Barrett, The Honors College Thesis/Creative Project Collection
Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.
Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.
Filtering by
- All Subjects: Application
- Creators: Computer Science and Engineering Program
application on the topic of Ideal Weightlifting Volume and Frequency for The Male Lifter. The
reason I decided to center my project around this topic is due to the plethora of information
available on this subject matter. However, I was more driven to pursue this subject matter due to
the lack of implementation and usage of all the relevant information and case studies offered to
us through the means of online journals, abstracts, reports, etc.
The application will be programmed using the software known as Android Studio. Inside
Android Studio, the programming language that will be utilized is Java. The goal for this
application is to gather information from the user, and with that information, create a conducive
weekly weightlifting regiment based on the wants and needs of the user. Furthermore, the
application will only create programs on a week to week basis, thus encouraging the user to
dabble with different preferences each week. Outputting the program on a week-to-week basis is
an integral logic of this program because it is my belief that if the user is given the privilege to
change their programming on a weekly basis this will allow for flexibility, adaptability, and the
pursuance of short-term goals, which is much more tangible in the onslaught of obtaining a goal.
When browsing through the app store or the internet, it is incredibly difficult to find online
programs that utilize research and scientific credibility. Many of these programs and trainers
offer quick results that are flashy and trendy, however lack any real qualitative reinforcement.
Thus, it is my mission, with my application, to create a program that is intuitive for the user, as
well as to provide scientific programming with proper citation of case studies and reports
conducted by educated individuals.
Millions of pets go missing every year and this project has the purpose of offering a pet GPS tracking solution to aid in this issue. An Arduino microcontroller was combined with a GPS module and GSM module to create the hardware of the device, which was then connected to a mobile application that was developed for the explicit purpose of this project. Amazon Web Services was used to significantly bring down the cost of connecting the hardware to the mobile app. Upon the completion of the project, a prototype pet GPS tracking device and mobile application were developed, and instructions were given so that any user could re-create the same solution for their own purposes.
Spacebound is a mobile application that helps people understand astronomical distances by converting their distances walked on Earth to an interstellar scale. To better navigate outer space, the app presents predefined distance scales and journeys with various objects (planets, asteroids, stars) to explore. Spacebound hopes to be a gamified approach for exploring outer space and also an educational app where the user can learn more about objects as they visit them.
My proposed project is an educational application that will seek to simplify the<br/>process of internalizing the chord symbols most commonly seen by those learning<br/>musical improvisation. The application will operate like a game, encouraging the<br/>user to identify chord tones within time limits and award points for successfully<br/>doing so.