Matching Items (183)
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Description

This thesis proposes hardware and software security enhancements to the robotic explorer of a capstone team, in collaboration with the NASA Psyche Mission Student Collaborations program. The NASA Psyche Mission, launching in 2022 and reaching the metallic asteroid of the same name in 2026, will explore from orbit what is

This thesis proposes hardware and software security enhancements to the robotic explorer of a capstone team, in collaboration with the NASA Psyche Mission Student Collaborations program. The NASA Psyche Mission, launching in 2022 and reaching the metallic asteroid of the same name in 2026, will explore from orbit what is hypothesized to be remnant core material of an early planet, potentially providing key insights to planet formation. Following this initial mission, it is possible there would be scientists and engineers interested in proposing a mission to land an explorer on the surface of Psyche to further document various properties of the asteroid. As a proposal for a second mission, an interdisciplinary engineering and science capstone team at Arizona State University designed and constructed a robotic explorer for the hypothesized surfaces of Psyche, capable of semi-autonomously navigating simulated surfaces to collect scientific data from onboard sensors. A critical component of this explorer is the command and data handling subsystem, and as such, the security of this system, though outside the scope of the capstone project, remains a crucial consideration. This thesis proposes the pairing of Trusted Platform Module (TPM) technology for increased hardware security and the implementation of SELinux (Security Enhanced Linux) for increased software security for Earth-based testing as well as space-ready missions.

ContributorsAnderson, Kelly Joanne (Author) / Bowman, Catherine (Thesis director) / Kozicki, Michael (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Radiation hardening of electronic devices is generally necessary when designing for the space environment. Non-volatile memory technologies are of particular concern when designing for the mitigation of radiation effects. Among other radiation effects, single-event upsets can create bit flips in non-volatile memories, leading to data corruption. In this paper, a

Radiation hardening of electronic devices is generally necessary when designing for the space environment. Non-volatile memory technologies are of particular concern when designing for the mitigation of radiation effects. Among other radiation effects, single-event upsets can create bit flips in non-volatile memories, leading to data corruption. In this paper, a Verilog implementation of a Reed-Solomon error-correcting code is considered for its ability to mitigate the effects of single-event upsets on non-volatile memories. This implementation is compared with the simpler procedure of using triple modular redundancy.

ContributorsSmith, Aidan W (Author) / Kozicki, Michael (Thesis director) / Hodge, Chris (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Every communication system has a receiver and a transmitter. Irrespective if it is wired or wireless.The future of wireless communication consists of a massive number of transmitters and receivers. The question arises, can we use computer vision to help wireless communication? To satisfy the high data requirement, a large number

Every communication system has a receiver and a transmitter. Irrespective if it is wired or wireless.The future of wireless communication consists of a massive number of transmitters and receivers. The question arises, can we use computer vision to help wireless communication? To satisfy the high data requirement, a large number of antennas are required. The devices that employ large-antenna arrays have other sensors such as RGB camera, depth camera, or LiDAR sensors.These vision sensors help us overcome the non-trivial wireless communication challenges, such as beam blockage prediction and hand-over prediction.This is further motivated by the recent advances in deep learning and computer vision that can extract high-level semantics from complex visual scenes, and the increasing interest of leveraging machine/deep learning tools in wireless communication problems.[1] <br/><br/>The research was focused solely based on technology like 3D cameras,object detection and object tracking using Computer vision and compression techniques. The main objective of using computer vision was to make Milli-meter Wave communication more robust, and to collect more data for the machine learning algorithms. Pre-build lossless and lossy compression algorithms, such as FFMPEG, were used in the research. An algorithm was developed that could use 3D cameras and machine learning models such as YOLOV3, to track moving objects using servo motors and low powered computers like the raspberry pi or the Jetson Nano. In other words, the receiver could track the highly mobile transmitter in 1 dimension using a 3D camera. Not only that, during the research, the transmitter was loaded on a DJI M600 pro drone, and then machine learning and object tracking was used to track the highly mobile drone. In order to build this machine learning model and object tracker, collecting data like depth, RGB images and position coordinates were the first yet the most important step. GPS coordinates from the DJI M600 were also pulled and were successfully plotted on google earth. This proved to be very useful during data collection using a drone and for the future applications of position estimation for a drone using machine learning. <br/><br/>Initially, images were taken from transmitter camera every second,and those frames were then converted to a text file containing hex-decimal values. Each text file was then transmitted from the transmitter to receiver, and on the receiver side, a python code converted the hex-decimal to JPG. This would give an efect of real time video transmission. However, towards the end of the research, an industry standard, real time video was streamed using pre-built FFMPEG modules, GNU radio and Universal Software Radio Peripheral (USRP). The transmitter camera was a PI-camera. More details will be discussed as we further dive deep into this research report.

ContributorsSeth, Madhav (Author) / Alkhateeb, Ahmed (Thesis director) / Alrabeiah, Muhammad (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which is used in most audio and video, reduces transmission time and results in much smaller file sizes. However, this compression can affect quality if it goes too far. The more compression there is on a waveform, the more degradation there is, and once a file is lossy compressed, this process is not reversible. This project will observe the degradation of an audio signal after the application of Singular Value Decomposition compression, a lossy compression that eliminates singular values from a signal’s matrix.

ContributorsHirte, Amanda (Author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Self-efficacy in engineering, engineering identity, and coping in engineering have been shown in previous studies to be highly important in the advancement of one’s development in the field of engineering. Through the creation and deployment of a 17 question survey, undergraduate and first year masters students were asked to provide

Self-efficacy in engineering, engineering identity, and coping in engineering have been shown in previous studies to be highly important in the advancement of one’s development in the field of engineering. Through the creation and deployment of a 17 question survey, undergraduate and first year masters students were asked to provide information on their engagement at their university, their demographic information, and to rank their level of agreement with 22 statements relating to the aforementioned ideas. Using the results from the collected data, exploratory factor analysis was completed to identify the factors that existed and any correlations. No statistically significant correlations between the identified three factors and demographic or engagement information were found. There needs to be a significant increase in the data sample size for statistically significant results to be found. Additionally, there is future work needed in the creation of an engagement measure that successfully reflects the level and impact of participation in engineering activities beyond traditional coursework.

ContributorsJones, Elizabeth Michelle (Author) / Ganesh, Tirupalavanam (Thesis director) / Graham, Kaely (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

In collaboration with Moog Broad Reach and Arizona State University, a<br/>team of five undergraduate students designed a hardware design solution for<br/>protecting flash memory data in a spaced-based radioactive environment. Team<br/>Aegis have been working on the research, design, and implementation of a<br/>Verilog- and Python-based error correction code using a Reed-Solomon method<br/>to

In collaboration with Moog Broad Reach and Arizona State University, a<br/>team of five undergraduate students designed a hardware design solution for<br/>protecting flash memory data in a spaced-based radioactive environment. Team<br/>Aegis have been working on the research, design, and implementation of a<br/>Verilog- and Python-based error correction code using a Reed-Solomon method<br/>to identify bit changes of error code. For an additional senior design project, a<br/>Python code was implemented that runs statistical analysis to identify whether<br/>the error correction code is more effective than a triple-redundancy check as well<br/>as determining if the presence of errors can be modeled by a regression model.

ContributorsSalls, Demetra Helen (Author) / Kozicki, Michael (Thesis director) / Hodge, Chris (Committee member) / Electrical Engineering Program (Contributor, Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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DescriptionExploring solar cell model alternatives using electrochemically deposited dendrites as a form of current collection to increase efficiency and top electrode transparency.
ContributorsKrawczyk, Joseph Robert (Author) / Kozicki, Michael (Thesis director) / Roedel, Ronald (Committee member) / Gonzalez Velo, Yago (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2013-05
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Description
The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of

The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of digital output to headphones or speakers. Based on this information, the gamer can discern where a particular stimulus is coming from and whether or not that is a threat to their wellbeing within the virtual world. People with reliable hearing have a distinct advantage over hearing impaired people in the fact that they can gather information not just from what is in front of them, but from every angle relative to the way they're facing. The purpose of this project was to find a way to even the playing field, so that a person hard of hearing could also receive the sensory feedback that any other person would get while playing video games To do this, visual surround sound was created. This is a system that takes a surround sound input, and illuminates LEDs around the periphery of glasses based on the direction, frequency and amplitude of the audio wave. This provides the user with crucial information on the whereabouts of different elements within the game. In this paper, the research and development of Visual Surround Sound is discussed along with its viability in regards to a deaf person's ability to learn the technology, and decipher the visual cues.
ContributorsKadi, Danyal (Co-author) / Burrell, Nathaneal (Co-author) / Butler, Kristi (Co-author) / Wright, Gavin (Co-author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2015-05
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Description
Recently, electric and magnetic field sensing has come of interest to the military for a variety of applications, including imaging circuitry and detecting explosive devices. This thesis describes research at the ASU's Flexible Electronics and Display Center (FEDC) towards the development of a flexible electric and magnetic field imaging blanket.

Recently, electric and magnetic field sensing has come of interest to the military for a variety of applications, including imaging circuitry and detecting explosive devices. This thesis describes research at the ASU's Flexible Electronics and Display Center (FEDC) towards the development of a flexible electric and magnetic field imaging blanket. D-dot sensors, which detect changes in electric flux, were chosen for electric field sensing, and a single D-dot sensor in combination with a lock-in amplifier was used to detect individuals passing through an oscillating electric field. This was then developed into a 1 x 16 array of D-dot sensors used to image the field generated by two parallel wires. After the fabrication of a two-dimensional array, it was discovered that commercial field effect transistors did not have a high enough off-resistance to isolate the sensor form the column line. Three alternative solutions were proposed. The first was a one-dimensional array combined with a mechanical stepper to move the array across the E-field pattern. The second was a 1 x 16 strip detector combined with the techniques of computed tomography to reconstruct the image of the field. Such techniques include filtered back projection and algebraic iterative reconstruction (AIR). Lastly, an array of D-dot sensors was fabricated on a flexible substrate, enabled by the high off-resistance of the thin film transistors produced by the FEDC. The research on magnetic field imaging began with a feasibility study of three different types of magnetic field sensors: planar spiral inductors, Hall effect sensors, and giant magnetoresistance (GMR). An experimental array of these sensors was designed and fabricated, and the sensors were used to image the fringe fields of a Helmholtz coil. Furthermore, combining the inductors with the other two types of sensors resulted in three-dimensional sensors. From these measurements, it was determined that planar spiral inductors and Hall effect sensors are best suited for future imaging arrays.
ContributorsLarsen, Brett William (Author) / Allee, David (Thesis director) / Papandreou-Suppappola, Antonia (Committee member) / Barrett, The Honors College (Contributor) / Department of Physics (Contributor) / Electrical Engineering Program (Contributor)
Created2015-05
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Description
"The Legal Adventures of Frankie and Rosie" is a creative project that explores the nontraditional format of comics to express creative nonfiction. The project is a set of 30 independent comics that focuses on two primary college-going students who are based off of the authors. The characters, Frankie and Rosie

"The Legal Adventures of Frankie and Rosie" is a creative project that explores the nontraditional format of comics to express creative nonfiction. The project is a set of 30 independent comics that focuses on two primary college-going students who are based off of the authors. The characters, Frankie and Rosie narrate their stories through dialogue. The authors use this narrative model to archive their college experience at ASU. Representing creative nonfiction through comics yields an amalgamated format that can be challenging for both the writers to produce as well as for the readers to consume. Ultimately, the project serves as an attempt to test whether or not the comic medium can stand by itself as an appropriate format to express creative nonfictional narratives without becoming a diluted combination of its purer predecessors.
Created2015-05