Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
"Bow to the Queen" is an investigation of the presence of classism within the American renaissance faire subculture and the way it impacts communication between community members. While "rennie" subculture has been the subject of many ethnographies in the past, this thesis uses quantitative data to first identify the state

"Bow to the Queen" is an investigation of the presence of classism within the American renaissance faire subculture and the way it impacts communication between community members. While "rennie" subculture has been the subject of many ethnographies in the past, this thesis uses quantitative data to first identify the state of classism and then analyze any effects or correlations it maintains with communication. The literature review shows that unlike past studies, "Bow to the Queen" does not compare members of the renaissance faire community to outsiders, but rather defines the complex social structure and uses it to compare different subgroups of "rennies" to each other. After composing and releasing a survey designed to discreetly measure community members' communication patterns and attitudes toward fellow participants, 100 surveys were collected from current renaissance faire employees from 29 different festivals around the United States. Questions primarily inquired about the relationships between members of the community who stay local to one festival versus those who travel the festival circuit full-time. While results did not prove a definitive nor direct relationship between the presence of classism and increased or decreased communication, they did show that the prevalence of prejudice between social echelons is a far more nuanced construct than was first considered. Ultimately, the significance of this study comes down to the way it demonstrates a fair and thorough treatment of fringe subcultures that are often looked at superficially by the academic community, and by doing so help prevent the pathologization of such cultures in the future.
ContributorsDaugherty, Hayleigh (Author) / Bates, Denise (Thesis director) / Thomas, David (Committee member) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting

Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting a different assortment of friends with each playthrough explores player agency and its role in the emergence of narrative from a series of loosely-scripted events.
ContributorsHoward, Rachel (Author) / Hill, Retha (Thesis director) / O'Flaherty, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Computing and Informatics Program (Contributor)
Created2022-05
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Description

While Covid-19 had severe impacts on education across the board, the goal of our research is to examine how virtual learning affected Business Data Analytics and Computer Information Students at Arizona State University. A survey was created to measure three key academic areas (student learning, communication, and student engagement) that

While Covid-19 had severe impacts on education across the board, the goal of our research is to examine how virtual learning affected Business Data Analytics and Computer Information Students at Arizona State University. A survey was created to measure three key academic areas (student learning, communication, and student engagement) that may have experienced a notable change in quality. Forty Nine W.P. Carey students were surveyed and their responses were recorded in a Google Sheet. From there the results were transferred to excel and converted into a Numeric Likert scale. By establishing base scores for each of the survey statements we can isolate areas of virtual learning that underwhelmed or satisfied our target demographic. The objective of the subsequent analysis was to identify any areas within the three focal points that participants felt strongly impacted their performance with virtual schooling during the August 2020 to May 2021 school year.

ContributorsGlynn, Rory (Author) / Briggs, Georgette (Thesis director) / Melo, Juan (Committee member) / O'Flaherty, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2022-05