Over the past several decades, the incarceration rates have continued to rise in the United States with seemingly no end in sight. Many of the prisons within America are experiencing major overcrowding of incarcerated persons in addition to an ever expanding budget that seems impossible to adhere to. Qualitative and quantitative studies conclude that preventative and post release programs reduce crime rates and recidivism which saves taxpayer dollars. This paper addresses how much prisons cost, why this is important to the taxpayer, and possible solutions to make the penal system more efficient.
The esports scene has been constantly evolving ever since its inception in the early 1970s, growing from small arcade based tournaments to the multibillion dollar industry that can be observed today (Bountie Gaming, 2018). In fact, the term esports was not widely used until the early 2000s, decades after the first gaming tournaments had taken place. Decades prior, the earliest large-scale gaming tournament was hosted by Atari in 1980 for the game Space Invaders . While still primitive by today’s standards, games such as Space Invaders inspired fierce competition and effectively laid the foundation for what would grow into the booming industry that we see today (Edwards, 2013).
This paper will assess current and past legislation, on both the state and federal level, in terms of its effectiveness by cross-examining it with existing data. This paper also examines failures on the state and federal levels to properly target at-risk groups. Furthermore, this paper makes recommendations for future legislation to properly allocate resources to localities most affected by the opioid epidemic, and contribute to the decrease in opioid-related overdose deaths.
merges school choice and mechanism design, research in the rapidly
growing school choice literature has been mainly focused on the
design of mechanisms with desirable properties or more realistic
assumptions. However, lab experiments often show that subjects do
not report preferences according to the experimenters’ expectation,
and the experiments rarely provide an in-depth analysis of why the
subjects behave in such confounding ways. My thesis formulates
preference reporting in school choice as a game by incorporating a
payoff schedule and proposes mixed strategy Nash equilibrium as a
way to predict preference reporting.