Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
The study of literature, which has traditionally been the work of the humanities, has seemingly opened up to biology in recent years through an infusion of cognitive science and evolutionary psychology. This essay examines two perspectives on the potential for reader/character identification, one perspective from cognitive/evolutionary studies, and the other

The study of literature, which has traditionally been the work of the humanities, has seemingly opened up to biology in recent years through an infusion of cognitive science and evolutionary psychology. This essay examines two perspectives on the potential for reader/character identification, one perspective from cognitive/evolutionary studies, and the other from the humanities. Building on both perspectives, I propose my own notion of reader/character identification called immersive identification. I argue that fiction is especially suited to prompt readers to identify with fictional characters in an immersive way. Then, I demonstrate how different cognitive/evolutionary perspectives of fiction can accommodate my notion of immersive identification. Finally, I defend my account of immersive identification against a counterexample.
ContributorsDhein, Kelle James (Author) / Eder, James (Thesis director) / Kobes, Bernard (Committee member) / Cassell, Paul (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution and Social Change (Contributor) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2014-05
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Description
At Arizona State University the retention rate is a problem. On one hand, students come to take advantage of the great opportunities a large school facilitates, such as internship opportunities and a variety of courses. On the other hand, being at such a large school can leave students overwhelmed and

At Arizona State University the retention rate is a problem. On one hand, students come to take advantage of the great opportunities a large school facilitates, such as internship opportunities and a variety of courses. On the other hand, being at such a large school can leave students overwhelmed and lost; students do not view ASU as "their school." This thesis explores a unique and very possible solution to this problem. Through a creative writing story merged with an online website and geo-cache treasure hunt, this thesis presents the history of ASU in an interactive and engaging way in order to foster the development of an inclusive community centered on school pride. Furthermore, through this piece of interactive literature, the first of its kind, researchers will be able to measure the direct impact of this story both qualitatively, based on community response, and quantitatively, based on the names recorded in the geo cache boxes.
ContributorsMurray, Shannon Elizabeth (Author) / Iwen, Michelle (Thesis director) / Facinelli, Diane (Committee member) / Barrett, The Honors College (Contributor) / Hugh Downs School of Human Communication (Contributor) / Department of English (Contributor)
Created2014-05
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Description
The Hunger Games is one of the best representations of trauma and PTSD within a fictional work. While none of the characters are specifically diagnosed with PTSD, all of those who undergo the games put in place by the Capitol experience various forms of trauma and find various methods of

The Hunger Games is one of the best representations of trauma and PTSD within a fictional work. While none of the characters are specifically diagnosed with PTSD, all of those who undergo the games put in place by the Capitol experience various forms of trauma and find various methods of coping. We see characters such as Haymitch or the morphling victors turn to drugs and alcohol for their survival. Further, we see characters such as Wiress and Annie who have incoherent speech and who struggle to put their thoughts into words. Finally, there are characters such as Peeta and Katniss who fight to hold onto the slightest bit of hope to try and remain in the present and avoid flashbacks and nightmares that return them to the horrors of the past. However, despite all of these symptoms of PTSD and trauma that are present through all three books of the series, one of the most important aspects of recovery from trauma that is demonstrated is the power of the ability to reconnect, to yourself, to family and friends and to others who have also experienced trauma. This social aspect of reconnecting relationships is the focus I would like to take for my thesis because I believe that it is one of the most powerful and the most healing aspect of trauma and PTSD. It is the most beneficial when those around you understand your experiences with PTSD and trauma and they are the ones who are able to help you the most in remaining in the present and wanting to continue living.
ContributorsWadhwa, Lipika (Author) / Hunter, Joel (Thesis director) / Matoka, Kimberly (Committee member) / Nelson, Peggy (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Department of English (Contributor)
Created2014-05
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Description
The following is a fantasy twist on the Christian Bible, set before the time of Adam of Eve. The plot follows the lives of the first humans before Adam and Eve, the Father's first attempt at creating humanity. Additionally, it follows the first generation of archangels on an adventure into

The following is a fantasy twist on the Christian Bible, set before the time of Adam of Eve. The plot follows the lives of the first humans before Adam and Eve, the Father's first attempt at creating humanity. Additionally, it follows the first generation of archangels on an adventure into the abyss. The work draws on theological, and mythological ideas including Greek mythology, Hasidic legend, John Milton's Paradise Lost, and even Dungeons and Dragons.
ContributorsWhite, Zachary Christopher (Author) / Sturges, Robert (Thesis director) / Corse, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2014-05