Matching Items (2)
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Description
This dissertation aims to explore the diverse ways in which piety is conceptualized and cultivated by highly-educated Muslim women in Turkey. These women hold active positions within the secular-public sphere while trying to keep their aim of becoming pious in their own way, in relation to their subjective understanding of

This dissertation aims to explore the diverse ways in which piety is conceptualized and cultivated by highly-educated Muslim women in Turkey. These women hold active positions within the secular-public sphere while trying to keep their aim of becoming pious in their own way, in relation to their subjective understanding of piety. After a detailed analysis of the formation of the secular modern public sphere in Turkey, in relation to the questions of modernity, nation-building, secularism, Islamism, and the gender relations, it gives an account of the individual routes taken by the highly educated professional women to particular aspirations of piety. The individual stories are designed to show the arbitrariness of many modern binary oppositions such as modern vs. traditional, secular vs. religious, liberated vs. oppressed, individual vs. communal, and etc. These individual routes are also analyzed within a collective framework through an analysis of the activities of two women's NGO's addressing at their attempt of building a collective attitude toward the secular-liberal conception of gender and sexuality. Finally the dissertation argues that Turkey has the capacity to deconstruct the aforementioned binary categories with its macro-level sociopolitical experience, and the micro-level everyday life experiences of ordinary people. It also reveals that piety cannot be measured with outward expressions, or thought as a sociopolitical categorization. Because just like secularism, piety has also the capacity to penetrate into the everyday lives of people from diverse sociopolitical backgrounds, which opens up possibilities of rethinking the religious-secular divide, and all the other binaries that come with it.
ContributorsTopal, Semiha (Author) / Talebi, Shahla (Thesis advisor) / Cady, Linell (Committee member) / Ali, Souad (Committee member) / Arizona State University (Publisher)
Created2012
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Description
This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is an ethnographic case study of the digital game playing of six three-year-old children in six families. This study combines ethnographic methods and critical perspectives to

This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is an ethnographic case study of the digital game playing of six three-year-old children in six families. This study combines ethnographic methods and critical perspectives to construct analyses that have the potential to rethink young children's digital game play. The focus of this study is on understanding how digital gaming functions in children's everyday lives. This study shows that young children's digital game play takes place in the interstices of their everyday family life. Digital games do not entirely change or displace other practices in early childhood, but they are integrated into existing young children's everyday practices in their family life. Digital games as a source of young children's imagination enrich young children's play rather than substitute for young children's spontaneous non-digital play. Young children and their parents tactically use young children's mobile game play to cope with their modern life. Negotiating over game selections, time, and space between young children and their parents is an everyday practice of families and digital games are a site not only for family power struggles but also of shared activity. Digital games reflect the dominant culture in which they are produced. However, this study shows that young children do not passively receive the messages in the games but rather make sense of the game contents according to their everyday local experiences. Digital games are now a part of everyday practices for both adults and young children, and young children's digital game play reflects contemporary society.
ContributorsHuh, Youn Jung (Author) / Tobin, Joseph (Thesis advisor) / Nakagawa, Kathryn (Thesis advisor) / Arzubiaga, Angela (Committee member) / Lee, Kyunghwa (Committee member) / Arizona State University (Publisher)
Created2015