Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Description
The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing

The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing pages which provide navigation and functional capabilities for users. The site also features a variety of PHP web services which communicate with the database using SQL commands. The application, programmed in the Java language, makes use of these services in a simple, utilitarian design aimed at modification of user data stored in the database. This database, developed with MySQL and managed with the phpMyAdmin application, contains limited information in order to maximize speed of read and write accesses from the website and Android app. Together, these three components comprise an effective payment management system model with mobile capabilities. All of the components of this project were built at no cost. The website hosting service is free and the third-party services required (such as Paypal payment services) are simulated. These simulations allowed me to demonstrate the functionality of the three-tiered product without the necessity for monetary supplication. This thesis features every aspect of the development and testing of The Coffee Hutch software components. Requirements for each function of the software are specified in one section, and they are aligned with various pieces of the code in the source documentation. Test cases which address each requirement are outlined in another section of the thesis.
ContributorsHutchison, Caleb Ryan (Author) / Burger, Kevin (Thesis director) / Zhao, Ming (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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Description
Learning to program is no easy task, and many students experience their first programming during their university education. Unfortunately, programming classes have a large number of students enrolled, so it is nearly impossible for professors to associate with the students at an individual level and provide the personal attention each

Learning to program is no easy task, and many students experience their first programming during their university education. Unfortunately, programming classes have a large number of students enrolled, so it is nearly impossible for professors to associate with the students at an individual level and provide the personal attention each student needs. This project aims to provide professors with a tool to quickly respond to the current understanding of the students. This web-based application gives professors the control to quickly ask Java programming questions, and the ability to see the aggregate data on how many of the students have successfully completed the assigned questions. With this system, the students are provided with extra programming practice in a controlled environment, and if there is an error in their program, the system will provide feedback describing what the error means and what steps the student can take to fix it.
ContributorsVillela, Daniel Linus (Author) / Kobayashi, Yoshihiro (Thesis director) / Nelson, Brian (Committee member) / Hsiao, Sharon (Committee member) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
NGExtract 2 is a complete transistor (MOSFET) parameter extraction solution based upon the original computer program NGExtract by Rahul Shringarpure written in February 2007. NGExtract 2 is written in Java and based around the circuit simulator NGSpice. The goal of the program is to be used to produce

NGExtract 2 is a complete transistor (MOSFET) parameter extraction solution based upon the original computer program NGExtract by Rahul Shringarpure written in February 2007. NGExtract 2 is written in Java and based around the circuit simulator NGSpice. The goal of the program is to be used to produce accurate transistor models based around real-world transistor data. The program contains numerous improvements to the original program:
• Completely rewritten with performance and usability in mind
• Cross-Platform vs. Linux Only
• Simple installation procedure vs. compilation and manual library configuration
• Self-contained, single file runtime
• Particle Swarm Optimization routine
NGExtract 2 works by plotting the Ids vs. Vds and Ids vs. Vgs curves of a simulation model and the measured, real-world data. The user can adjust model parameters and re-simulate to attempt to match the curves. The included Particle Swarm Optimization routine attempts to automate this process by iteratively attempting to improve a solution by measuring its sum-squared error against the real-world data that the user has provided.
ContributorsVetrano, Michael Thomas (Author) / Allee, David (Thesis director) / Gorur, Ravi (Committee member) / Bakkaloglu, Bertan (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2013-05
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Description

For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by

For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy

ContributorsVaughn, Meghan (Author) / Kobayashi, Yoshihiro (Thesis director) / Holmes, Jeffrey (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2021-12
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Description
The goal of this product was to create a highly customizable application in which any individual, musician or not, can create a harmony for the user’s melody. This Automating Music Composer is built on the underlying rules of music composition, rules that are unique for each type of music available.

The goal of this product was to create a highly customizable application in which any individual, musician or not, can create a harmony for the user’s melody. This Automating Music Composer is built on the underlying rules of music composition, rules that are unique for each type of music available. This program is built on rules that are similar to how a Finite State Machine works (Fig 1). Each state represents a different chord in a given key, where the first roman numeral represents the first note in the chord progression. Each transition represents the action that can be taken by the chord progression, or the next note that can be reached by the current note. The user is able to manipulate these rules and styles, adjust different musical parameters to their liking, and is able to input their own melody, which then will output a unique harmony. This product aims to bridge the gap between predictive technologies and musical composition. Allowing the user to be more involved in the composition process helps the program to act as a tool for the user, rather than a separate entity that simply gives the user a completed recording. This allows the user to appreciate and understand what they are helping to produce more than they would if they were to simply be an inactive consumer of a random music composer. This product is meant to feel like an extension of the user, rather than a separate tool.
ContributorsKumar, Dhantin (Co-author) / Lopez, Christian (Co-author) / Nakamura, Mutsumi (Thesis director) / Blount, Andrew (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Debate provides a valuable educational opportunity for students to learn a variety of portable research and public speaking skills, but many of its goals are hindered by the lack of a dedicated software. Currently, the primary tool for research and presentation of evidence is paperlessdebate.com's Verbatim, which is built as

Debate provides a valuable educational opportunity for students to learn a variety of portable research and public speaking skills, but many of its goals are hindered by the lack of a dedicated software. Currently, the primary tool for research and presentation of evidence is paperlessdebate.com's Verbatim, which is built as a template for Microsoft Word. While functional, Verbatim suffers from several shortcomings; its reliance on Word means that it cannot be fully cross-platform, and it also means that it is difficult to streamline Verbatim's workflow for the particular needs of debaters. Thus, the goal of this project was to fill the need for a stand-alone, cross platform application that debaters (and coaches) can use to research and present evidence. The bulk of the project consisted of creating a specialized editor, including a variety of features catered towards usability in a range of debate contexts. Additionally, the software is integrated with a back end database such that it can also replace the mixture of storage solutions (such as Dropbox and Microsoft's OneDrive) that teams currently use to maintain and share their data. In order to make the software more extensible and to improve its accessibility, it is released as free open source software under the GNU General Public License v3.0. This paper describes the core features of the application and the motivation behind those features' implementations, and briefly includes a discussion of the companion mobile app for Android devices. It also reviews the technologies that were used to create the software's implementation.
ContributorsRedman, Colin (Author) / Symonds, Adam (Thesis director) / Meuth, Ryan (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can

Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can be simulated. The latest version of this simulator supports storing data in Postgres, a relational database that is well suited for storing millions of data points. However, though DEVS-Suite supports real-time visualizations, the simulator does not support the manipulation and visualization of the data stored in the database. As simulations become more complex, users benefit from visualizing time-based trajectories. User-defined data visualization can help gain new insight into generated simulated data.
ContributorsSchaffer, Albert (Author) / Sarjoughian, Hessam (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

For the purpose of exploring alternative uses for Rolplay’s image processing technology, I have developed a scavenger hunt application that utilizes object detection technology. This concept has been chosen out of three different application concepts that have been created during the first semester of the project. The application runs on

For the purpose of exploring alternative uses for Rolplay’s image processing technology, I have developed a scavenger hunt application that utilizes object detection technology. This concept has been chosen out of three different application concepts that have been created during the first semester of the project. The application runs on Android devices and is written in Java. This application contains a camera display window and a button that the user may press to open the list of items. The list will display each item in the list and whether it has been detected from the camera stream. In addition, the list has a refresh button that will generate a new list of items after it is pressed. This is to allow users to either continue searching for items after every item in the current list has been found. or create a new list entirely if they wish to start over. The application will also detect low light status and display a message prompting the user to turn on their flashlight if low light is detected. During the development process, additional modifications have been made according to feedback from users that have tested the app.

ContributorsGuo, Lingfeng (Author) / Meuth, Ryan (Thesis director) / Perea, Fernando (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05