Barrett, The Honors College Thesis/Creative Project Collection
Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.
Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.
Filtering by
- All Subjects: Web Applications
- Creators: Computer Science and Engineering Program
This thesis presents a possible solution to the problem of web application cloning. Our approach is a novel application of inductive programming, which we call inductive reverse engineering. The goal of inductive reverse engineering is to automatically reverse engineer an abstraction of the web application’s code in a completely black-box manner. We build this approach using recent advances in inductive programming, and we solve several technical challenges to scale the inductive programming techniques to realistic-sized web applications. We target the initial version of our inductive reverse engineering tool to a subset of web applications, i.e., those that do not store state and those that do not have loops. We introduce an evaluation methodology for web application cloning techniques and evaluate our approach on several real-world web applications. The results indicate that inductive reverse engineering can effectively reverse engineer specific types of web applications. In the future, we hope to extend the power of inductive reverse engineering to web applications with state and to learn loops, while still maintaining tractability.
For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy