Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
Narrative generation is an important field due to the high demand for stories in video game design and also in stories used in learning tools in the classroom. As these stories should contain depth, it is desired for these stories to ideally be more descriptive. There are tools that hel

Narrative generation is an important field due to the high demand for stories in video game design and also in stories used in learning tools in the classroom. As these stories should contain depth, it is desired for these stories to ideally be more descriptive. There are tools that help with the creation of these stories, such as planning, which requires a domain as input, or GPT-3, which requires an input prompt to generate the stories. However, other aspects to consider are the coherence and variation of stories. To save time and effort and create multiple possible stories, we combined both planning and the Large Language Model (LLM) GPT-3 similar to how they were used in TattleTale to generate such stories while examining whether descriptive input prompts to GPT-3 affect the outputted stories. The stories generated are readable to the general public and overall, the prompts do not consistently affect descriptiveness of outputs across all stories tested. For this work, three stories with three variants each were created and tested for descriptiveness. To do so, adjectives, adverbs, prepositional phrases, and suboordinating conjunctions were counted using Natural Language Processing (NLP) tool spaCy for Part Of Speech (POS) tagging. This work has shown that descriptiveness is highly correlated with the amount of words in the story in general, so running GPT-3 to obtain longer stories is a feasible option to consider in order to obtain more descriptive stories. The limitations of GPT-3 have an impact on the descriptiveness of resulting stories due to GPT-3’s inconsistency and transformer architecture, and other methods of narrative generation such as simple planning could be more useful.
ContributorsDozier, Courtney (Author) / Chavez-Echeagary, Maria Elena (Thesis director) / Benjamin, Victor (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12
Description
The growth in online job boards has made it easier than ever to find and apply for roles online. Unfortunately, since said job boards are, mainly, designed for hiring companies and not job applicants, the applicant interface is high friction and frustrating. With each company (and often each

The growth in online job boards has made it easier than ever to find and apply for roles online. Unfortunately, since said job boards are, mainly, designed for hiring companies and not job applicants, the applicant interface is high friction and frustrating. With each company (and often each job) that a job-seeker applies for, they need to fill out an application form asking for the same information they have already provided countless times. This thesis explores the effectiveness of FuseApply, a web application and accompanying Chrome extension that reduces the friction involved in filling out these forms by automatically filling out a portion of job applications for users. Results from user experience testing with eleven Arizona State University (ASU) School of Computing and Augmented Intelligence students on real-world job applications demonstrated significant time savings and thus added value for users. On average, FuseApply saved users 33.09 seconds in time completing online job application forms, compared with manually filling them out. A one-tail T-test confirmed that this difference is statistically significant. Users also showed noticeable reduction in frustration with FuseApply. 72.7% of applicants said that they would use FuseApply in the future when applying for jobs, and comments were also positive. Business viability is less clear, as 63.6% of applicants said they would not pay for the software. Results demonstrate that FuseApply is useful and valuable software, but cast doubt on monetization plans.
ContributorsO'Scannlain-Miller, Henry (Author) / Elena Chavez-Echeagaray, Maria (Thesis director) / Benjamin, Victor (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12