Matching Items (125)
Filtering by

Clear all filters

Description
Self-Driving cars are a long-lasting ambition for many AI scientists and engineers. In the last decade alone, many self-driving cars like Google Waymo, Tesla Autopilot, Uber, etc. have been roaming the streets of many cities. As a rapidly expanding field, researchers all over the world are attempting to develop more

Self-Driving cars are a long-lasting ambition for many AI scientists and engineers. In the last decade alone, many self-driving cars like Google Waymo, Tesla Autopilot, Uber, etc. have been roaming the streets of many cities. As a rapidly expanding field, researchers all over the world are attempting to develop more safe and efficient AI agents that can navigate through our cities. However, driving is a very complex task to master even for a human, let alone the challenges in developing robots to do the same. It requires attention and inputs from the surroundings of the car, and it is nearly impossible for us to program all the possible factors affecting this complex task. As a solution, imitation learning was introduced, wherein the agents learn a policy, mapping the observations to the actions through demonstrations given by humans. Through imitation learning, one could easily teach self-driving cars the expected behavior in many scenarios. Despite their autonomous nature, it is undeniable that humans play a vital role in the development and execution of safe and trustworthy self-driving cars and hence form the strongest link in this application of Human-Robot Interaction. Several approaches were taken to incorporate this link between humans and self-driving cars, one of which involves the communication of human's navigational instruction to self-driving cars. The communicative channel provides humans with control over the agent’s decisions as well as the ability to guide them in real-time. In this work, the abilities of imitation learning in creating a self-driving agent that can follow natural language instructions given by humans based on environmental objects’ descriptions were explored. The proposed model architecture is capable of handling latent temporal context in these instructions thus making the agent capable of taking multiple decisions along its course. The work shows promising results that push the boundaries of natural language instructions and their complexities in navigating self-driving cars through towns.
ContributorsMoudhgalya, Nithish B (Author) / Amor, Hani Ben (Thesis advisor) / Baral, Chitta (Committee member) / Yang, Yezhou (Committee member) / Zhang, Wenlong (Committee member) / Arizona State University (Publisher)
Created2021
Description
In a pursuit-evasion setup where one group of agents tracks down another adversarial group, vision-based algorithms have been known to make use of techniques such as Linear Dynamic Estimation to determine the probable future location of an evader in a given environment. This helps a pursuer attain an edge over

In a pursuit-evasion setup where one group of agents tracks down another adversarial group, vision-based algorithms have been known to make use of techniques such as Linear Dynamic Estimation to determine the probable future location of an evader in a given environment. This helps a pursuer attain an edge over the evader that has conventionally benefited from the uncertainty of the pursuit. The pursuer can utilize this knowledge to enable a faster capture of the evader, as opposed to a pursuer that only knows the evader's current location. Inspired by the function of dorsal anterior cingulate cortex (dACC) neurons in natural predators, the use of a predictive model that is built using an encoder-decoder Long Short-Term Memory (LSTM) Network and can produce a more accurate estimate of the evader's future location is proposed. This enables an even quicker capture of a target when compared to previously used filtering-based methods. The effectiveness of the approach is evaluated by setting up these agents in an environment based in the Modular Open Robots Simulation Engine (MORSE). Cross-domain adaptability of the method, without the explicit need to retrain the prediction model is demonstrated by evaluating it in another domain.
ContributorsGodbole, Sumedh (Author) / Yang, Yezhou (Thesis advisor) / Srivastava, Siddharth (Committee member) / Zhang, Wenlong (Committee member) / Arizona State University (Publisher)
Created2021
161431-Thumbnail Image.png
Description
In videos that contain actions performed unintentionally, agents do not achieve their desired goals. In such videos, it is challenging for computer vision systems to understand high-level concepts such as goal-directed behavior. On the other hand, from a very early age, humans are able to understand the relation between an

In videos that contain actions performed unintentionally, agents do not achieve their desired goals. In such videos, it is challenging for computer vision systems to understand high-level concepts such as goal-directed behavior. On the other hand, from a very early age, humans are able to understand the relation between an agent and their ultimate goal even if the action gets disrupted or unintentional effects occur. Inculcating this ability in artificially intelligent agents would make them better social learners by not just learning from their own mistakes, i.e, reinforcement learning, but also learning from other's mistakes. For example, this could greatly reduce the search space for artificially intelligent agents for finding the correct action sequence when trying to achieve a new goal, since they would be able to learn from others what not to do as well as how/when actions result in undesired outcomes.To validate this ability of deep learning models to perform this task, the Weakly Augmented Oops (W-Oops) dataset is proposed, built upon the Oops dataset. W-Oops consists of 2,100 unintentional human action videos, with 44 goal-directed and 33 unintentional video-level activity labels collected through human annotations. Inspired by previous methods on tasks such as weakly supervised action localization which show promise for achieving good localization results without ground truth segment annotations, this paper proposes a weakly supervised algorithm for localizing the goal-directed as well as the unintentional temporal region of a video using only video-level labels. In particular, an attention mechanism based strategy is employed that predicts the temporal regions which contributes the most to a classification task, leveraging solely video-level labels. Meanwhile, our designed overlap regularization allows the model to focus on distinct portions of the video for inferring the goal-directed and unintentional activity, while guaranteeing their temporal ordering. Extensive quantitative experiments verify the validity of our localization method.
ContributorsChakravarthy, Arnav (Author) / Yang, Yezhou (Thesis advisor) / Davulcu, Hasan (Committee member) / Pavlic, Theodore (Committee member) / Arizona State University (Publisher)
Created2021
156898-Thumbnail Image.png
Description
Virtual digital assistants are automated software systems which assist humans by understanding natural languages such as English, either in voice or textual form. In recent times, a lot of digital applications have shifted towards providing a user experience using natural language interface. The change is brought up by the degree

Virtual digital assistants are automated software systems which assist humans by understanding natural languages such as English, either in voice or textual form. In recent times, a lot of digital applications have shifted towards providing a user experience using natural language interface. The change is brought up by the degree of ease with which the virtual digital assistants such as Google Assistant and Amazon Alexa can be integrated into your application. These assistants make use of a Natural Language Understanding (NLU) system which acts as an interface to translate unstructured natural language data into a structured form. Such an NLU system uses an intent finding algorithm which gives a high-level idea or meaning of a user query, termed as intent classification. The intent classification step identifies the action(s) that a user wants the assistant to perform. The intent classification step is followed by an entity recognition step in which the entities in the utterance are identified on which the intended action is performed. This step can be viewed as a sequence labeling task which maps an input word sequence into a corresponding sequence of slot labels. This step is also termed as slot filling.

In this thesis, we improve the intent classification and slot filling in the virtual voice agents by automatic data augmentation. Spoken Language Understanding systems face the issue of data sparsity. The reason behind this is that it is hard for a human-created training sample to represent all the patterns in the language. Due to the lack of relevant data, deep learning methods are unable to generalize the Spoken Language Understanding model. This thesis expounds a way to overcome the issue of data sparsity in deep learning approaches on Spoken Language Understanding tasks. Here we have described the limitations in the current intent classifiers and how the proposed algorithm uses existing knowledge bases to overcome those limitations. The method helps in creating a more robust intent classifier and slot filling system.
ContributorsGarg, Prashant (Author) / Baral, Chitta (Thesis advisor) / Kumar, Hemanth (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2018
155378-Thumbnail Image.png
Description
To ensure system integrity, robots need to proactively avoid any unwanted physical perturbation that may cause damage to the underlying hardware. In this thesis work, we investigate a machine learning approach that allows robots to anticipate impending physical perturbations from perceptual cues. In contrast to other approaches that require knowledge

To ensure system integrity, robots need to proactively avoid any unwanted physical perturbation that may cause damage to the underlying hardware. In this thesis work, we investigate a machine learning approach that allows robots to anticipate impending physical perturbations from perceptual cues. In contrast to other approaches that require knowledge about sources of perturbation to be encoded before deployment, our method is based on experiential learning. Robots learn to associate visual cues with subsequent physical perturbations and contacts. In turn, these extracted visual cues are then used to predict potential future perturbations acting on the robot. To this end, we introduce a novel deep network architecture which combines multiple sub- networks for dealing with robot dynamics and perceptual input from the environment. We present a self-supervised approach for training the system that does not require any labeling of training data. Extensive experiments in a human-robot interaction task show that a robot can learn to predict physical contact by a human interaction partner without any prior information or labeling. Furthermore, the network is able to successfully predict physical contact from either depth stream input or traditional video input or using both modalities as input.
ContributorsSur, Indranil (Author) / Amor, Heni B (Thesis advisor) / Fainekos, Georgios (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2017