Matching Items (17)
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Makers are those who enjoy creating things and learning new skills, as well as interacting within a connected community (Doughtery, 2012). Through the analysis of Makers as part of a larger study (Jordan & Lande, 2013) a researcher had noticed the emergence of leadership traits within the Maker community (Oplinger,

Makers are those who enjoy creating things and learning new skills, as well as interacting within a connected community (Doughtery, 2012). Through the analysis of Makers as part of a larger study (Jordan & Lande, 2013) a researcher had noticed the emergence of leadership traits within the Maker community (Oplinger, Jordan, and Lande, 2015). The National Academy of Engineering has determined that leadership is a key quality for the engineer of the future (Clough, 2004). The Engineering Accreditation Commission has determined several necessary outcomes for engineering students that coincide with leadership roles (Engineering Accreditation Commission, 2012). Proactiveness, confidence, motivation, communication, coaching will be important skills for engineers so that they can effectively lead teams, adjust to change, and synthesize (Ahn, Cox, London, Cekic, and Zhu, 2014). In National Academy of Engineering's The Engineer of 2020 (Clough, 2004) future engineers are expected to be in position to influence "in the making of public policy and in the administration of government and industry." The Maker community offers a broad spectrum of individuals engaged in informal engineering and tinkering activities across multiple pathways (Foster, Wigner, Lande, and Jordan, 2015). This study explores leadership using a theoretical framework of competing values (Quinn, 1988) (Zafft, Adams, and Matkin, 2009) including relating to people, managing processes, leading change, and producing results. The study relies upon artifact elicitation (based on photo elicitation (Harper, 2002)) with 40 of these Makers at four Maker Faires in the United States. The artifact elicitation interviews were conducted at the Maker Faires in front of participants' inventions, where the Makers were asked to describe the invention and the process behind it. Using a theoretical framework of competing values (Quinn, 1988) (Quinn, Faerman, Thompson, and McGrath, 1990) and through parallel inductive-deductive analysis, the emergent themes among our sample of Makers include that they express leadership qualities of (1) innovators \u2014 they utilize different skillsets to develop unique products and solutions; (2) monitors \u2014 they evaluate projects and respond to results; (3) directors \u2014 they set goals and expectations of their projects and processes; and (4) producers \u2014 they are determined and possess a personal drive. From the findings a call to action is made on implementing leadership lessons in the engineering classroom.
ContributorsOplinger, James Logan (Author) / Lande, Micah (Thesis director) / Jordan, Shawn (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
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A concept found that students struggle with in statics and dynamics is free body diagrams. To capture the difficulties students have with this concept, faculty interviews were conducted to determine common errors seen in a classroom setting. The feedback was used to pull questions from a statics concept inventory focused

A concept found that students struggle with in statics and dynamics is free body diagrams. To capture the difficulties students have with this concept, faculty interviews were conducted to determine common errors seen in a classroom setting. The feedback was used to pull questions from a statics concept inventory focused on free body diagrams. Students who have passed statics and dynamics courses in their engineering degree were asked to participate in talk alouds to confirm the faculty input. The talk alouds provided first hand observations of the student thought process when they perform common errors in creating free body diagrams. The results highlighted that students commonly add forces that are not there or fail to only depict the external forces acting on the system in question. A professor describes the occurrence when students insist on adding forces that are not there as phantom forces. To remedy the idea of phantom forces, an intervention was proposed to be implemented into the classroom.
ContributorsTwet, Samantha Ann (Author) / Brunhaver, Samantha (Thesis director) / Lande, Micah (Committee member) / Barrett, The Honors College (Contributor)
Created2015-05
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This study seeks to analyze the motivation behind why college students at ASU join student organizations. Analysis for this study will be performed through describing considerations a student may undergo when looking into an organization to join. This perspective will be done through document analysis of the contents of the

This study seeks to analyze the motivation behind why college students at ASU join student organizations. Analysis for this study will be performed through describing considerations a student may undergo when looking into an organization to join. This perspective will be done through document analysis of the contents of the SunDevilSync and Facebook pages that various organizations, ranging from professional and academic organizations to social and non-academic organizations. These web pages are the first things students see when they join an organization for the first time, and it is here, that they gain their first glimpse into what the organization might really provide for them. Fifteen different organizations at ASU were used as the focus to allow for a diverse population to be categorized between their involvement across professional and social activities. It was found that students join organizations primarily for the purposes of the audience the name of the organization reaches out to, the proof of activities and the interests students would have with regards to the types of activities involved with the organization. Further, a list of primary activities that organizations ranging in the categories of professional and social might display is also generated as a means of allowing developing an idea of the differences between activities of organizations. An analysis of two organizations the author had created will also be used as a means of applying the knowledge gained from this research in a more tangible concept.
ContributorsBorneman, Ryan Kendall (Author) / Lande, Micah (Thesis director) / Henderson, Mark (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Adaptive expertise is a model of learning that posits two dimensions of development: efficiency and innovation. The mindset of an adaptive expert will serve any engineer by drawing upon diverse experiences to develop novel solutions to problems. Their mindset is based in lifelong learning, characterized by applying past experience to

Adaptive expertise is a model of learning that posits two dimensions of development: efficiency and innovation. The mindset of an adaptive expert will serve any engineer by drawing upon diverse experiences to develop novel solutions to problems. Their mindset is based in lifelong learning, characterized by applying past experience to current design challenges. Solution design requires a process, and a breadth of experience is among the adaptive expert's greatest tools in identifying the approach to take in an unfamiliar situation. The fluidity and agility of their mind allows them to work effectively throughout their career in technical design, as the situation of an engineer's design work can vary drastically over the course of time. This paper describes a study on an innovative junior-level electrical and robotic systems project course taught at a large southwestern university that encourages students to develop adaptive expertise in the context of real-world design projects. By fabricating prototypes, students learn strategies for troubleshooting and technical design, and iterations of the part demand reflection on previous design thinking. This study seeks to answer the following research questions: (1) How does user-centered design stimulate abstractive design thinking? (2) How does fabrication of prototypes stimulate active design thinking? And (3) How is the classroom culture enabling engineering design in the optimal adaptability corridor? Critical incident interviews were conducted with stakeholders in the course, and a thematic analysis of the transcripts conducted. Results show that this project-based curriculum fosters adaptive expertise by stimulating both abstractive and active design thinking. This provides a framework for practicing adaptive design thinking in classrooms. Disseminating these findings to curriculum designers will encourage more engaging, effective classes that graduate adaptive experts.
ContributorsLarson, James Robert (Author) / Jordan, Shawn (Thesis director) / Lande, Micah (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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The overall purpose of this study was to examine the model of revenue generating amateur athletics (namely men's basketball and football) as governed by the NCAA and to find a competitive model maximizing benefit for all involved stakeholders. This study was examined using historical context, the Business Model Canvas popularized

The overall purpose of this study was to examine the model of revenue generating amateur athletics (namely men's basketball and football) as governed by the NCAA and to find a competitive model maximizing benefit for all involved stakeholders. This study was examined using historical context, the Business Model Canvas popularized by Strategyzer, models of fair pay based on revenue in commerce, as well as the NCAA's own research. Major findings uncovered a structure operating as an oligopoly in which the only path of playing professional football is by way of playing through the NCAA, questions of importance on the educational aspect of the NCAA model for specific athletes, and the opportunities for new systems of organized men's basketball and football. Amateur collegiate athletics, specifically in men's basketball and football, could benefit from a new system that provides an additional path to the major professional leagues. Basketball has recently developed a system to verify the claims of this thesis while football is still reliant on the NCAA model. A future comparative analysis could be utilized to measure basketball's success or failure in their new system specifically targeting how it affects the athletes, the NBA, and the NCAA.
ContributorsHensley, Brian Matthew (Author) / Lande, Micah (Thesis director) / Cho, Steve (Committee member) / Technological Entrepreneurship and Management (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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This honors thesis project aims to design and develop the ideal design for a soft robotic grasper used in combination with a robotic supernumerary limb design for impaired individuals (i.e. a wearable robotic limb that branches out of the body), to help accomplish the tasks of daily living. Observations of

This honors thesis project aims to design and develop the ideal design for a soft robotic grasper used in combination with a robotic supernumerary limb design for impaired individuals (i.e. a wearable robotic limb that branches out of the body), to help accomplish the tasks of daily living. Observations of current grasper solutions for similar applications has led to a design that incorporates a soft, pneumatically controlled grasper which integrates with the existing limb. Computational models of the grasper design have been created which demonstrate the grasping capabilities of this proposal. Initial prototypes of this grasper approach have been fabricated for testing and analyses purposes to build a foundation for future implementation.
ContributorsThalman, Carly Megan (Author) / Polygerinos, Panagiotis (Thesis director) / Lande, Micah (Committee member) / Engineering Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
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This study examined perception of K12 schooling systems as experienced by a randomsample of adults in Phoenix, AZ. It explored whether the values purported as key factors in the American K12 schooling system - as presented in academic literature - were compatible with the lives, interests and goals of ‘users’, student-participants.

This study examined perception of K12 schooling systems as experienced by a randomsample of adults in Phoenix, AZ. It explored whether the values purported as key factors in the American K12 schooling system - as presented in academic literature - were compatible with the lives, interests and goals of ‘users’, student-participants. In addition, it offered opportunity for post-K12 student-participants to share their views on the purposes, goals, and outcomes they held to be important. The sample consisted of 139 post-K12 stu- dents/individuals residing in Phoenix, AZ. Mean age of student-participants was 29. Results indicated a mismatch between purported K12 schooling goals and important outcomes embedded in the system and values held by the K12 student-participants. The participants in this research generally perceived K12 schooling as valuable, both to themselves and to society at large, but stressed that the deficiencies they perceived in the system were particular to delivery platforms as they relate to the learning styles of students and belonging. Future life skills and success - in and after K12 schooling - whether related to college or not were also of importance. Results revealed that the initial hypothesis of income, age, and ethnicity as key factors in satisfaction with K12 schooling was not borne-out. Rather it revealed that a sense of belonging and the suitability of learning platforms to the individual learning styles of students were of greatest significance.
ContributorsParker-Anderies, Margaret (Author) / Janssen, Marco (Thesis advisor) / Garcia, David (Committee member) / Mishra, Punya (Committee member) / Arizona State University (Publisher)
Created2022
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This three-paper dissertation explores the ways in which the skills, dispositions, tools, social norms, and ways of knowing associated with maker practices and design theory illuminate opportunities and challenges for changing education systems. Making and design are unique in that they provide alternative visions for the central aims of schooling

This three-paper dissertation explores the ways in which the skills, dispositions, tools, social norms, and ways of knowing associated with maker practices and design theory illuminate opportunities and challenges for changing education systems. Making and design are unique in that they provide alternative visions for the central aims of schooling as well as a novel set of approaches for the realization of such visions. This duality is explored at three organizational scales: student experience, educator practice, and school leadership. The findings of these investigations highlight major barriers to creating and sustaining innovative education systems while also suggesting ways that these barriers may be overcome. The first paper, which details a qualitative study of 27 young adult makers and their parents, suggests that even strong proponents of maker-based education are bound by the institutional logics of formal education and have a hard time imagining how making could be integrated into school. The second paper documents a design-based research study, in which 20 preservice teachers in an integrated science, technology, engineering, and mathematics (STEM) education course show that their current training emphasizes the delivery standards-based content over the design of student-centered learning experiences. These studies prompted and shaped the development of a theoretically grounded, design-based conceptual model, detailed in the third paper, which aims to help multi-stakeholder design teams more rigorously imagine new futures for existing schools using generative, participatory prototyping activities.
ContributorsWeiner, Steven (Author) / Jordan, Shawn S (Thesis advisor) / Lande, Micah (Committee member) / Mishra, Punya (Committee member) / Wylie, Ruth (Committee member) / Arizona State University (Publisher)
Created2022
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Experiential learning has gained the attention of higher education institutions, specifically business schools, as a way to bring the business world into the classroom. It has become a fundamental methodology for designing business schools' curricula that promotes 21st-century skills like problem-solving, creativity, and teamwork. This study evaluates an experiential learning-based

Experiential learning has gained the attention of higher education institutions, specifically business schools, as a way to bring the business world into the classroom. It has become a fundamental methodology for designing business schools' curricula that promotes 21st-century skills like problem-solving, creativity, and teamwork. This study evaluates an experiential learning-based undergraduate business program and its signature entrepreneurship course. The goal is to understand how the entrepreneurship course and its experiential learning component, design sprint, influence first-year students' entrepreneurial mindset, creative self-efficacy and teamwork self-efficacy. Additionally, this study aims to understand the perceptions of first-year undergraduate students of their experiential activities and how they make sense of these experiences. This action research study draws from theories of learning and psychology, such as Experiential Learning Theory (ELT) by Kolb (1984, 2015); mindset theory by Dweck et al. (1995) and Dweck (2006); self-efficacy by Bandura (1977, 1997); and figured worlds by Holland et al. (1998). These theories support the research questions by emphasizing the collaborative nature of learning, how beliefs about learning, intelligence, and capabilities influence an individual's behavior, and how the environment shapes an individual's interpretation of the world. This mixed-methods action research study combines quantitative data in the form of a pre and post-intervention survey. The qualitative data was gathered from interviews that focused on understanding the experiences of participating students and their perceptions of their learning after the intervention workshop. Additionally, qualitative data included a feedback survey after the workshop to learn students' perceptions of the intervention activities. The results of this study suggest that experiential learning activities support students' growth of their creative skills and help them view entrepreneurship from a user-centered perspective. Additionally, results suggested that short-term experiential projects tend to inhibit students from growing in their teamwork skills as they focus all their attention to their project. Lastly, results suggest experiential learning programs can become a space for collaboration, skill development, and motivated students. However, it can also lead to students feeling frustrated and alienated due to the professional codes permeating experiential settings. The study concludes with several implications for practitioners.
ContributorsFrias Vargas, Alfonsina (Author) / Carrillo, Juan (Thesis advisor) / Henriksen, Danah (Thesis advisor) / Mishra, Punya (Committee member) / Arizona State University (Publisher)
Created2023
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A reform movement in the United States has focused on STEM education and 21st century soft skills such as critical thinking, communication, collaboration, and creativity. This spotlight on STEM instruction provided an opportunity to explore how K-14 STEM teacher participants perceived a Design Thinking Instructional Problems (DTIP) approach to

A reform movement in the United States has focused on STEM education and 21st century soft skills such as critical thinking, communication, collaboration, and creativity. This spotlight on STEM instruction provided an opportunity to explore how K-14 STEM teacher participants perceived a Design Thinking Instructional Problems (DTIP) approach to developing instructional lessons. The study used a convergent parallel mixed-methods design with a survey instrument and a multiple case study focused on K-14 in-service STEM teachers. Data were collected from teacher participants during two five-week summer Research Experience for Teachers (RET) programs as part of two separate National Science Foundation (NSF) funded Engineering Research Centers (ERC) located at a large southwestern university in the United States (n=16). The study was conducted over three phases. During Phase I and II, teacher participants experienced a Design Thinking Overview workshop and weekly DTIP professional development sessions to facilitate the development of an RET instructional lesson. Pre- and post-program DTIP surveys and background interviews were conducted with all teacher participants (n=16). From this original group, teacher participants were selected as cases. Implementation observations and post-implementation interviews were conducted with these case-teachers (n=10). The study included frequency analysis and descriptive statistics of survey data. Qualitative data were analyzed using direct interpretation, thematic analysis, and open coding with the constant comparative method. A variety of arrays, summaries, and matrices were used to visualize patterns across and within individual case-teacher results. All 16 teacher participants viewed themselves as designers solving complex instructional problems. All 16 teacher participants found the DTIP professional development sessions to have somewhat to very much provided additional value during their RET summer programs. Six of the 10 case-teachers perceived the DTIP model graphic as mostly to completely corresponding to the way in which they developed their RET instructional lesson. Lastly, eight of the 10 case-teachers chose to embed a Design Thinking student learning strategy into the RET instructional lesson they developed.
ContributorsElwood, Kristin (Author) / Savenye, Wilhelmina (Thesis advisor) / Jordan, Michelle E (Committee member) / Henriksen, Danah (Committee member) / Mishra, Punya (Committee member) / Arizona State University (Publisher)
Created2018