Matching Items (4)
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Description
Interaction is key to education, as students who perform their own inquiry into a subject retain information longer. The field of interactive fiction, which emphasizes personal decision making and freedom of choice, is ripe for opportunity as it is relatively simple to develop and deploy to audiences of any size.

Interaction is key to education, as students who perform their own inquiry into a subject retain information longer. The field of interactive fiction, which emphasizes personal decision making and freedom of choice, is ripe for opportunity as it is relatively simple to develop and deploy to audiences of any size. However, few interactive fiction platforms exist with the openness and flexibility required for classroom use. My project attempted to create an interactive fiction platform that can be created for and engaged with by both teachers and students. This led to the creation of an interactive fiction platform that conforms to a variety of requirements, such as openness and compatibility across multiple platforms, and which can display meaningful content. This was accomplished by someone with a content area education background and only limited computer science experience, and shows promise for similar future endeavors.
ContributorsWilley, Kyle Allen (Author) / Bruhn, Karen (Thesis director) / Foy, Joseph (Committee member) / Viles, Rebecca (Committee member) / Barrett, The Honors College (Contributor) / Division of Teacher Preparation (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2014-12
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Description
The Wish List is a website that allows users to input URLs of products that they like into a wish list, much like Amazon's Wish List. The website also connects users to their Facebook friends who also use the application, so that users can view their friends' wish lists and

The Wish List is a website that allows users to input URLs of products that they like into a wish list, much like Amazon's Wish List. The website also connects users to their Facebook friends who also use the application, so that users can view their friends' wish lists and "claim" products that they've purchased. This makes the Wish List like a registry as well. This report documents the functionality and the structure of the website, but the website itself is not yet released to the general public.
ContributorsChesley, Bryana Renee (Author) / Ahmad, Altaf (Thesis director) / Prince, Linda (Committee member) / Barrett, The Honors College (Contributor) / WPC Graduate Programs (Contributor) / Department of Information Systems (Contributor) / School of Accountancy (Contributor)
Created2014-05
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Description
Web Solutions for Scholastic Tracking is a project which aims to develop a website in order to help the scholarship committee of an Arizona State University sorority save time. Details and flaws of the former approaches to scholastic tracking for the sorority \u2014 such as scattered data, low visibility, and

Web Solutions for Scholastic Tracking is a project which aims to develop a website in order to help the scholarship committee of an Arizona State University sorority save time. Details and flaws of the former approaches to scholastic tracking for the sorority \u2014 such as scattered data, low visibility, and the need for manual calculations \u2014 are provided. Based on these flaws and the requirements of the scholarship committee, a new approach was designed and developed in order to track scholastics online in a more efficient manner. A study hours tracking website was developed utilizing Apache, PHP, and MySQL in order to create an efficient approach to tracking scholastics. The developed website allows sorority members to view their required weekly study hours and submit hours for approval online to specific proctors. The scholarship committee members can then approve or reject the submitted hours that they proctor. This approach has improved the visibility of the required and remaining weekly study hours for each sorority member while also decreasing the time it takes for proctors to approve hours. These improvements serve as examples of the various ways that this project has met its initial goal of increasing the efficiency of the sorority's scholarship program. Additional results as well as the requirements, development approach, technologies used, and testing methods are described in detail throughout this document.
ContributorsKral, Ryan David (Author) / Balasooriya, Janaka (Thesis director) / Burger, Kevin (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-05
Description
The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing

The Coffee Hutch project is derived from the field of Computer Science and consists of a website, a database, and a mobile application for Android devices. This three-tiered scheme is designed to support a point-of-sale payment system to be integrated with a standalone product dispensing machine. The website contains landing pages which provide navigation and functional capabilities for users. The site also features a variety of PHP web services which communicate with the database using SQL commands. The application, programmed in the Java language, makes use of these services in a simple, utilitarian design aimed at modification of user data stored in the database. This database, developed with MySQL and managed with the phpMyAdmin application, contains limited information in order to maximize speed of read and write accesses from the website and Android app. Together, these three components comprise an effective payment management system model with mobile capabilities. All of the components of this project were built at no cost. The website hosting service is free and the third-party services required (such as Paypal payment services) are simulated. These simulations allowed me to demonstrate the functionality of the three-tiered product without the necessity for monetary supplication. This thesis features every aspect of the development and testing of The Coffee Hutch software components. Requirements for each function of the software are specified in one section, and they are aligned with various pieces of the code in the source documentation. Test cases which address each requirement are outlined in another section of the thesis.
ContributorsHutchison, Caleb Ryan (Author) / Burger, Kevin (Thesis director) / Zhao, Ming (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12