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Description
The following is a fantasy twist on the Christian Bible, set before the time of Adam of Eve. The plot follows the lives of the first humans before Adam and Eve, the Father's first attempt at creating humanity. Additionally, it follows the first generation of archangels on an adventure into

The following is a fantasy twist on the Christian Bible, set before the time of Adam of Eve. The plot follows the lives of the first humans before Adam and Eve, the Father's first attempt at creating humanity. Additionally, it follows the first generation of archangels on an adventure into the abyss. The work draws on theological, and mythological ideas including Greek mythology, Hasidic legend, John Milton's Paradise Lost, and even Dungeons and Dragons.
ContributorsWhite, Zachary Christopher (Author) / Sturges, Robert (Thesis director) / Corse, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2014-05
Description

Identity at Play is a creative project inquiry founded in communications theory which delves into how individuals construct their identities and understanding of the world around them, specifically through engagement with Tabletop Roleplay Games. TTRPGs, as they are colloquially known, have a variety of attributes that hold a unique capacity

Identity at Play is a creative project inquiry founded in communications theory which delves into how individuals construct their identities and understanding of the world around them, specifically through engagement with Tabletop Roleplay Games. TTRPGs, as they are colloquially known, have a variety of attributes that hold a unique capacity for fostering safe identity exploration and development of the self. These attributes– both in gameplay mechanics and communities they foster– allow individuals to feel secure and safe to explore hidden parts of themselves and experiment in new perspectives. Explicitly, the project culminates in six narrated episodes of actual play content and six paired talkback sessions to debrief, creating an immersive and engaging storytelling experience for the audience that exemplifies the inquiry at hand. Over the course of the podcasting series, six participants– five players and one gamemaster– engage with the traditional TTRPG experience and grow together in their understanding of various communications theories.

ContributorsLuna, Issabella (Author) / de la Garza, Sarah Amira (Thesis director) / Lennon, Tara (Committee member) / Barrett, The Honors College (Contributor) / School of Politics and Global Studies (Contributor)
Created2023-05