Note: This work of creative scholarship is rooted in collaboration between three female artist-scholars: Carly Bates, Raji Ganesan, and Allyson Yoder. Working from a common intersectional, feminist framework, we served as artistic co-directors of each other’s solo pieces and co-producers of Negotiations, in which we share these pieces alongside each other. Negotiations is not a showcase of three individual works, but a conversation among three voices. As collaborators, we have been uncompromising in the pursuit of our own unique inquiries and voices and each of our works of creative scholarship stand alone. However, we believe that all of the parts are best understood in relationship to each other and to the whole. For this reason, we have chosen to cross-reference our thesis documents here, and we encourage readers to view the performance of Negotiations in its entirety.
Thesis documents cross-referenced:
French Vanilla: An Exploration of Biracial Identity Through Narrative Performance, by Carly Bates
Bhairavi: A Performance-Investigation of Belonging and Dis-Belonging in Diaspora Communities, by Raji Ganesan
Deep roots, shared fruits: Emergent creative process and the ecology of solo performance through “Dress in Something Plain and Dark,” by Allyson Yoder
Identity at Play is a creative project inquiry founded in communications theory which delves into how individuals construct their identities and understanding of the world around them, specifically through engagement with Tabletop Roleplay Games. TTRPGs, as they are colloquially known, have a variety of attributes that hold a unique capacity for fostering safe identity exploration and development of the self. These attributes– both in gameplay mechanics and communities they foster– allow individuals to feel secure and safe to explore hidden parts of themselves and experiment in new perspectives. Explicitly, the project culminates in six narrated episodes of actual play content and six paired talkback sessions to debrief, creating an immersive and engaging storytelling experience for the audience that exemplifies the inquiry at hand. Over the course of the podcasting series, six participants– five players and one gamemaster– engage with the traditional TTRPG experience and grow together in their understanding of various communications theories.
An autoethnographic project of my last months in high school and the college scholarship process. Areas of focus include classist systems in American public education, school as a place of cultural disassociation, and redirection from systems of oppression present in academic policy.