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Shade plays an important role in designing pedestrian-friendly outdoor spaces in hot desert cities. This study investigates the impact of photovoltaic canopy shade and tree shade on thermal comfort through meteorological observations and field surveys at a pedestrian mall on Arizona State University's Tempe campus. During the course of 1

Shade plays an important role in designing pedestrian-friendly outdoor spaces in hot desert cities. This study investigates the impact of photovoltaic canopy shade and tree shade on thermal comfort through meteorological observations and field surveys at a pedestrian mall on Arizona State University's Tempe campus. During the course of 1 year, on selected clear calm days representative of each season, we conducted hourly meteorological transects from 7:00 a.m. to 6:00 p.m. and surveyed 1284 people about their thermal perception, comfort, and preferences. Shade lowered thermal sensation votes by approximately 1 point on a semantic differential 9-point scale, increasing thermal comfort in all seasons except winter. Shade type (tree or solar canopy) did not significantly impact perceived comfort, suggesting that artificial and natural shades are equally efficient in hot dry climates. Globe temperature explained 51 % of the variance in thermal sensation votes and was the only statistically significant meteorological predictor. Important non-meteorological factors included adaptation, thermal comfort vote, thermal preference, gender, season, and time of day. A regression of subjective thermal sensation on physiological equivalent temperature yielded a neutral temperature of 28.6 °C. The acceptable comfort range was 19.1 °C-38.1 °C with a preferred temperature of 20.8 °C. Respondents exposed to above neutral temperature felt more comfortable if they had been in air-conditioning 5 min prior to the survey, indicating a lagged response to outdoor conditions. Our study highlights the importance of active solar access management in hot urban areas to reduce thermal stress.

ContributorsMiddel, Ariane (Author) / Selover, Nancy (Author) / Hagen, Bjorn (Author) / Chhetri, Nalini (Author)
Created2015-04-13
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Human team members show a remarkable ability to infer the state of their partners and anticipate their needs and actions. Prior research demonstrates that an artificial system can make some predictions accurately concerning artificial agents. This study investigated whether an artificial system could generate a robust Theory of Mind of

Human team members show a remarkable ability to infer the state of their partners and anticipate their needs and actions. Prior research demonstrates that an artificial system can make some predictions accurately concerning artificial agents. This study investigated whether an artificial system could generate a robust Theory of Mind of human teammates. An urban search and rescue (USAR) task environment was developed to elicit human teamwork and evaluate inference and prediction about team members by software agents and humans. The task varied team members’ roles and skills, types of task synchronization and interdependence, task risk and reward, completeness of mission planning, and information asymmetry. The task was implemented in MinecraftTM and applied in a study of 64 teams, each with three remotely distributed members. An evaluation of six Artificial Social Intelligences (ASI) and several human observers addressed the accuracy with which each predicted team performance, inferred experimentally manipulated knowledge of team members, and predicted member actions. All agents performed above chance; humans slightly outperformed ASI agents on some tasks and significantly outperformed ASI agents on others; no one ASI agent reliably outperformed the others; and the accuracy of ASI agents and human observers improved rapidly though modestly during the brief trials.

ContributorsFreeman, Jared T. (Author) / Huang, Lixiao (Author) / Woods, Matt (Author) / Cauffman, Stephen J. (Author)
Created2021-11-04
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This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design.

This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlights the deep history of embodied practice within the fields of dance and somatics, and outlines the value of embodied thinking within human-computer interaction (HCI) design and, more specifically, wearable technology (WT) design. What this chapter does not do is provide a guide or framework for embodied practice. As a practitioner and scholar grounded in the fields of dance and somatics, I argue that a guide to embodiment cannot be written in a book. To fully understand embodied thinking, one must act, move, and do. Terms such as embodiment and embodied thinking are often discussed and analyzed in writing; but if the purpose is to learn how to engage in embodied thinking, then the answers will not come from a text. The answers come from movement-based exploration, active trial-and-error, and improvisation practices crafted to cultivate physical attunement to one's own body. To this end, my "call to action" is for the reader to move beyond a text-based understanding of embodiment to active engagement in embodied methodologies. Only then, I argue, can one understand how to apply embodied thinking to a design process.

ContributorsRajko, Jessica (Author)
Created2018