Student capstone and applied projects from ASU's School of Sustainability.

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The City of Peoria, AZ approached Project Cities and the 2021 MSUS cohort for research on the feasibility, and challenges, of adopting a Community Forestry Program (CFP). The team was asked to evaluate Peoria’s potential for canopy growth and plan adoption by researching forestry or shade programs in cities with

The City of Peoria, AZ approached Project Cities and the 2021 MSUS cohort for research on the feasibility, and challenges, of adopting a Community Forestry Program (CFP). The team was asked to evaluate Peoria’s potential for canopy growth and plan adoption by researching forestry or shade programs in cities with similar climates, as well as by conducting citizen outreach to determine the community mandate for a CFP. This process includes identifying the specific barriers and opportunities regarding implementation. Research is being conducted through peer reviewed articles and interviews with shade or forestry program officials; citizen outreach is being conducted through surveys and focus groups. These results will be compiled and presented to the City of Peoria to provide recommendations moving forward. Peoria will likely benefit from a comprehensive CFP, and this program will help reduce inequalities within the city, enhance urban form, promote walkability, and increase biodiversity within the urban area. This will also highlight that Peoria is dedicated to becoming a forerunner in the arena of urban planning, the intersection of social and environmental sustainability, and human health. Through their efforts in this sphere, Peoria can emerge as an example, and provide motivation, for other cities that are interested in pursuing a similar program. If implemented, the CFP will influence the development of Peoria for years to come.
Created2021-04-28
Description
Human behavior is driving many sustainability problems, which means that resolving these issues will require far more people to participate in solutions and act in sustainable ways. However, there is a recognized gap between knowledge and action that remains a significant barrier in achieving transformative sustainability solutions. One way to

Human behavior is driving many sustainability problems, which means that resolving these issues will require far more people to participate in solutions and act in sustainable ways. However, there is a recognized gap between knowledge and action that remains a significant barrier in achieving transformative sustainability solutions. One way to overcome the knowledge-action gap is to engage more people in place-based experiential learning centered around sustainability. In partnership with Hawai‘i Tropical Bioreserve & Garden (HTBG), we set out to learn about utilizing place-based experiential learning to engage a wider audience to actively participate in sustainability solutions. We researched place-based learning, experiential learning, sustainability education, and behavior change theory. We also conducted several informational interviews with experts in environmental education, STEM, and sustainability science to better understand what is needed for designing meaningful educational experiences that inspire action. We used this research to develop an easily understandable and scalable place-based experiential learning framework that can teach learners about any sustainability challenge or solution. Overall, we found that when grounded in behavior change theory and sustainability principles, place-based experiential learning has the potential to mobilize large groups of people to actively participate in sustainability solutions.
Created2021-04-28
Description

Cities with a car-oriented mobility system are significant consumers of energy and require drastic transformations in their structure and function to minimize their harmful impacts on environment and people and to achieve sustainability goals. To promote such sustainable transformations, municipal administrators need to act as change-agents. Because municipal governments are

Cities with a car-oriented mobility system are significant consumers of energy and require drastic transformations in their structure and function to minimize their harmful impacts on environment and people and to achieve sustainability goals. To promote such sustainable transformations, municipal administrators need to act as change-agents. Because municipal governments are often not agile organizations, they tend toward incrementalism even in the pursuit of transformational goals. Therefore, there is a need in municipal governments to build individual transformative capacity so that municipal administrators can design, test, and implement plans, projects, and policies that are capable of transforming cities toward sustainability. This research presents a game-based workshop, “Stadt-liche Ziele” (AudaCity), that uses a backcasting approach to make municipal administrators build a sustainability strategy. I conducted a pilot study to test the effects of the game on municipal administrators’ confidence in their own ability and power to implement sustainability actions, a key determinant of transformative capacity. Five municipal administrators from Lüneburg, Germany, working on mobility issues, participated in a three-hour-workshop playing the game. Interviews and questionnaires were used before and after the workshop and participants’ contributions during the event were recorded to explore collective changes in confidence. Results indicate that the game increased participant confidence by rewarding collective success, breaking down an ambitious goal into achievable tasks, and acknowledging how administrators’ current actions already contribute to the goal.

ContributorsReutter, Leo (Author) / Withycombe Keeler, Lauren (Contributor) / von Wehrden, Henrik (Contributor) / Lang, Daniel (Contributor)
Created2018-06-28