Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

Displaying 1 - 10 of 55
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Description

For my project, I delve into the relationships of Victor and the Monster as well as the relationships Victor shares with other characters that were underdeveloped within the original novel by Mary Shelley in the novel Franeknstein. I examine their relationships in two components. The first through my own interpretation

For my project, I delve into the relationships of Victor and the Monster as well as the relationships Victor shares with other characters that were underdeveloped within the original novel by Mary Shelley in the novel Franeknstein. I examine their relationships in two components. The first through my own interpretation of Victor and the Monster’s relationship within a creative writing piece that extends the novel as if Victor had lived rather than died in the arctic in order to explore the possibilities of a more complex set of relationships between Victor and the Monster than simply creator-creation. My writing focuses on the development of their relationship once all they have left is each other. The second part of my project focuses on an analytical component. I analyze and cite the reasoning for my creative take on Victor and the Monster as well as their relationship within the novel and Mary Shelley’s intentions.

ContributorsHodge Smith, Elizabeth Ann (Author) / Fette, Don (Thesis director) / Hoyt, Heather (Committee member) / Historical, Philosophical & Religious Studies (Contributor, Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

500 Days of Summer, released in 2009 and written by Scott Neustadter and Michael H. Weber, is an American film told through the perspective of Tom Hansen, the male lead. It is a story that begins with a third-person narrator, explaining that “This is a story of boy meets girl.”

500 Days of Summer, released in 2009 and written by Scott Neustadter and Michael H. Weber, is an American film told through the perspective of Tom Hansen, the male lead. It is a story that begins with a third-person narrator, explaining that “This is a story of boy meets girl.” The narration then finishes with a warning that “you should know up front, this is not a love story” (Neustadter & Weber, 2009). As the movie continues, however, it becomes increasingly challenging to believe this warning. Tom sees Summer Finn, falls in love, and their relationship ends with him broken-hearted. It is only natural for the audience to view it as a story of Tom’s failed love, and without a deeper analysis, to perceive Summer as the antagonist. <br/> This tendency to view the movie as a love story motivated me to question why the discrepancy between the beginning narration and the common audience perception occurs. My thesis addresses this discrepancy by focusing on the idea that the natural gravitation towards the belief that 500 Days of Summer is a love story exists due to the unreliable narration given by Tom Hansen throughout the movie. I wrote three songs, an interlude, a duet, and a solo, based on the themes and lead characters of the movie to help validate the warning provided in the beginning and provide a deeper insight into Summer’s version of the story.

ContributorsVan Dusen, Sydney Elizabeth (Author) / Fette, Donald (Thesis director) / Hoyt, Heather (Committee member) / Department of Supply Chain Management (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Many psychology-rooted studies into the games industry seek to identify emotions players experience during gameplay. However, there is a need to extend this kind of research beyond the realm of emotion into more long-term concepts, like satisfaction. This experiment tested whether a specific game mechanic was enjoyable. Other literature has

Many psychology-rooted studies into the games industry seek to identify emotions players experience during gameplay. However, there is a need to extend this kind of research beyond the realm of emotion into more long-term concepts, like satisfaction. This experiment tested whether a specific game mechanic was enjoyable. Other literature has established a way to describe and quantify enjoyability. Using a survey based on that work, this study evaluated the addition of a 'gel gun' to a platforming game. The fun was found to significantly increase players' affective experiences, concentration, and sense of control, all being components of an enjoyable experience. It also exposed some conflicts within the survey that merit investigation. It was concluded that the 'gel gun' feature increased gameplay enjoyability without significantly diminishing any other enjoyable factors. Future work may explore the connections between this feature and specific elements of enjoyment.
ContributorsMints, John (Author) / Meuth, Ryan (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor)
Created2014-12
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DescriptionThe thesis is based on the process of planning, creating, and implementing an in-home K-12th grade tutoring company that provides a tutoring service where students are aided in academic and lifetime success. The business model also contains detailed plans on how it expects to expand nationwide.
ContributorsVanDuzer, Todd (Author) / Samper, Adriana (Committee member) / Hoyt, Heather (Committee member) / Barrett, The Honors College (Contributor) / W. P. Carey School of Business (Contributor)
Created2012-12
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Description
Our goals in our project are to enable management of distributed systems from one central location, record system logs and audit system based on these logs, and to demonstrate feasibility of platform-independent management of distributed systems based on CIM schema. In order to achieve these goals, we will have to

Our goals in our project are to enable management of distributed systems from one central location, record system logs and audit system based on these logs, and to demonstrate feasibility of platform-independent management of distributed systems based on CIM schema. In order to achieve these goals, we will have to overcome research challenges such as identifying meaningful CIM classes and attributes that could help to achieve this goal, how to gather managed objects of these CIM classes to collect such attributes on a given platform, and to research whether a platform's implementation of CIM is complete or incomplete so as to decide which platform would be the best to implement our solution. Even if a platform's implementation of CIM is incomplete, would we be able to create our own solution to a missing attribute and perhaps provide our own extension of the implementation? One major practical accomplishment will include developing a tool to allow distributed systems management regardless of a target system's platform. However, our research accomplishments will include having found the CIM classes that would be advantageous for system management and determining which platform would be best to work with managed objects of these classes.
ContributorsTrang, Patrick D (Author) / Ahn, Gail-Joon (Thesis director) / Chen, Yinong (Committee member) / Wilson, Adrian (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
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Description
Mizungo is a work of lyrical creative nonfiction with an interactive braided essay format that plays with place and time melding culture, experience, and memory. It weaves the threads of sexuality, loss, depression, privilege, and family between photographs. This develops the themes of otherness and identity while exploring the settings

Mizungo is a work of lyrical creative nonfiction with an interactive braided essay format that plays with place and time melding culture, experience, and memory. It weaves the threads of sexuality, loss, depression, privilege, and family between photographs. This develops the themes of otherness and identity while exploring the settings of Uganda, Tempe, and small-town Utah. The piece explores the identity of "mizungo," the name given by the locals to any white person who travels to Eastern Sub-Saharan Africa. In Uganda, a region known for both hospitality and homophobia, this identity overtakes the author's name and sense of self propeling the mizungo to near celebrity status simply because of skin color and the privilege it promises. For McGovern, this attention creates otherness and the isolation that forces self-reflection, which propels self-healing. "Mizungo" provides her a mask in the homophobic region, that not only protects, but promotes self-acceptance. It also forces her to face her grief over familial tragedies and contemplate the settings of depression, loss, and the makings of family around the world. The timeline of Mizungo flows nonlinearly, and does not stick to one setting. Along with her mental state, the narrative explores the world and the beginning and ending of the "mizungo" identity. The narrative drops the reader onto the streets of Kampala where McGovern is first branded as "mizungo" and ends with the exploration of a different meaning of this identity. In between these scenes, the narrative pulls from memories of childhood and summers spent in Utah up through nine years later in Tempe, a few months before the story was published, and a year after traveling to Uganda.
ContributorsMcgovern, Sophia Odonnell (Author) / Dombrowski, Rosemarie (Thesis director) / Hoyt, Heather (Committee member) / School of Politics and Global Studies (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12
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Description
There is a dramatic lack of quality resources for navigating the Arizona State University campus. These resources are particularly lacking for mobile devices, as many ASU buildings and paths are not found on typical navigation apps. As a result, the only comprehensive resource for the Tempe campus is the school’s

There is a dramatic lack of quality resources for navigating the Arizona State University campus. These resources are particularly lacking for mobile devices, as many ASU buildings and paths are not found on typical navigation apps. As a result, the only comprehensive resource for the Tempe campus is the school’s “Interactive Map”. The website is poorly optimized for mobile, to the extent of being unusable. As a result, this project sets out to create a navigation app for iOS devices, specifically targeting the ASU Tempe campus and students attempting to traverse it. This app will thus make navigating the Tempe campus much more accessible and convenient for anyone.
ContributorsBradley, Ian Matthew (Author) / Balasooriya, Janaka (Thesis director) / Chen, Yinong (Committee member) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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Description
Although Spotify’s extensive library of songs are often seen broken up by “Top 100” and main lyrical genres, these categories are primarily based on popularity, artist and general mood alone. If a user wanted to create a playlist based on specific or situationally specific qualifiers from their own downloaded library,

Although Spotify’s extensive library of songs are often seen broken up by “Top 100” and main lyrical genres, these categories are primarily based on popularity, artist and general mood alone. If a user wanted to create a playlist based on specific or situationally specific qualifiers from their own downloaded library, he/she would have to hand pick songs that fit the mold and create a new playlist. This is a time consuming process that may not produce the most efficient result due to human error. The objective of this project, therefore, was to develop an application to streamline this process, optimize efficiency, and fill this user need.

Song Sift is an application built using Angular that allows users to filter and sort their song library to create specific playlists using the Spotify Web API. Utilizing the audio feature data that Spotify attaches to every song in their library, users can filter their downloaded Spotify songs based on four main attributes: (1) energy (how energetic a song sounds), (2) danceability (how danceable a song is), (3) valence (how happy a song sounds), and (4) loudness (average volume of a song). Once the user has created a playlist that fits their desired genre, he/she can easily export it to their Spotify account with the click of a button.
ContributorsDiMuro, Louis (Author) / Balasooriya, Janaka (Thesis director) / Chen, Yinong (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
A common design of multi-agent robotic systems requires a centralized master node, which coordinates the actions of all the agents. The multi-agent system designed in this project enables coordination between the robots and reduces the dependence on a single node in the system. This design change reduces the complexity of

A common design of multi-agent robotic systems requires a centralized master node, which coordinates the actions of all the agents. The multi-agent system designed in this project enables coordination between the robots and reduces the dependence on a single node in the system. This design change reduces the complexity of the central node, and makes the system more adaptable to changes in its topology. The final goal of this project was to have a group of robots collaboratively claim positions in pre-defined formations, and navigate to the position using pose data transmitted by a localization server.
Planning coordination between robots in a multi-agent system requires each robot to know the position of the other robots. To address this, the localization server tracked visual fiducial markers attached to the robots and relayed their pose to every robot at a rate of 20Hz using the MQTT communication protocol. The robots used this data to inform a potential fields path planning algorithm and navigate to their target position.
This project was unable to address all of the challenges facing true distributed multi-agent coordination and needed to make concessions in order to meet deadlines. Further research would focus on shoring up these deficiencies and developing a more robust system.
ContributorsThibeault, Quinn (Author) / Meuth, Ryan (Thesis director) / Chen, Yinong (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Karate is a Japanese martial art that originated approximately a century ago, with heavy influence from Chinese martial arts at the time. Although it was originally created as a form of self-defense, many today practice it for sport. Organizations such as the World Karate Federation (WKF) and USA Karate establish

Karate is a Japanese martial art that originated approximately a century ago, with heavy influence from Chinese martial arts at the time. Although it was originally created as a form of self-defense, many today practice it for sport. Organizations such as the World Karate Federation (WKF) and USA Karate establish rules for competitions as well as host tournaments for practitioners of all ages and skill levels to participate in. Dojos will often host small, local tournaments for their students to practice and sharpen their competition skills. Smaller tournaments often do not have the same tools and technologies that larger tournaments do. Sign-ups are typically done in-person and payments are cash-only, which can be inconvenient for those who are extremely busy or forgetful. Another issue with hosting local tournaments is that the software used to run the timer is a desktop application, called Karate Semaphore. In the case of technical difficulties, installing the software on another machine can be extremely time-consuming and delay the progression of the tournament. Not to mention, Karate Semaphore was created following the 2012 WKF rules—meaning it is currently out of date, as it does not contain any features supporting new rules.
For my creative project, I designed a website through which smaller, local tournament registration and management are possible. Users can register for tournaments through the registration page. Registered users can check their registration is successful by viewing a table of all competitors. If the list of competitors is too long, they can filter results based on search criteria. Tournament management will be possible via a functioning timer following WKF rules which keeps track of both the match’s score as well as time.
ContributorsRuan, Shirley (Author) / Sarwat, Mohamed (Thesis director) / Chen, Yinong (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05