Matching Items (16)
Description
Northwest Arkansas has a complex relationship with Indigeneity due to the erasure experience by the original inhabitants of the lands, and the presences of newly immigrated Indigenous groups such as the Marshallese people from the Republic of the Marshall Islands. Today, the Indigenous identity that is most commonly present within

Northwest Arkansas has a complex relationship with Indigeneity due to the erasure experience by the original inhabitants of the lands, and the presences of newly immigrated Indigenous groups such as the Marshallese people from the Republic of the Marshall Islands. Today, the Indigenous identity that is most commonly present within the Northwest Arkansas community are the Marshallese people. The reason as to why the original inhabitants of modern-day Northwest Arkansas are not the most prominently represented Indigenous group, is because of severe erasure, genocide, and systematic racism experienced by these people. This thesis will be investigating the Indigenous identities of Northwest Arkansas, which will include information on the first peoples and the modern-day presence of the Marshallese people. This thesis will particularly be focusing on the ways in which the legacy of colonialism and climate change have linked these groups in their displacement. Despite the differing time periods, the interconnectedness between these Indigenous populations’ experiences with colonialism and colonialist systems further demonstrates the threat that Indigenous populations still face today of erasure and continual oppression. Through both populations’ mutual experience with displacement and diaspora, this thesis will investigate how food can act as an essential connector between Indigenous individuals and their culture, as well as how food can be a form of reparations, healing, and future progress.
ContributorsHegde, Adeline (Author) / Nelson, Melissa (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Public Affairs (Contributor) / School of Sustainability (Contributor)
Created2023-12
Description
This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for

This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for the Holy Grail, and The Death of King Arthur, modern texts including A Wizard of Earthsea, The Eye of the World, and The Way of Kings, and modern video games including The Witcher 3: Wild Hunt, God of War, and Elden Ring. The reasons why they are so prevalent and useful for developers and companies is a constant question that this thesis seeks to answer with primary attention focused on increasing gameplay length and player immersion as key strategies that allow for advanced monetization. The overall consensus of this thesis is that not only is fantasy an influential genre but that its primary themes lend themselves very well to the format of video games and that game developers and companies are using this to increase their chances of creating successful video games.
ContributorsFoley, Ethan (Author) / Cruse, Markus (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2023-12
Description

The purpose of this thesis is to contextualise Hindsight, a sustainability-focused historically based city-simulation and resource management game built by the author. The game and game engine were coded from scratch using the C# programming language and the Unity game development suite of tools. The game focuses on the management

The purpose of this thesis is to contextualise Hindsight, a sustainability-focused historically based city-simulation and resource management game built by the author. The game and game engine were coded from scratch using the C# programming language and the Unity game development suite of tools. The game focuses on the management of the city of London in two time periods, London from 1850 and the other set in 2050. Both versions of the city are divided into 21 zones, each of which can be managed by the player through the construction, upgrading, or destruction of various buildings within the zone. The player must manage both the city’s resources and the resources of the environment upon which the city depends in order to bring about a more sustainable future and bring the 2050-era version of the city back from the brink of environmental devastation. Along the way, the player must address the cultural views of the society they are managing to ensure their reforms will be accepted and can also see those views slowly change over time. The goal of the game is to provide an interactive learning experience for both the historical element of London and the importance of making sustainable choices.

ContributorsMeling, Kristian (Author) / Jakubczak, Laura (Thesis director) / Selgrad, Justin (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2023-05
165692-Thumbnail Image.png
Description
Upon analyzing the literature that is available on refugee populations in conjunction with our personal experiences with these populations, we ultimately decided to develop a mobile app that targeted the source of the numerous disparities we saw. These disparities ranged from increased prevalence of chronic diseases to difficulty in going

Upon analyzing the literature that is available on refugee populations in conjunction with our personal experiences with these populations, we ultimately decided to develop a mobile app that targeted the source of the numerous disparities we saw. These disparities ranged from increased prevalence of chronic diseases to difficulty in going to doctor's appointments due to transportation challenges. We focused on the three areas of government assistance, clinical health, and general well-being through our mobile app, Refugee Aid Initiative. This mobile app is designed to provide refugee populations with the resources necessary to build healthier, happier, and more independent lives for themselves and their families. Here, we focus on not only highlighting resources that are available but also adding supplementary information that helps refugee populations fully take advantage of the resources that are available to them.
ContributorsElsabbagh, Zaid (Author) / Bcharah, George (Co-author) / Sellner, Erin (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / School of Life Sciences (Contributor)
Created2022-05
165574-Thumbnail Image.png
Description

“The Garden and Her Secrets” is a young adult novella focused on creating a fantastical world using ASU buildings as inspiration for the key landmarks in this magical landscape. The story centers around a giftless woman, Fiona, striving to make herself extraordinary by breaking hundreds of years of rules and

“The Garden and Her Secrets” is a young adult novella focused on creating a fantastical world using ASU buildings as inspiration for the key landmarks in this magical landscape. The story centers around a giftless woman, Fiona, striving to make herself extraordinary by breaking hundreds of years of rules and wielding the musical talent of Belle, the unmagical woman who plays at the local piano bar. Fiona’s quest for both love and unlove means finding where the Secret Garden is hiding within her university, the Philomathian, and exploring her newfound feelings for Belle. Should the Secret Garden choose to remove her hood, there are certainly gifts to be had and secrets to rebury.

ContributorsTobin, Grace (Author) / Jakubczak, Laura (Thesis director) / McNally, T. M. (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / Department of English (Contributor)
Created2022-05
165575-Thumbnail Image.png
Description

Since 800 CE— long before the creation of the National Park Service (NPS) in 1905 — the Havasupai Tribe has depended on the natural resources and diverse ecosystem of the Grand Canyon. A deeper examination of how the national park came to fruition however demonstrates an often negated and harrowing

Since 800 CE— long before the creation of the National Park Service (NPS) in 1905 — the Havasupai Tribe has depended on the natural resources and diverse ecosystem of the Grand Canyon. A deeper examination of how the national park came to fruition however demonstrates an often negated and harrowing history of land theft, forced assimilation via reservation systems, and genocide. Political ecology is a way of considering how power dynamics, resource management, and society intersect. In the United States, this approach exposes the ways that anti-Indigenous legislation originating in the Department of the Interior has functioned both as a driver of ecosystem degradation and structural barricades to Native American self-determination. In order to achieve a just and sustainable future for all, it is necessary to dismantle hegemonic discourses regarding Indigenous communities.

ContributorsRuiz, Marissa (Author) / Jakubczak, Laura (Thesis director) / Ostling, Michael (Committee member) / Barrett, The Honors College (Contributor) / School of Politics and Global Studies (Contributor) / School of Sustainability (Contributor)
Created2022-05
165462-Thumbnail Image.png
Description

The aim of my thesis is to expand the placemaking analysis strategies that I learned in my previous thesis pathway course, HON 493: Placemaking in Middle Earth and Earthsea to my favorite fantasy setting, the land of Skyrim in the Elder Scrolls Universe. During the course, the class was encouraged

The aim of my thesis is to expand the placemaking analysis strategies that I learned in my previous thesis pathway course, HON 493: Placemaking in Middle Earth and Earthsea to my favorite fantasy setting, the land of Skyrim in the Elder Scrolls Universe. During the course, the class was encouraged to consider how historical texts, archaeological findings, and anthropological research served as the inspiration behind the worlds that J.R.R. Tolkien and Ursula Le Guin created along with the relationships that their fictional cultures had within those worlds. As the course drew to a close, I couldn’t help but start wondering what inspired the developers of Skyrim, the video game. One of Skyrim’s strongest features is its atmosphere and landscape. An analysis of the creation of place in Skyrim can teach future game developers how to create a land with stories rich enough to lose yourself in for years. I specifically wanted to focus on the burial practices and culture of the Nordic people, since most of the game is spent interacting with them and admittedly raiding the tombs of their ancestors in search of shiny trinkets and powerful artifacts. By delving into the inspirations behind Nordic burials, I hope to gain appreciation for the art of placemaking, and to broaden my knowledge of Nordic history, both fantasy and real. My research initially entailed finding stories about typical Norse burials, but since Skyrim’s burial grounds tend to be filled with the Nordic undead, known as the Draugr, I homed in on how the Norse believed that improper or disturbed burials could result in the rise of the dead. I also shifted attention to the importance of dragons in Norse culture, since they play a vital part in the existence of the Draugr in Skyrim, and I was curious if dragons perhaps played a similar role for the Norse people in the Viking Age. I found academic and historical studies about Viking myths about the origins of dragons and the undead and also studies on how these myths relate to the creation of place in Northern Europe. Lastly, I considered how the dragons and draugr in Skyrim depart from Norse mythology and how the inspirations and departures from Norse mythology deepen our sense of place in the land of Skyrim. This analysis made me realize how essential the Poetic Edda was to Norse mythology, since it’s one of the only written collections of Old Norse poems. The Norse people relied mostly on oral storytelling, which makes it extremely difficult to find any first-hand texts about their culture and lifestyles. After this project, or if I had more time, I think a read-through of the Poetic Edda would be an excellent way of educating myself on the breadth of Norse culture, as opposed to trying to find stories related to what I’ve experienced in Skyrim. I think there’s a limitless way of approaching an analysis of Old Norse culture in modern media and creative works, to the point that I felt I had to narrow my analysis to something simple, but fun, which was homing in on the dragons and draugr that I’ve had to battle thousands of with little previous thought as to their creative origins. The Norse people of the Viking Age may not have had access to our current understanding of the universe, but their speculations led to many fascinating beliefs about the unknown, like tales of dragons and draugar. Their mythology provided them with a unified sense of place and morals in a mercenary culture with loose collective cohesion. When their sense of place is brought into Skyrim and the dragons and draugar are brought to life, it’s easy to lose yourself in a depiction of their world. Skyrim was, and still is, a prime example of the importance of environmental storytelling in open-world games. Long after the graphics and gameplay become outdated, if the environment provides a living, breathing sense of place, then any fantasy game can stand the test of time. For those who aren’t convinced, I encourage them to try out Skyrim and experience their escape into another world with the iconic line, “Hey you, you’re finally awake”.

ContributorsHayashi, David (Author) / Jakubczak, Laura (Thesis director) / Cortes, Phillip (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor) / School of Accountancy (Contributor) / WPC Graduate Programs (Contributor)
Created2022-05
165936-Thumbnail Image.png
Description
Numerous writers construct original languages for creative or experimental purposes. Language construction can function as a tool for philological study: a way to apply and experiment with theoretical potential. In terms of fictional settings, language construction offers another outlet for expression through writing. It also creates an additional level of

Numerous writers construct original languages for creative or experimental purposes. Language construction can function as a tool for philological study: a way to apply and experiment with theoretical potential. In terms of fictional settings, language construction offers another outlet for expression through writing. It also creates an additional level of detail that authors can use to further enrich the world they are writing about. The goal of this project is to analyze existing constructed languages, followed by my own version of language creation, in order to better understand the process and motivations related to them. A survey of existing “conlang” examples, featuring the languages of J.R.R. Tolkien and Suzette Haden Elgin, highlights the variety of approaches and purposes for language creation. Their perspectives combine an academic background in linguistics with fictional writing, offering a unique way to study the roles of language. Heavily influenced by Tolkien’s work, my own constructed language is outlined in the final section. Considering the languages created by others, I explain my process and reasoning in order to illustrate a personal approach to the described concepts. This is followed by a series of vignettes that place the language in a philological context, featuring relevant lexical elements and history. The goal is to demonstrate how my constructed language adds to a sense of place.
ContributorsCowfer, Emily (Author) / Jakubczak, Laura (Thesis director) / Foy, Joseph (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2022-05
165755-Thumbnail Image.png
Description
Navigating different systems in the United States can be challenging, especially for those who migrate here and have to start their lives from scratch. This thesis project attempts to alleviate the challenges faced by refugees who arrive in the Arizona. A mobile app containing resources for government, healthcare, and well-being

Navigating different systems in the United States can be challenging, especially for those who migrate here and have to start their lives from scratch. This thesis project attempts to alleviate the challenges faced by refugees who arrive in the Arizona. A mobile app containing resources for government, healthcare, and well-being assistance was built to provide refugees with access to resources in these three areas. Through the use of a simple, user-friendly platform, the app is built to offer easy navigation to a wide range of resources that can be especially used for recently arrived refugees.
ContributorsBcharah, George (Author) / Elsabbagh, Zaid (Co-author) / Sellner, Erin (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / Arts, Media and Engineering Sch T (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05
165769-Thumbnail Image.png
Description
This creative project is a reference document explaining the fictional fantasy world of the in-progress novel Veil Us in Gold by Shepard Adkins. Using the framework of the anthropological concept of placemaking, I describe three countries featured in the manuscript, including information on history, government, daily lives, and more. These

This creative project is a reference document explaining the fictional fantasy world of the in-progress novel Veil Us in Gold by Shepard Adkins. Using the framework of the anthropological concept of placemaking, I describe three countries featured in the manuscript, including information on history, government, daily lives, and more. These descriptions were influenced by collaboration with Adkins and historical research on Ancient Rome, Ancient Greece, and Enlightenment Russia. After completing the reference document, I interviewed Adkins to see how our collaboration in worldbuilding has shaped the revision process of their novel.
ContributorsMar, Kimberley (Author) / Jakubczak, Laura (Thesis director) / Fette, Donald (Committee member) / Adkins, Shepard (Committee member) / Barrett, The Honors College (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor) / School of Music, Dance and Theatre (Contributor)
Created2022-05