Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
The topic of video games and their potential benefits had been researched and catalogued by a number of experts in the past when it came to aspects such as improving cognitive function and increasing learning capabilities. However, there was little research on how video games provide benefits to players in

The topic of video games and their potential benefits had been researched and catalogued by a number of experts in the past when it came to aspects such as improving cognitive function and increasing learning capabilities. However, there was little research on how video games provide benefits to players in terms of mental and emotional growth and development. Yet, a game by the name of Octopath Traveler had been given little to no academic attention despite its interesting premise of eight separate characters following their own narratives and improving themselves over their journeys. This essay examined how Octopath Traveler provided deep messages and lessons on faith, perseverance, communication, and independence onto its player, ultimately assisting in their mental and emotional development and maturity. Each of the four messages is supported by two of the eight characters, and each character presented a differing perspective on the theme discussed; the characters Therion and Ophilia examined faith in both the self and others, the characters Alfyn and Primrose dissected perseverance regarding beliefs and goals, the characters Cyrus and Tressa discussed communication as a means of learning and as a means of interaction, and the characters Olberic and H’aanit examined independence regarding seeking a purpose and assisting the community as a whole. Octopath Traveler shows that video games can impart strong moral values onto individuals and help them develop both mentally and emotionally.
ContributorsSveinsson, Jordan Daniel (Co-author) / Sveinsson, Jordan (Co-author) / Garcia, Julie Amparano (Thesis director) / Devine, Theresa (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
In this paper, I will look at recent game studies in three (3) large categories: (1) how games can be used for educational instruction, (2) how games impact players' social skills and behavioral choices, and (3) how games function as a method for satisfying human needs of play and entertainment.

In this paper, I will look at recent game studies in three (3) large categories: (1) how games can be used for educational instruction, (2) how games impact players' social skills and behavioral choices, and (3) how games function as a method for satisfying human needs of play and entertainment. Within each category, several studies will be summarized. I have chosen these three (3) categories in particular because they are the ones I am most interested in and will afford to me the background research with which to define my own path of research and game design.
ContributorsSomers, Michael John (Author) / Devine, Theresa (Thesis director) / McNamara, Danielle (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description
This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for

This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for the Holy Grail, and The Death of King Arthur, modern texts including A Wizard of Earthsea, The Eye of the World, and The Way of Kings, and modern video games including The Witcher 3: Wild Hunt, God of War, and Elden Ring. The reasons why they are so prevalent and useful for developers and companies is a constant question that this thesis seeks to answer with primary attention focused on increasing gameplay length and player immersion as key strategies that allow for advanced monetization. The overall consensus of this thesis is that not only is fantasy an influential genre but that its primary themes lend themselves very well to the format of video games and that game developers and companies are using this to increase their chances of creating successful video games.
ContributorsFoley, Ethan (Author) / Cruse, Markus (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2023-12