Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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This paper explores the ways in which diasporic Chinese fans find spaces for reconnection with queer and diasporic identities in fandoms of Chinese slash fiction webnovels, otherwise known as danmei. Specifically, I examine the influence of participation in Western-based, English-speaking danmei fandom on queer and transnational home identies among queer

This paper explores the ways in which diasporic Chinese fans find spaces for reconnection with queer and diasporic identities in fandoms of Chinese slash fiction webnovels, otherwise known as danmei. Specifically, I examine the influence of participation in Western-based, English-speaking danmei fandom on queer and transnational home identies among queer Chinese diaspora. Given existing literature regarding the substantial influence of ethnic media in construction of diasporic identity (Shi 2005, Oh 2013) alongside literature regarding the importance of ethnic queer spaces in negotiating queer diasporic identity (Atay 2015, Tam 2017, Huang 2016), it follows that participation in danmei fandom influences transnational identity for diasporic Chinese fans. Additionally, danmei fandom has already been observed to create queer spaces for fans (Yang & Xu 2016, Martin 2012, Feng 2013). Such existing literature, however, focuses on Chinese fans based in China; I aim to examine how danmei fandom may do the same for diasporic Chinese fans outside of China. Using a grounded theory approach, this paper examines collected survey responses from queer diasporic Chinese danmei fans to reveal that danmei fandom creates a unique space that allows queer diasporic Chinese individuals to reconnect with transnational home identities, reaffirm Chinese identities alongside queer identities, and negotiate the points of conflict between the two -- impacts largely resultant from visibility of queer Chinese diaspora within danmei fandom (following the conclusions drawn from Atay 2015). In addition, I examine the underlying tensions in danmei fandom and limitations of danmei fandom as a space for consolidation of identity, as expressed by a substantial portion of survey participants. For queer diasporic Chinese danmei fans, participation in Western danmei fandom ultimately does allow for reconnection with Chinese identity and reaffirmation of Chinese and queer identities, though such experiences are not necessarily exempt from internal tensions or fandom politics.

ContributorsDu, Danielle (Author) / Ingram-Waters, Mary (Thesis director) / Fedock, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Medical Studies (Contributor)
Created2022-05
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Description
Pokémon is one of the most profitable multimedia franchises of all time, yet few have endeavored to examine how it has reached such a status. The story of Pokémon is not only the story of its many media ventures and the people who create them, but the story of its

Pokémon is one of the most profitable multimedia franchises of all time, yet few have endeavored to examine how it has reached such a status. The story of Pokémon is not only the story of its many media ventures and the people who create them, but the story of its fans as well. Through a comprehensive analysis of developer interviews, contemporary news articles, fan blogs and forums, and existing scholarly work, this thesis presents the history of the Pokémon franchise and its fandom as never before, emphasizing four main themes of technology, nostalgia, community, and capitalism as key to understanding how Pokémon has become the titan of popular culture that it is today and how its fandom has developed alongside it.
Created2022-05
Description
A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and

A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and communication intimacy and negatives of safety and monetary concerns.
ContributorsMunson, Olivia (Author) / Ingram-Waters, Mary (Thesis director) / Dombrowski, Rosemarie (Committee member) / Barrett, The Honors College (Contributor) / School of Social Transformation (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor)
Created2022-05
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Description

A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and

A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and communication intimacy and negatives of safety and monetary concerns.

ContributorsMunson, Olivia (Author) / Ingram-Waters, Mary (Thesis director) / Dombrowski, Rosemarie (Committee member) / Barrett, The Honors College (Contributor) / School of Social Transformation (Contributor)
Created2022-05
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Description

A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and

A study and fanzine of fandom culture, as it pertains to Korean pop (also known as K-pop music), focusing primarily on fan interactions between idols (celebrities) and fans via online messaging platforms (such as Universe and Bubble) and how it shapes parasocial relationships, which lead to positives of connection and communication intimacy and negatives of safety and monetary concerns.

ContributorsMunson, Olivia (Author) / Ingram-Waters, Mary (Thesis director) / Dombrowski, Rosemarie (Committee member) / Barrett, The Honors College (Contributor) / School of Social Transformation (Contributor)
Created2022-05
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Description

This thesis examines the three films of the most recent Star Wars trilogy (2015-2019) through a feminist lens, investigating the following question: is the trilogy’s leading woman, Rey, a feminist character throughout her arc? This thesis finds that while the telling of Rey’s story certainly has its feminist moments, it

This thesis examines the three films of the most recent Star Wars trilogy (2015-2019) through a feminist lens, investigating the following question: is the trilogy’s leading woman, Rey, a feminist character throughout her arc? This thesis finds that while the telling of Rey’s story certainly has its feminist moments, it fails in several ways to truly abolish the patriarchal frame/attitude that was ingrained from the first two trilogies, leaving the character of Rey feeling incomplete. As the first female to be the primary protagonist in a Star Wars film, Rey’s strength and light certainly make her a positive female role model for young audiences. However, she is held back by the patriarchal society in which she exists and thus is ultimately reduced to being second-best in her own trilogy to the all-powerful older white men who came before her.

ContributorsFontanez, Endia (Author) / Van Engen, Dagmar (Thesis director) / Fedock, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor)
Created2022-05
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Description
While sports have been around for thousands of years with ranging popularity across the globe, they are a stronghold in American culture. The “big four” sports in the United States are American football, basketball, baseball, and hockey, although Major League Soccer (MLS) has made a push within recent years for

While sports have been around for thousands of years with ranging popularity across the globe, they are a stronghold in American culture. The “big four” sports in the United States are American football, basketball, baseball, and hockey, although Major League Soccer (MLS) has made a push within recent years for soccer to become the fifth. While it is being welcomed into the world of sports in America it is lacking popularity compared to its stronghold within cultures throughout the world. In this thesis we explore possible reasons as to why soccer and Major League Soccer is not as popular in the United States as it is in other countries as well as compared to the other major sports in the US. This is done through an extensive literature review, followed by an online survey to answer questions that were not answered using past research. The data collected was then analyzed through testing six hypotheses. All of the information collected is then used to formulate five major recommendations for MLS to grow the popularity of Soccer in the United States. These recommendations include building a community of soccer in the US, enhancing the fan experience at games by building soccer specific stadiums, raising the caliber of players playing in the US within MLS, building awareness of the sport through the reach of hosting the 2026 World Cup, and finally furthering this research by looking into the US Women's National team.
ContributorsDahlin, Amanda (Author) / Tvelia, Emily (Co-author) / McIntosh, Daniel (Thesis director) / Neto, Rivadavia (Committee member) / Barrett, The Honors College (Contributor) / Department of Marketing (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Department of Information Systems (Contributor)
Created2022-05
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Description
While sports have been around for thousands of years with ranging popularity across the globe, they are a stronghold in American culture. The “big four” sports in the United States are American football, basketball, baseball, and hockey, although Major League Soccer (MLS) has made a push within recent years for

While sports have been around for thousands of years with ranging popularity across the globe, they are a stronghold in American culture. The “big four” sports in the United States are American football, basketball, baseball, and hockey, although Major League Soccer (MLS) has made a push within recent years for soccer to become the fifth. While it is being welcomed into the world of sports in America it is lacking popularity compared to its stronghold within cultures throughout the world. In this thesis we explore possible reasons as to why soccer and Major League Soccer is not as popular in the United States as it is in other countries as well as compared to the other major sports in the US. This is done through an extensive literature review, followed by an online survey to answer questions that were not answered using past research. The data collected was then analyzed through testing six hypotheses. All of the information collected is then used to formulate five major recommendations for MLS to grow the popularity of Soccer in the United States. These recommendations include building a community of soccer in the US, enhancing the fan experience at games by building soccer specific stadiums, raising the caliber of players playing in the US within MLS, building awareness of the sport through the reach of hosting the 2026 World Cup, and finally furthering this research by looking into the US Women's National team.
ContributorsTvelia, Emily (Author) / Dahlin, Amanda (Co-author) / McIntosh, Daniel (Thesis director) / Neto, Rivadavia (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Marketing (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05
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Description
By analyzing The Witcher and Game of Thrones fandoms, this research examines whether cosplayers adhere to social media or canon expectations of gender, sexuality, and violence. The study focuses on six canon female characters and how cosplayers emulate them on TikTok and Instagram. Along with a quantitative analysis, ten cosplayers

By analyzing The Witcher and Game of Thrones fandoms, this research examines whether cosplayers adhere to social media or canon expectations of gender, sexuality, and violence. The study focuses on six canon female characters and how cosplayers emulate them on TikTok and Instagram. Along with a quantitative analysis, ten cosplayers were interviewed regarding their experiences with the fandom, source material, and cosplaying. The prediction was that cosplayers might conform to the standards of social media and the expectations of the social material; however, the findings implicate that fantrepreneurs mostly exclude sexualization and violence in their content, which suggests that cosplay continues to be used for transformative purposes.
ContributorsSears, Madison (Author) / Ingram-Waters, Mary (Thesis director) / McGibbney, Michelle (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / School of Life Sciences (Contributor)
Created2022-05