Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
Sigmund Freud's psychoanalytic theory proposes that the personality has three components, the id, superego, and ego. The id is concerned with pleasure and gain, the reason it is often identified as a human's animalistic side. Additionally, the id does not consider social rules as closely and is the uncensored portion

Sigmund Freud's psychoanalytic theory proposes that the personality has three components, the id, superego, and ego. The id is concerned with pleasure and gain, the reason it is often identified as a human's animalistic side. Additionally, the id does not consider social rules as closely and is the uncensored portion of the personality. The superego is the id's opposite; the superego considers social expectations and pressures immensely, is more self-critical and moralizing. The ego mediates the id and superego, and is understood as the realistic expression of personality which considers both the "animal" and human. A Fractured Whole: A Collection of Short Stories, explores Freud's construction of human personality in both form and content. Within the collection are three sections, each with a different pair of characters. Within each section, the same scene is written in the three "modes" of the id, superego, and ego, as three separate stories. The fifteen stories comprising this collection address the substance of daily life: sexuality, body image, competition, among other topics, to consider how a single person can balance the desires for personal pleasure and to satisfy social expectations. Writing the same scene in three "modes" allows for the observation of how the characters attitudes and actions alter under the influence of different parts of their personalities.
ContributorsOtte, Aneka (Author) / Sturges, Robert (Thesis director) / Bryant, Jason (Committee member) / School of Historical, Philosophical and Religious Studies (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
This project uses the format of a web-based choose-your-own-adventure game to integrate allusions, themes, and symbolism presented throughout Hellenic and Medieval literature. The research draws upon translations of The Aeneid by Virgil, Perceval by Chrétien de Troyes, Physica by Hildegard of Bingen, The Canterbury Tales by Geoffrey Chaucer, Sir Gawain

This project uses the format of a web-based choose-your-own-adventure game to integrate allusions, themes, and symbolism presented throughout Hellenic and Medieval literature. The research draws upon translations of The Aeneid by Virgil, Perceval by Chrétien de Troyes, Physica by Hildegard of Bingen, The Canterbury Tales by Geoffrey Chaucer, Sir Gawain and the Green Knight as well as various Celtic, Germanic, and Greco-Roman myths and figures. The game itself draws on writing theory as exemplified in The Writer's Journey by Christopher Vogler, which sets the archetype of what constitutes a Hero and the stages a character must undergo to become that Hero. Hosted on an online game creation program called Inklewriter, the game presents a scenario, starting with a knight, waking up in a tree with no previous recollection of getting there, and the reader is given clickable options to choose in response to the situation.

The ultimate purpose of this project is to serve as an educational resource, wherein links to the alluded material and analyses of symbolism can help students find source material based on their interests, serve as a guide for critical analysis of literature, and exemplify how writing theory can be implemented into a narrative. Though this project is presently incomplete, the link to the game contains the introductory scenes and the following analysis exemplifies the writing process, explains the choice and integration of alluded material and symbolism, and describes several scenes that are to be completed in the future.
ContributorsCarr, Gillian Elizabeth (Author) / Sturges, Robert (Thesis director) / Corse, Taylor (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12