Matching Items (2)
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Description
Statistics is taught at every level of education, yet teachers often have to assume their students have no knowledge of statistics and start from scratch each time they set out to teach statistics. The motivation for this experimental study comes from interest in exploring educational applications of augmented reality (AR)

Statistics is taught at every level of education, yet teachers often have to assume their students have no knowledge of statistics and start from scratch each time they set out to teach statistics. The motivation for this experimental study comes from interest in exploring educational applications of augmented reality (AR) delivered via mobile technology that could potentially provide rich, contextualized learning for understanding concepts related to statistics education. This study examined the effects of AR experiences for learning basic statistical concepts. Using a 3 x 2 research design, this study compared learning gains of 252 undergraduate and graduate students from a pre- and posttest given before and after interacting with one of three types of augmented reality experiences, a high AR experience (interacting with three dimensional images coupled with movement through a physical space), a low AR experience (interacting with three dimensional images without movement), or no AR experience (two dimensional images without movement). Two levels of collaboration (pairs and no pairs) were also included. Additionally, student perceptions toward collaboration opportunities and engagement were compared across the six treatment conditions. Other demographic information collected included the students' previous statistics experience, as well as their comfort level in using mobile devices. The moderating variables included prior knowledge (high, average, and low) as measured by the student's pretest score. Taking into account prior knowledge, students with low prior knowledge assigned to either high or low AR experience had statistically significant higher learning gains than those assigned to a no AR experience. On the other hand, the results showed no statistical significance between students assigned to work individually versus in pairs. Students assigned to both high and low AR experience perceived a statistically significant higher level of engagement than their no AR counterparts. Students with low prior knowledge benefited the most from the high AR condition in learning gains. Overall, the AR application did well for providing a hands-on experience working with statistical data. Further research on AR and its relationship to spatial cognition, situated learning, high order skill development, performance support, and other classroom applications for learning is still needed.
ContributorsConley, Quincy (Author) / Atkinson, Robert K (Thesis advisor) / Nguyen, Frank (Committee member) / Nelson, Brian C (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The concept of distribution is one of the core ideas of probability theory and inferential statistics, if not the core idea. Many introductory statistics textbooks pay lip service to stochastic/random processes but how do students think about these processes? This study sought to explore what understandings of stochastic

The concept of distribution is one of the core ideas of probability theory and inferential statistics, if not the core idea. Many introductory statistics textbooks pay lip service to stochastic/random processes but how do students think about these processes? This study sought to explore what understandings of stochastic process students develop as they work through materials intended to support them in constructing the long-run behavior meaning for distribution.

I collected data in three phases. First, I conducted a set of task-based clinical interviews that allowed me to build initial models for the students’ meanings for randomness and probability. Second, I worked with Bonnie in an exploratory teaching setting through three sets of activities to see what meanings she would develop for randomness and stochastic process. The final phase consisted of me working with Danielle as she worked through the same activities as Bonnie but this time in teaching experiment setting where I used a series of interventions to test out how Danielle was thinking about stochastic processes.

My analysis shows that students can be aware that the word “random” lives in two worlds, thereby having conflicting meanings. Bonnie’s meaning for randomness evolved over the course of the study from an unproductive meaning centered on the emotions of the characters in the context to a meaning that randomness is the lack of a pattern. Bonnie’s lack of pattern meaning for randomness subsequently underpinned her image of stochastic/processes, leading her to engage in pattern-hunting behavior every time she needed to classify a process as stochastic or not. Danielle’s image of a stochastic process was grounded in whether she saw the repetition as being reproducible (process can be repeated, and outcomes are identical to prior time through the process) or replicable (process can be repeated but the outcomes aren’t in the same order as before). Danielle employed a strategy of carrying out several trials of the process, resetting the applet, and then carrying out the process again, making replicability central to her thinking.
ContributorsHatfield, Neil (Author) / Thompson, Patrick (Thesis advisor) / Carlson, Marilyn (Committee member) / Middleton, James (Committee member) / Lehrer, Richard (Committee member) / Reiser, Mark R. (Committee member) / Arizona State University (Publisher)
Created2019