Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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As the prevalence of augmented reality (AR) technology continues to increase, so too have methods for improving the appearance and behavior of computer-generated objects. This is especially significant as AR applications now expand to territories outside of the entertainment sphere and can be utilized for numerous purposes encompassing but

As the prevalence of augmented reality (AR) technology continues to increase, so too have methods for improving the appearance and behavior of computer-generated objects. This is especially significant as AR applications now expand to territories outside of the entertainment sphere and can be utilized for numerous purposes encompassing but not limited to education, specialized occupational training, retail & online shopping, design, marketing, and manufacturing. Due to the nature of AR technology, where computer-generated objects are being placed into a real-world environment, a decision has to be made regarding the visual connection between the tangible and the intangible. Should the objects blend seamlessly into their environment or purposefully stand out? It is not purely a stylistic choice. A developer must consider how their application will be used — in many instances an optimal user experience is facilitated by mimicking the real world as closely as possible; even simpler applications, such as those built primarily for mobile devices, can benefit from realistic AR. The struggle here lies in creating an immersive user experience that is not reliant on computationally-expensive graphics or heavy-duty models. The research contained in this thesis provides several ways for achieving photorealistic rendering in AR applications using a range of techniques, all of which are supported on mobile devices. These methods can be employed within the Unity Game Engine and incorporate shaders, render pipelines, node-based editors, post-processing, and light estimation.
ContributorsSchanberger, Schuyler Catherine (Author) / LiKamWa, Robert (Thesis director) / Jayasuriya, Suren (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05