Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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This creative project outlines the steps taken to successfully plan and host a fundraising event at Arizona State University. In my case, this more specifically dealt with organizing a dodgeball tournament between two friendly rivals: police officers and firefighters in the city of Phoenix. All proceeds raised from this fundraising

This creative project outlines the steps taken to successfully plan and host a fundraising event at Arizona State University. In my case, this more specifically dealt with organizing a dodgeball tournament between two friendly rivals: police officers and firefighters in the city of Phoenix. All proceeds raised from this fundraising dodgeball tournament were donated back to first responders working in the city of Phoenix.

ContributorsMinton, Sarah (Author) / Aberra, Blaine (Co-author) / Eaton, Kate (Thesis director) / McIntosh, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Marketing (Contributor)
Created2023-05
Description

Anthemy is a web app that I created so that Spotify users could connect with other uses and see their listening statistics. The app has a chat feature that matches concurrent users based on a variety of search criteria, as well as a statistics page that contains a breakdown of

Anthemy is a web app that I created so that Spotify users could connect with other uses and see their listening statistics. The app has a chat feature that matches concurrent users based on a variety of search criteria, as well as a statistics page that contains a breakdown of a user's top artists, songs, albums, and genres as well as a detailed breakdown of each of their liked playlists.

ContributorsJackman, Benjamin (Author) / Roumina, Kavous (Thesis director) / Mazzola, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2021-12
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ContributorsJackman, Benjamin (Author) / Roumina, Kavous (Thesis director) / Mazzola, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2021-12
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ContributorsJackman, Benjamin (Author) / Roumina, Kavous (Thesis director) / Mazzola, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2021-12
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Description
Today, we are experiencing a world where Net Neutrality exists in most of the countries around the world except a handful. Who knows if this will be the case in 10 years? An economy shifting from net neutrality to non-net neutrality could have an effect of wiping out an entire

Today, we are experiencing a world where Net Neutrality exists in most of the countries around the world except a handful. Who knows if this will be the case in 10 years? An economy shifting from net neutrality to non-net neutrality could have an effect of wiping out an entire industry of start-ups and innovation. The main stakeholders in this industry are the Internet Service Providers (ISPs), who provide services to access, use and participate in the Internet such as AT\&T, Verizon and T-Mobile. The other main stakeholders are the Content Providers (CPs), who provide information or content to the end users through websites such as Netflix, Google, Wikipedia, etc. Before diving into the effects it has on the economy, let's discuss a little about what net neutrality and non-net neutrality really means and their pricing strategies. Typically in an economy where net neutrality exists, the ISPs charge a fixed price to the CPs and the end-users. The ISPs tend to compete on price in order to attract the CPs to use their service for content due to tight competition among the ISPs to capture profits. Thus, these costs to the CPs would be minimal, encouraging individuals from all over the world to innovate and provide content to the end users. The price burden in this case would fall not on the CPs but on the end users. But, ISPs may not be able to over charge the end users either, as they would lose their demand due to competition from other ISPs. Therefore, in spite of being the bearers of heavy investment costs to improve network quality, the ISPs haven't been enjoying profits for a long time. Meanwhile, the CPs are gaining large profits with minimal investment costs thanks to their market power over the ISPs.
ContributorsKosaraju, Sreya (Author) / Bertran, Fernando Leiva (Thesis director) / Mendez, Jose (Committee member) / Department of Information Systems (Contributor) / Department of Economics (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This essay serves as a study of the pre-internet analogues to the modern internet meme, as well as the origins and cultural transmission thereof. I would like to take a deeper look into the history of this kind of cultural phenomenon and how these “proto-memes” arose, spread, and translated

This essay serves as a study of the pre-internet analogues to the modern internet meme, as well as the origins and cultural transmission thereof. I would like to take a deeper look into the history of this kind of cultural phenomenon and how these “proto-memes” arose, spread, and translated between cultures before the internet facilitated all of these functions. This would then be contrasted to how this occurs currently. There are many studies that examine the cultural impact and workings of internet memes, but markedly fewer that take a look at what came before them and how this aspect of culture evolved. It is reasonable, and accurate, to determine that the internet has been a monumental factor in the meteoric rise of memetic culture, but every culture must have had their own equivalent humor in the form of inside jokes and shared humorous stories. These can and have taken several different forms, such as critique of Napoleon’s height, political cartoons, and even graffiti. I will be taking a look at cultural movements and trends in several pre-internet cultures, including Ancient Greece, Britain, and 20th century America. I will then be examining the origin, spread, and cross-cultural impact that these trends had in comparison to what can be expected of internet memes in the current day. Several of the aforementioned cultural trends are things that are recognized today and managed to spread surprisingly well given limited communication. As expected, the internet makes it much easier to create, share, repurpose, and spread memes than ever before. However, many of the proto-memes from older civilizations are still recognized and discussed today, meaning they have withstood the test of time miraculously well and likely better than any modern memes ever will.
ContributorsDarr, Jackson Cole (Author) / Ingram-Waters, Mary (Thesis director) / Tremblay, Rikki (Committee member) / Department of Information Systems (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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Description
The Founders Lab is a team-focused, exploratory Barrett Thesis project that allows students the opportunity to discover and utilize their “inner entrepreneur”. This project empowers teams of students to come up with a business idea; create a strategic business model; conduct research on a target market; generate a brand style,

The Founders Lab is a team-focused, exploratory Barrett Thesis project that allows students the opportunity to discover and utilize their “inner entrepreneur”. This project empowers teams of students to come up with a business idea; create a strategic business model; conduct research on a target market; generate a brand style, logo, and other marketing-related materials; meet with business professionals as a way to receive feedback; and finalize a business plan with tangible deliverables. This project in particular focuses on the creation of an app that allows users to connect with others in competitive esports tournaments and participate in tutoring sessions for financial incentives. Throughout our experience participating in the Founders Lab, we were able to construct this business pitch entitled, Eventcity.
ContributorsWandzilak, Olivia (Author) / Tefft, Austin (Co-author) / Smith, Garrison (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / Department of Marketing (Contributor)
Created2022-05