Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description

Machine learning has a near infinite number of applications, of which the potential has yet to have been fully harnessed and realized. This thesis will outline two departments that machine learning can be utilized in, and demonstrate the execution of one methodology in each department. The first department that will

Machine learning has a near infinite number of applications, of which the potential has yet to have been fully harnessed and realized. This thesis will outline two departments that machine learning can be utilized in, and demonstrate the execution of one methodology in each department. The first department that will be described is self-play in video games, where a neural model will be researched and described that will teach a computer to complete a level of Super Mario World (1990) on its own. The neural model in question was inspired by the academic paper “Evolving Neural Networks through Augmenting Topologies”, which was written by Kenneth O. Stanley and Risto Miikkulainen of University of Texas at Austin. The model that will actually be described is from YouTuber SethBling of the California Institute of Technology. The second department that will be described is cybersecurity, where an algorithm is described from the academic paper “Process Based Volatile Memory Forensics for Ransomware Detection”, written by Asad Arfeen, Muhammad Asim Khan, Obad Zafar, and Usama Ahsan. This algorithm utilizes Python and the Volatility framework to detect malicious software in an infected system.

ContributorsBallecer, Joshua (Author) / Yang, Yezhou (Thesis director) / Luo, Yiran (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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Description
When playing Dragon Quest IX, players are faced with immense amounts of game information. In order to save hundreds of hours of learning and memorizing intricate game details, many players prefer to simply refer to a guide as they play. This thesis project aims to develop a guide app to

When playing Dragon Quest IX, players are faced with immense amounts of game information. In order to save hundreds of hours of learning and memorizing intricate game details, many players prefer to simply refer to a guide as they play. This thesis project aims to develop a guide app to fulfill this role. The app will provide players with an interactive and user-friendly platform to access detailed information on equipment, weapons, items, recipes, and monsters within the game. The project will involve extensive research and analysis of the game's data, as well as the development of a database to store and organize relevant information. Ultimately, the guide app will provide an invaluable resource for players looking to enhance their Dragon Quest IX experience and achieve a deeper understanding of the game's intricacies.
ContributorsMarino, Reese (Author) / Balasooriya, Janaka (Thesis director) / Atkinson, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05