Matching Items (48)
Description
For my Barrett the Honors College senior thesis project, I decided to utilize my knowledge of curriculum design to create a set of learning Modules. I was influenced by my involvement in the Next Generation Service Corps to create these Modules around college student community impact. In the end I

For my Barrett the Honors College senior thesis project, I decided to utilize my knowledge of curriculum design to create a set of learning Modules. I was influenced by my involvement in the Next Generation Service Corps to create these Modules around college student community impact. In the end I developed 6 Modules, each with 4-5 lessons and activities that focused on topics such as volunteerism, civic engagement, and meaningful careers. With interviews rolling through during the design process, I was able to iterate my design as I built it. The design was tested with 14 college students with positive feedback and engagement during the week-long period that it was available. Through this research and design, I found that such a collection of Modules could be beneficial to students to excite them about their potential and educate them about the opportunities that exist for them to take advantage of. This research could serve as a useful tool within the ASU community as an opportunity for the students to build up meaningful skills to create impact. ASU is passionate about education translating into real world applications and creating “changemakers”, and this collection has the opportunity to do just that.
Created2020-05
Description
Cosmic horror distinguishes itself from standard horror in large part because of the things that it finds horrifying. Cosmic horror, like any horror, attaches itself to external experience. Powerful technologies’ ability to reshape our perspective are the ideal choice for this anchor point. Beyond the Wall of Sound is a

Cosmic horror distinguishes itself from standard horror in large part because of the things that it finds horrifying. Cosmic horror, like any horror, attaches itself to external experience. Powerful technologies’ ability to reshape our perspective are the ideal choice for this anchor point. Beyond the Wall of Sound is a podcast that seeks to unify the existential dread and scientific imaginings inherent in cosmic horror and weird fiction, with dystopian visions of technological futures. The podcast uses the strange and horrifying mind of HP Lovecraft, as revealed through his short stories, to shed light on the horrifying, revealing and absurd imaginaries that drive and emerge unintentionally from current pursuits in science and technological innovation. In this essay, I describe the roots of horror and its relevance and therefore applicability to human experience. I then exemplarily relate the practical mode of thought that created one of the podcast’s episodes, which take’s Lovecraft’s The Thing on the Doorstep and the authors fears of the future as a lens to discuss and reflect upon the technology of body switching. The podcast is presented as an important piece of science communication in the face of increasing misinformation and a rolling technological wave. The project is affected by the strength of Lovecraft’s influences over time, and ultimately is itself a vehicle for and a deconstruction of that influence. Ultimately, the purpose of this podcast is not to horrify, but to inspire people to do good and remain educated despite the horrors of a pessimistic and uncaring existence.
ContributorsMillea, Paul (Author) / Maynard, Andrew (Thesis director) / Withycombe-Keeler, Lauren (Committee member) / School of Sustainability (Contributor) / School for the Future of Innovation in Society (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Within our current educational infrastructure, there’s a lack of substantial preventive care knowledge present among elementary schoolchildren. With education cuts occurring statewide, many schools are left impoverished and schools are incapable of implementing various programs to benefit their local communities. This endeavor aims to visit public and charter elementary schools

Within our current educational infrastructure, there’s a lack of substantial preventive care knowledge present among elementary schoolchildren. With education cuts occurring statewide, many schools are left impoverished and schools are incapable of implementing various programs to benefit their local communities. This endeavor aims to visit public and charter elementary schools in the Phoenix Valley to educate youth regarding easily avoidable health risks by implementing healthy eating habits and exercise. Project BandAid will immerse students ages 7-9 in hands-on activities to enhance their knowledge on hygiene, healthy eating habits, and safety. This project incorporated funding from the Woodside Community Action Grant and Barrett, the Honors College as well as the help from Alpha Epsilon Delta (AED) volunteers.
ContributorsCovarrubias, Sidney Alicia (Co-author) / Kothari, Karishma (Co-author) / John, Benson (Co-author) / Fette, Donald (Thesis director) / Holechek, Susan (Committee member) / Sanford School of Social and Family Dynamics (Contributor) / School of Molecular Sciences (Contributor) / School for the Future of Innovation in Society (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This project focuses on using Neutral Gas and Ion Mass Spectrometer (NGIMS) density data for carbon dioxide, oxygen, carbon monoxide, and nitrogen during deep dip campaigns 5, 6, and 8. Density profiles obtained from NGIMS were plotted against simulated density profiles from the Mars Global Ionosphere-Thermosphere Model (MGITM). Averaged temperature

This project focuses on using Neutral Gas and Ion Mass Spectrometer (NGIMS) density data for carbon dioxide, oxygen, carbon monoxide, and nitrogen during deep dip campaigns 5, 6, and 8. Density profiles obtained from NGIMS were plotted against simulated density profiles from the Mars Global Ionosphere-Thermosphere Model (MGITM). Averaged temperature profiles were also plotted for the three deep dip campaigns, using NGIMS data and MGITM output. MGITM was also used as a tool to uncover potential heat balance terms needed to reproduce the mean density and temperature profiles measured by NGIMS.

This method of using NGIMS data as a validation tool for MGITM simulations has been tested previously using dayside data from deep dip campaigns 2 and 8. In those cases, MGITM was able to accurately reproduce the measured density and temperature profiles; however, in the deep dip 5 and 6 campaigns, the results are not quite the same, due to the highly variable nature of the nightside thermosphere. MGITM was able to fairly accurately reproduce the density and temperature profiles for deep dip 5, but the deep dip 6 model output showed unexpected significant variation. The deep dip 6 results reveal possible changes to be made to MGITM to more accurately reflect the observed structure of the nighttime thermosphere. In particular, upgrading the model to incorporate a suitable gravity wave parameterization should better capture the role of global winds in maintaining the nighttime thermospheric structure.

This project reveals that there still exist many unknowns about the structure and dynamics of the night side of the Martian atmosphere, as well as significant diurnal variations in density. Further study is needed to uncover these unknowns and their role in atmospheric mass loss.
ContributorsRobinson, Jenna (Author) / Desch, Steven (Thesis director) / Hervig, Richard (Committee member) / School of Earth and Space Exploration (Contributor) / School for the Future of Innovation in Society (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This project examined the relationship of science teachers' knowledge about the laws relating to the teaching of creationism/evolution in public schools using multiple demographic factors. Overall, teachers correctly identified only 7 out of 10 "yes" or "no" answers about the laws, this score is only slightly better than the expected

This project examined the relationship of science teachers' knowledge about the laws relating to the teaching of creationism/evolution in public schools using multiple demographic factors. Overall, teachers correctly identified only 7 out of 10 "yes" or "no" answers about the laws, this score is only slightly better than the expected 5 out of 10 that would be obtained from guessing. Statistically significant results in differences in the overall score on the survey were found for three major variables. Teachers who say creationism should be taught in the classroom have a lower score than those who say it should not be taught in the classroom, with a large effect size. Teachers who teach biology or a life science had significantly higher scores than those who do not, with a small/medium effect size. Older teachers had significantly higher scores than younger teachers, with a small effect size. Identifying the demographic variables that effect teacher knowledge about the laws is the first step to determining how to educate teachers on the legality teaching of creationism/evolution in public school classrooms to avoid violations of the First Amendment.
ContributorsSorge, Aidan Bennet (Author) / Parker, John (Thesis director) / Lynch, John (Committee member) / School for the Future of Innovation in Society (Contributor) / Department of English (Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
This paper uses Facebook as a case study for other technological and social media companies given factors presented by the Digital Age. Three different pillars are used to analyze the company. First an examination of the manipulation of users on Facebook by Russian actors is presented. Next, the paper examines

This paper uses Facebook as a case study for other technological and social media companies given factors presented by the Digital Age. Three different pillars are used to analyze the company. First an examination of the manipulation of users on Facebook by Russian actors is presented. Next, the paper examines whether Facebook is promoting civic participation for good. Lastly, an analyzation of the rising trend of hate speech and extremists using the site is presented. This examination of Facebook then posed three questions regarding companies in the Digital Age as a whole. The first was "What is the extent of Corporate Social Responsibility in the Digital Age?" The second was, "What special obligations do for-profit companies have when it comes to safeguarding the privacy of individuals, or at least insuring that their stored information does not harm them?". The last question presented was, "How Can the Profit Motive and Corporate Morality Co-Exist in the Digital Age?" The findings of this case study showed that due to different factors that are presented in the Digital Age, these ideals of Corporate Social Responsibility, Privacy and Corporate Morality may be even more challenging to uphold during this Age of Information. Due to this fact, companies such as Facebook have an even greater responsibility to abide by these ideals of Corporate Social Responsibility, Privacy and Corporate Morality. This is because of an even larger potential for negative effects due to technological change. Regardless of the possibility for regulation by government, third-party organization or by the organizations themselves, Digital Age Corporations have the duty to protect their users from harm and maintain these three ideals.
ContributorsBrandt, Madeline (Author) / Zachary, Gregg (Thesis director) / Wetmore, Jameson (Committee member) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
This essay explores the role of religion, science, and the secular in contemporary society by showing their connection to social and political legitimacy as a result of historical processes. In Chapter One, the essay presents historical arguments, particularly linguistic, which confirm science and religion as historically created categories without timeless

This essay explores the role of religion, science, and the secular in contemporary society by showing their connection to social and political legitimacy as a result of historical processes. In Chapter One, the essay presents historical arguments, particularly linguistic, which confirm science and religion as historically created categories without timeless or essential differences. Additionally, the current institutional separation of science and religion was politically motivated by the changing power structures following the Protestant Reformation. In Chapter Two, the essay employs the concept of the modern social imaginary to show how our modern concept of the political and the secular subtly reproduce the objectified territories of science and religion and thus the boundary maintenance dialectic which dominates science-religion discourse. Chapter Three argues that ‘religious’ worldviews contain genuine metaphysical claims which do not recognizably fit into these modern social categories. Given the destabilizing forces of globalization and information technology upon the political authority of the nation-state, the way many conceptualize of these objects religion, science, and the secular will change as well.
Created2018-05
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Description
Liminal Space is a pen-and-paper roleplaying game designed to facilitate performative, personalized, and critical exploration of identity, value and truth dissensus; contemporary social, technological, political, and environmental issues; and modes of relating to socio-technical change, instability, and uncertainty. Pen-and-paper roleplaying games emerge from a 40-year history as an entertainment medium,

Liminal Space is a pen-and-paper roleplaying game designed to facilitate performative, personalized, and critical exploration of identity, value and truth dissensus; contemporary social, technological, political, and environmental issues; and modes of relating to socio-technical change, instability, and uncertainty. Pen-and-paper roleplaying games emerge from a 40-year history as an entertainment medium, but in recent decades have displayed the ability to personally speak to more "serious" issues. Mechanically, they combine elements of classroom or public-engagement, pedagogic, roleplaying exercises with benefits or participatory scenario construction, allowing players to immerse themselves in bespoke situations reflecting their personal interests, anxieties, and pedagogic aims and to reflexively and critically engage with contested truths or social disruptions in a safe space. Formal studies of roleplaying games are sparse, and I, the author, hope that Liminal Space can draw more study to a unique communication, entertainments, and performance medium and to the unique communities that surround it.
Created2018-05
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Description
This study, using personal experience as a basis for curiosity, seeks to explore why some portion of engineering students change their majors, whom I am calling "switchers." Another set of students are "persisters," or students who are still currently enrolled in engineering but have considered other paths. In collecting data,

This study, using personal experience as a basis for curiosity, seeks to explore why some portion of engineering students change their majors, whom I am calling "switchers." Another set of students are "persisters," or students who are still currently enrolled in engineering but have considered other paths. In collecting data, two students from each set, within the author's social network, were interviewed. Articles primarily concerning attrition and retention within engineering education were surveyed in this study. The literature's reasons for leaving engineering were tabulated and used to code these interviews, then the trends outside of this table were studied. The literature and all interviewees both stated that engineering students struggle with poor teachers, poor teaching methods, poor curriculum, and a lack of time. Outside of the literature, job prospects caused the interviewed students to feel trapped in engineering. Whether to take this study beyond the exploratory stage, and how to do that, is being considered currently.
ContributorsBaskin, Arizona Gray (Author) / Wetmore, Jameson (Thesis director) / Garbee, Elizabeth (Committee member) / School for the Future of Innovation in Society (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
The SolarSPELL is an offline, ruggedized, digital library, created by Dr. Laura Hosman for the U.S. Peace Corps. It has thousands of pieces of educational content that can be accessed through a self-contained Wi-Fi hotspot on the device itself. Currently, there are more than 200 deployed in several Pacific Island

The SolarSPELL is an offline, ruggedized, digital library, created by Dr. Laura Hosman for the U.S. Peace Corps. It has thousands of pieces of educational content that can be accessed through a self-contained Wi-Fi hotspot on the device itself. Currently, there are more than 200 deployed in several Pacific Island nations. After visiting one of these nations, Tonga, in December of 2016, I learned that almost all of the Peace Corps volunteers stationed around the Pacific Islands suffered from a lack of resources due to a variety of reasons. While the SolarSPELL helps to remedy that, the device is lacking classroom activities and resources for creative work and educational drama. Furthermore, for many students in these environments, schools are for learning information and producing high scores on exams, not for learning about creative strengths and identity. After researching curriculum development and the use of drama in an educational setting, I compiled over 50 pieces of content to include on the SolarSPELL involving art, drama, music, movement, and most importantly, imagination. These resources will allow Peace Corps volunteers to explore additional ways to teach English in their schools, while also creating a classroom environment that allows for creative expression. All the content is compiled into one folder as "Teaching Resources", and is then broken down into seven sub- categories. In the first sub-category, Art Projects, there is a collection of several hands-on projects, many of which involve recyclable or readily available materials. These projects will allow for a greater understanding of conservation and "green" living, concepts that are crucial to the stability of these island nations. The next 5 categories are Drama Readings, Music, Movement, and Video, Group Exercises, Creative Writing, and Worksheets. The second sub- category is a collection of beginner-level "Reader's Theater" scripts. The third sub-category involves music and video to engage students in movement activities. The fourth sub-category is a compilation of group games and activities to help students express themselves and learn social skills. The fifth sub-category includes a collection of activities such as fill-in-the-blank story worksheets and journal prompts which will aid in creative thinking and the practice of the English language. The sixth sub-category involves a collection of worksheets that mainly focus on self-reflection and identity. The seventh and final sub-category, Content Guide and Information, works to explain the benefits of using of drama and creative play in the classroom, as well as strategies teachers can implement in order to further engage their students in dramatic learning and play. Overall, these pieces of content are meant to be used as resources for the Peace Corps volunteers in order to provide alternative ways to practice reading, writing, and speaking the English language, a critical part of education in the Pacific Islands.
ContributorsTaylor, Amanda Nicole (Author) / Hosman, Laura (Thesis director) / McAvoy, Mary (Committee member) / School of Film, Dance and Theatre (Contributor) / Division of Teacher Preparation (Contributor) / Barrett, The Honors College (Contributor) / School for the Future of Innovation in Society (Contributor)
Created2017-12