Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
The retail cost of video games has remained fairly consistent over the decades as the industry has grown so significantly. Emerging alternatives to buying individual games, such as subscription services, attempt to provide a better deal than the current options. Examining the various attributes that all video games possess, regression

The retail cost of video games has remained fairly consistent over the decades as the industry has grown so significantly. Emerging alternatives to buying individual games, such as subscription services, attempt to provide a better deal than the current options. Examining the various attributes that all video games possess, regression analysis can be performed to look for what factors may impact the retail cost of a game. After performing the analysis, however, the low adjusted R-square values indicate that the analysis only accounts for a small percentage of the retail cost variability. This suggests that the chosen attributes are not reliable in estimating retail cost with a regression analysis.
ContributorsKeller, Caden Matthew (Author) / Michael, Clough (Thesis director) / Juarez, Joseph (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description

Accessible STEAM (Science, Technology, Engineering, Art, and Mathematics) education is imperative in creating the future innovators of the world. This business proposal is for a K-8 STEAM Museum to be built in the Novus Innovation Corridor on Arizona State University (ASU)’s Tempe campus. The museum will host dynamic spaces that

Accessible STEAM (Science, Technology, Engineering, Art, and Mathematics) education is imperative in creating the future innovators of the world. This business proposal is for a K-8 STEAM Museum to be built in the Novus Innovation Corridor on Arizona State University (ASU)’s Tempe campus. The museum will host dynamic spaces that are constantly growing and evolving as exhibits are built by interdisciplinary capstone student groups- creating an internal capstone project pipeline. The intention of the museum is to create an interactive environment that fosters curiosity and creativity while acting as supplemental learning material to Arizona K-8 curriculum. The space intends to serve the greater Phoenix area community and will cater to underrepresented audiences through the development of accessible education rooted in equality and inclusivity.

ContributorsPeters, Abigail J (Author) / McCarville, Daniel R. (Thesis director) / Juarez, Joseph (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description

Technology has managed to seamlessly grow into every industry fathomable without much resistance. This could be due to the fact that the majority of industries that have integrated technology have lacked insurmountable barriers which could hold back strategic innovations. Even with a wide array of industries applying technology to their

Technology has managed to seamlessly grow into every industry fathomable without much resistance. This could be due to the fact that the majority of industries that have integrated technology have lacked insurmountable barriers which could hold back strategic innovations. Even with a wide array of industries applying technology to their framework, some haven’t managed to reach the true capability of technological advances. One industry that has both taken wide advantage of technology while also barely scraping the surface of the depth behind its potential has been politics. Electronic voting booths, targeted online marketing campaigns, and live streamed debates have been integral parts of our modern-day political environment, however, approval rating-based forecasting for elections has been an area that isn’t commonly referenced by both large political players.

In an age of information where data can be extracted just about anywhere and interpolated using extensive statistical processing, the fact that systems modeling isn’t a pillar of campaign efforts seems ludicrous. A field that is heavily dependent on pivoting concern based on lack of support would make sense to heavily depend on a modeling system that can accurately predict future points of interest.
This report aims to lay the foundation that can be built upon through providing pitfalls in potential modeling, importance of a modeling system, and a barebones skeleton model in AnyLogic with a scheme of how the model would work. I hope this report can serve political interests by providing context on which modeling can accurately provide insight.

ContributorsSchiazzano, John (Author) / McCarville, Daniel R. (Thesis director) / Juarez, Joseph (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05