Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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The objective of this thesis is to conduct a case study into the Bell X-2, an early supersonic research aircraft utilizing a modern perspective and computational tools. The Bell X-2 was the second in a series of supersonic research aircraft created by Bell Aviation Corporation, designed to help engineers to

The objective of this thesis is to conduct a case study into the Bell X-2, an early supersonic research aircraft utilizing a modern perspective and computational tools. The Bell X-2 was the second in a series of supersonic research aircraft created by Bell Aviation Corporation, designed to help engineers to explore this new region of flight. The goal of the X-2 was to gather data on high Mach Number and high-altitude flight as well as aerodynamic heating. The X-2 had poor lateral stability resulting in it being unstable at high Mach Numbers and moderate angles of attack. The program was full of new and unforeseen technical challenges resulting in many delays and tragedies. The program ended when stability problems resulted in a fatal crash destroying the aircraft and killing the test pilot. This case study addresses the historical background of the program, human influence, the stability problems encountered and conducting a stability analysis of the aircraft. To conduct the stability analysis, the potential flow solver, VORLAX, was used to gather aerodynamic coefficient data of the X-2 and determine if these stability problems could be determined from the data obtained. By comparing the results from VORLAX to a wind tunnel study, I determined that the poor lateral directional stability and control coupling issues were foreseeable in the initial design.

ContributorsObrien, Kevin (Author) / Takahashi, Timothy (Thesis director) / Nullmeyer, Robert (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2021-12
Description

In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is

In this paper, we discuss the methods and requirements to simulate a soft bodied beam using traditional rigid body kinematics to produce motion inspired by eels. Eels produce a form of undulatory locomotion called anguilliform locomotion that propagates waves throughout the entire body. The system that we are analyzing is a flexible 3D printed beam being actively driven by a servo motor. Using the simulation, we also analyze different parameters for these spines to maximize the linear speed of the system.

ContributorsKwan, Anson (Author) / Aukes, Daniel (Thesis director) / Marvi, Hamidreza (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor)
Created2022-05
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Description
This paper documents the design, analysis, and construction of a towing tank suitable for experimental studies within a Reynolds number less than approximately 500,000, for test models of varying shape. The design and manufacturing of a towing tank provides Arizona State University with laboratory equipment for experimental fluid mechanics. The

This paper documents the design, analysis, and construction of a towing tank suitable for experimental studies within a Reynolds number less than approximately 500,000, for test models of varying shape. The design and manufacturing of a towing tank provides Arizona State University with laboratory equipment for experimental fluid mechanics. The design consists of a 3-meter-long, 0.5-meter-wide, and 0.8-meter-high cast acrylic tank with aluminum welded-frame supports. There is a pulling mechanism consisting of a belt drive and linear rail guide system that will be positioned on top of the tank. The pulling mechanism is currently in the prototype development stage. The prototype serves as a proof of concept for the final design, as data has been collected and analyzed using MATLAB, resolving the drag force of a submerged test model. This paper demonstrates the design process, prototype development, and construction of the towing tank. The original goal of this research was to answer questions about optimization of a swimmer’s technique by providing strong experimental results and deep analysis of the factors affecting performance. However, there were tasks along the way that shifted the focus from experimentation and analysis to design and manufacturing.
ContributorsAll, Isabella (Author) / Wells, Valana (Thesis director) / Pathikonda, Gokul (Committee member) / Hota , Piyush (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2022-05
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Description

Following a study conducted in 1991 supporting that kinesthetic information affects visual processing information when moving an arm in extrapersonal space, this research aims to suggest utilizing virtual-reality (VR) technology will lead to more accurate and faster data acquisition (Helms Tillery, et al.) [1]. The previous methods for conducting such

Following a study conducted in 1991 supporting that kinesthetic information affects visual processing information when moving an arm in extrapersonal space, this research aims to suggest utilizing virtual-reality (VR) technology will lead to more accurate and faster data acquisition (Helms Tillery, et al.) [1]. The previous methods for conducting such research used ultrasonic systems of ultrasound emitters and microphones to track distance from the speed of sound. This method made the experimentation process long and spatial data difficult to synthesize. The purpose of this paper is to show the progress I have made in the efforts to capture spatial data using VR technology to enhance the previous research that has been done in the field of neuroscience. The experimental setup was completed using the Oculus Quest 2 VR headset and included hand controllers. The experiment simulation was created using Unity game engine to build a 3D VR world which can be used interactively with the Oculus. The result of this simulation allows the user to interact with a ball in the VR environment without seeing the body of the user. The VR simulation is able to be used in combination with real-time motion capture cameras to capture live spatial data of the user during trials, though spatial data from the VR environment has not been able to be collected.

ContributorsSyed, Anisa (Author) / Helms-Tillery, Stephen (Thesis director) / Tanner, Justin (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2022-05
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Description
In 2022, the revenue generated from accounting services hit an all-time high of 119.48 billion USD (“Accounting Services in the US - Market Size”, 2022). On top of this, research has shown that 45% of all accounting professionals would like to automate something about their workflow (Thomas, 2020). Indeed, a

In 2022, the revenue generated from accounting services hit an all-time high of 119.48 billion USD (“Accounting Services in the US - Market Size”, 2022). On top of this, research has shown that 45% of all accounting professionals would like to automate something about their workflow (Thomas, 2020). Indeed, a lot of bookkeeping accountancy has been phased out by simple automation. However, larger accounting tasks like business mergers still require a team of accountants despite being a largely iterative process. This project chronicles one such attempt at automating accounting events or transactions that are performed by businesses both large and small. With the help of accounting students Madeline Stolper and Heddie Liu we were able to build a fully-functioning website to automate accounting transactions. For this project, we used industry-standard software frameworks React and Express to build the site with dynamic accounting applications. These applications were built with reusable components, making the development of future applications very simple. We also leveraged cutting-edge technological solutions from Amazon Web Services to make the website available on the Internet with rapid response times. Lastly, we incorporated an agile approach to project management and communication, in order to create functionality in the most efficient and organized manner possible. On a large scale, something like this has never been attempted and TurboIFRS/GAAP represents a revolutionary leap in accounting automation.
ContributorsForde, Jakob (Author) / Roth, Ryder (Co-author) / McLemore, Benjamin (Co-author) / Chen, Yinong (Thesis director) / Hunt, Neil (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Music, Dance and Theatre (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
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Description

STEAMtank is a project beneath that falls under the umbrella of InnovationSpace, an initiative of the Design School at Arizona State University. STEAMtank is the product of the product of the honors thesis of Abigail Peters, who envisioned a K-8 STEAM (science, technology, engineering, art, and math) museum that was

STEAMtank is a project beneath that falls under the umbrella of InnovationSpace, an initiative of the Design School at Arizona State University. STEAMtank is the product of the product of the honors thesis of Abigail Peters, who envisioned a K-8 STEAM (science, technology, engineering, art, and math) museum that was hosted on campus at ASU and was free to the community to promote STEAM education for underrepresented communities. STEAMtank is now in its second iteration, with six teams creating six attractions for the museum. Alongside these projects, presented here is a concept design for a museum exhibit focused entirely around chemistry, a particular branch of science that is lacking from all K-8 focused STEAM exhibits in Phoenix.

ContributorsFarrington, Logan (Author) / Hedges, Craig (Thesis director) / Reeves, James (Committee member) / Barrett, The Honors College (Contributor) / School of Molecular Sciences (Contributor)
Created2022-05
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Description
The lack of infrastructure to provide clean drinking water and sanitation has led to the immense influx and use of plastic sachets, plastic water bottles, and the overall continued rise of plastic usage. Plastic pollution is rising at unprecedented rates. Current estimations show that there will be more plastic in

The lack of infrastructure to provide clean drinking water and sanitation has led to the immense influx and use of plastic sachets, plastic water bottles, and the overall continued rise of plastic usage. Plastic pollution is rising at unprecedented rates. Current estimations show that there will be more plastic in the ocean than fish before 2050. BYOH2O was developed in efforts to ensure clean water access for individuals while minimizing waste creation and more specifically, reducing plastic. BYOH2O (Bring Your Own H2O) is a revolutionary device that provides clean water for outdoor recreational trips such as backpacking, hiking, hunting, and cycling. The BYOH2O company was created in August 2021. BYOH2O is a device that significantly reduces the amount of plastic that is typically found in portable water devices by allowing the easy filtration of water without the need for electricity.
ContributorsWaxman, Aviel (Author) / Butler, Jacob (Co-author) / Langlais, Grayson (Co-author) / Vullo, Delaney (Co-author) / Byrne, Jared (Thesis director) / Larsen, Wiley (Committee member) / Lawson, Brennan (Committee member) / Barrett, The Honors College (Contributor) / School of Social Work (Contributor)
Created2022-05
Description
Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team at Meteor Studio has developed an algorithm called Xblock that solves this issue using a crosstalk cancellation technique. This thesis project expands upon the existing Xblock IoT system by providing a way to test the accuracy of the directionality of sounds generated with spatial audio. More specifically, the objective is to determine whether the usage of Xblock with smart speakers can provide generalized audio localization, which refers to the ability to detect a general direction of where a sound might be coming from. This project also expands upon the existing Xblock technique to integrate voice commands, where users can verbalize the name of a lost item using the phrase, “Find [item]”, and the IoT system will use spatial audio to guide them to it.
ContributorsSong, Lucy (Author) / LiKamWa, Robert (Thesis director) / Berisha, Visar (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team at Meteor Studio has developed an algorithm called Xblock that solves this issue using a crosstalk cancellation technique. This thesis project expands upon the existing Xblock IoT system by providing a way to test the accuracy of the directionality of sounds generated with spatial audio. More specifically, the objective is to determine whether the usage of Xblock with smart speakers can provide generalized audio localization, which refers to the ability to detect a general direction of where a sound might be coming from. This project also expands upon the existing Xblock technique to integrate voice commands, where users can verbalize the name of a lost item using the phrase, “Find [item]”, and the IoT system will use spatial audio to guide them to it.

ContributorsSong, Lucy (Author) / LiKamWa, Robert (Thesis director) / Berisha, Visar (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team at Meteor Studio has developed an algorithm called Xblock that solves this issue using a crosstalk cancellation technique. This thesis project expands upon the existing Xblock IoT system by providing a way to test the accuracy of the directionality of sounds generated with spatial audio. More specifically, the objective is to determine whether the usage of Xblock with smart speakers can provide generalized audio localization, which refers to the ability to detect a general direction of where a sound might be coming from. This project also expands upon the existing Xblock technique to integrate voice commands, where users can verbalize the name of a lost item using the phrase, “Find [item]”, and the IoT system will use spatial audio to guide them to it.

ContributorsSong, Lucy (Author) / LiKamWa, Robert (Thesis director) / Berisha, Visar (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05