Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing

In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing Effect Cards, taking actions such as placing land tiles strategically on the board to expand territory, and potentially drawing more Effect Cards. Players earn points by placing land tiles with different named pieces of the same point value next to each other, and the game ends when the board is filled or when a player can no longer place more pieces. Land pieces can be destroyed and returned to the Land Pile, and the player with the most points at the end of the game wins.

ContributorsMcDaniel, Katherine (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
Description
In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing

In Isle of Thrones, you must build up your kingdom to avoid being dominated by your opponent. Players start with a castle as their initial piece of land and draw cards from two decks, Event and Effect, which can influence the game. Each turn involves drawing an Event Card, playing Effect Cards, taking actions such as placing land tiles strategically on the board to expand territory, and potentially drawing more Effect Cards. Players earn points by placing land tiles with different named pieces of the same point value next to each other, and the game ends when the board is filled or when a player can no longer place more pieces. Land pieces can be destroyed and returned to the Land Pile, and the player with the most points at the end of the game wins.
ContributorsMcDaniel, Katherine (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
ContributorsMcDaniel, Katherine (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
ContributorsMcDaniel, Katherine (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
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Description
This study examined associations between reports of receiving information on sexual education topics common to different sexual education curricula (e.g. abstinence only until marriage, comprehensive) and reported confidence in sexual communication of information and preferences, taking into account information received from school health classes, parents/guardians, online resources, and peers.

This study examined associations between reports of receiving information on sexual education topics common to different sexual education curricula (e.g. abstinence only until marriage, comprehensive) and reported confidence in sexual communication of information and preferences, taking into account information received from school health classes, parents/guardians, online resources, and peers.
Data used from 293 participants aged 18-25 was used to perform descriptive analyses and linear regressions adjusted for significant covariates. Exposure to a comprehensive sexual education curriculum was found to be significantly positively associated with increased sexual communication confidence, while exposure to an abstinence only until marriage curriculum was not found to be a significant predictor. All resources were found to be positively associated with sexual communication confidence with the exception of health class, which was an insignificant predictor.
Comprehensive sexual education is an important factor in increasing young adults’ confidence in sexual communication of information and preferences. However, sexual education delivery in health classes in the United States is currently ineffective. A reevaluation of how sexual education should be delivered in the United States is needed.
ContributorsDouglass, Kathryn (Author) / Pivovarova, Margarita (Thesis director) / Loebenberg, Abby (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12