancient Greek myths, specifically, demonstrate the manifestations of those instincts.

ContributorsAlvarez, Camille (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Economics Program in CLAS (Contributor)
Created2023-05
Description

This essay analyzes the immense popularity of the online video game The Sims through the lens of Sigmund Freud’s theories about desire. Specifically, it utilizes the concepts of wish fulfillment, the pleasure and reality principles, and the life and death drive to draw conclusions about why the game is so

This essay analyzes the immense popularity of the online video game The Sims through the lens of Sigmund Freud’s theories about desire. Specifically, it utilizes the concepts of wish fulfillment, the pleasure and reality principles, and the life and death drive to draw conclusions about why the game is so appealing. The two main aspects of the game that this essay analyzes are the game’s extreme customization of the mundane and its endless design. It asserts that these aspects provide a unique opportunity for players to choose to engage in wish fulfillment, in either the pleasure or the reality principle, or in either the life or the death drive. These choices are unique to the game because, in the real world, these principles are inextricably linked, so the separation of these principles from each other allows players to fulfill their desires in unique ways. The essay challenges Freud’s theories by exhibiting how these principles appear differently in a virtual space, compared to reality. It explores how these challenges improve the player experience by providing a space for them to explore their desires and drives in a safe and controlled setting in their customizable, virtual world.

ContributorsCammiso, Abigail (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
Description
Over the past decade, fall related injuries and death among individuals 65 and older due to osteosarcopenia have increased significantly. To reduce the risk of recurrent falls among the elderly caused by osteosarcopenia, a soft-body pneumatically stabilizing device is designed. A few different actuation methods are considered, both rigid and

Over the past decade, fall related injuries and death among individuals 65 and older due to osteosarcopenia have increased significantly. To reduce the risk of recurrent falls among the elderly caused by osteosarcopenia, a soft-body pneumatically stabilizing device is designed. A few different actuation methods are considered, both rigid and soft body actuators, before deciding the best fit for the design goals of the wearable assistive device. Much of the design is developed through numerically modeling and analyzing the human upper body as an inverted pendulum. Through this method, common characteristics of falling behavior are identified to develop a control system that counteracts falling motion with pneumatically produced forces. An emphasis on human-oriented design provides much of the framework for translating the numerical model of forces into a device that prioritizes user comfort without sacrificing assistive performance.
ContributorsJohansen, Max (Author) / Grewal, Anoop (Thesis director) / Marvi, Hamidreza (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2022-12