Barrett, The Honors College at Arizona State University proudly showcases the work of undergraduate honors students by sharing this collection exclusively with the ASU community.

Barrett accepts high performing, academically engaged undergraduate students and works with them in collaboration with all of the other academic units at Arizona State University. All Barrett students complete a thesis or creative project which is an opportunity to explore an intellectual interest and produce an original piece of scholarly research. The thesis or creative project is supervised and defended in front of a faculty committee. Students are able to engage with professors who are nationally recognized in their fields and committed to working with honors students. Completing a Barrett thesis or creative project is an opportunity for undergraduate honors students to contribute to the ASU academic community in a meaningful way.

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Maryvale is the most densely populated neighborhood in Phoenix, Arizona. Originally master-planned for white middle-class families, Maryvale has become a majority-minority neighborhood that is still impacted by socioeconomic problems left from the 1980's white flight, as well as a reputation for being dangerous. Residents share their experiences living in the

Maryvale is the most densely populated neighborhood in Phoenix, Arizona. Originally master-planned for white middle-class families, Maryvale has become a majority-minority neighborhood that is still impacted by socioeconomic problems left from the 1980's white flight, as well as a reputation for being dangerous. Residents share their experiences living in the community and their opinions about its problematic reputation and its impact and current development efforts. Oral history brings a personal perspective to the literal history of Maryvale to create a more accurate and comprehensive story.

Created2023-05
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Description
Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting

Mark is a creative project to showcase the storytelling potential of video games and explore the unique narrative tools at their disposal. In particular, the mechanics are crafted to spotlight the ludonarrative—when the gameplay adds to or even tells its own story. In addition, the short, non-linear progression of collecting a different assortment of friends with each playthrough explores player agency and its role in the emergence of narrative from a series of loosely-scripted events.
ContributorsHoward, Rachel (Author) / Hill, Retha (Thesis director) / O'Flaherty, Katherine (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Computing and Informatics Program (Contributor)
Created2022-05