Matching Items (4)
Filtering by

Clear all filters

147686-Thumbnail Image.png
Description

When a sports performance is at its peak, it is akin to a musical performance in the sense that each player seems to perform their part effortlessly, creating a rhythmic flow of counterparts all moving as one. Rhythm and timing are vital elements in sports like basketball in which syncopated

When a sports performance is at its peak, it is akin to a musical performance in the sense that each player seems to perform their part effortlessly, creating a rhythmic flow of counterparts all moving as one. Rhythm and timing are vital elements in sports like basketball in which syncopated passing and shooting appear to facilitate accuracy. This study tests if shooting baskets “in rhythm,” as measured by the catch-to-release time, reliably enhances shooting accuracy. It then tests if an “in rhythm” timing is commonly detected and agreed upon by observers, and if observer timing ratings are related to shooting accuracy. Experiment 1 tests the shooting accuracy of two amateur basketball players after different delays between catching a pass and shooting the ball. Shots were taken from the three-point line (180 shots). All shots were recorded and analyzed for accuracy as a function of delay time, and the recordings were used to select stimuli varying in timing intervals for observers to view in Experiment 2. In Experiment 2, 24 observers each reviewed 17 video clips of the shots to test visual judgment of shooting-in-rhythm. The delay times ranged from 0.3 to 3.2 seconds, with a goal of having some of the shots taken too fast, some close to in rhythm, and some too slow. Observers rated if each shot occurs too fast, in rhythm slightly fast, in rhythm slightly slow, or too slow. In Experiment 1, shooters exhibited a significant cubic fit with better shooting performance in the middle of the timing distribution (1.2 sec optimal delay) between catching a pass and shooting. In Experiment, 2 observers reliably judged shots to be in rhythm centered at 1.1 ± 0.2 seconds, which matched the delay that leads to optimal performance for the shooters found in Experiment 1. The pattern of findings confirms and validates that there is a common “in rhythm” catch-to-shoot delay time of a little over 1 second that both optimizes shooter accuracy and is reliably recognized by observers.

ContributorsFlood, Cierra Elizabeth (Author) / McBeath, Michael (Thesis director) / Corbin, William (Committee member) / Department of Psychology (Contributor) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
158424-Thumbnail Image.png
Description
Languages have long been studied through the rhythm class framework, which discriminates them into separate classes on the basis of shared rhythmic properties. Originally these differences were attributed to the isochronous timing of different prosodic units, such as stress intervals in “stress-timed” languages and syllables in “syllable-timed” languages.

Languages have long been studied through the rhythm class framework, which discriminates them into separate classes on the basis of shared rhythmic properties. Originally these differences were attributed to the isochronous timing of different prosodic units, such as stress intervals in “stress-timed” languages and syllables in “syllable-timed” languages. More recent work has turned to durational metrics as a means of evaluating rhythm class, by measuring the variability and proportion of segmental intervals in the speech stream. Both isochrony and durational metrics are no longer viewed as correlative with natural language rhythm, but durational metrics in particular have remained prevalent in the literature. So long as the conclusions of durational metrics are not overextended, their analysis can provide a useful mechanism for assessing the compatibility of a language with a given rhythm class by way of comparative analysis. This study therefore presents a durational-metric comparison of Scottish Gaelic, a language which has frequently been described as stress-timed but has never been empirically tested for rhythm class, with English, a prototypical and well-studied example of a stress-timed language. The Gaelic metric scores for %V (percentage of vocalic content), ΔV (standard deviation in vocalic interval length), and ΔC (standard deviation in consonantal interval length) (Ramus et al. 1999) are shown to be very similar to those measured for English, indicating that the language displays similar patterns of durational variability and segmental proportion typically ascribed to a rhythmically stress-timed language. This provides clear support for the classification of Scottish Gaelic as stress-timed.
ContributorsKellogg, Jackson (Author) / Pruitt, Kathryn (Thesis advisor) / Gelderen, Elly van (Committee member) / Peterson, Tyler (Committee member) / Arizona State University (Publisher)
Created2020
156092-Thumbnail Image.png
Description
Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while

Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while playing so players may score higher with sound turned off. Also, existing studies have shown that differences in the physical format of interfaces affect learning outcomes. This study sought to determine whether (a) the game’s audio content affects rhythmic accuracy, and (b) the type of game controller used affects learning of rhythmic accuracy. One hundred participants were randomly assigned in approximately equal numbers (ns = 25) to the four cells of a 2x2 between-subjects design. The first variable was the audio content of the game with two levels: on or off. The second variable was the type of game controller: the standard guitar-style controller or tablet interface. Participants across all conditions completed a pre- and post-test with a system that required them to tap along with repeated rhythmic patterns on an electronic drum pad. Statistical evidence showed better outcomes with a tablet controller with respect to input time error, reduction of extra notes played, and reduction of missed notes; however, the guitar-style controller produced superior outcomes in terms of avoiding missed notes and was associated with higher satisfaction by participants. When audio was present better outcomes were achieved at multiple factor-levels of reduction of missed responses, but superior outcomes in input time error were seen without audio. There was no evidence to suggest an interaction between controller type and the presence or absence of audio.
ContributorsThomas, James William (Author) / Zuiker, Steven J (Thesis advisor) / Atkinson, Robert (Thesis advisor) / Savenye, Wilhelmina C (Committee member) / Arizona State University (Publisher)
Created2017
Description
This study focuses on the connection between musical rhythm and dyslexia. Dyslexia has long been a disability that has been studied, but not one that researchers have a particular or in-depth treatment for. There has been a long time of research on the connection between dyslexia and creativity. This has

This study focuses on the connection between musical rhythm and dyslexia. Dyslexia has long been a disability that has been studied, but not one that researchers have a particular or in-depth treatment for. There has been a long time of research on the connection between dyslexia and creativity. This has led to looking at how dyslexic students are often found in art schools and engage in creativity. This has led to a new wave of research into EEG and how dyslexia occurs, including what causes dyslexia. This connection is proposed through the temporal sampling deficit hypothesis that theorizes “neuroelectric oscillations that encode incoming information at different frequencies could explain the perceptual and phonological difficulties with syllables, rhymes and phonemes,” (Goswami, 2011). My research aims to go further into the theory that dyslexia is caused by phonological perception and rapid timing skills (Overy et al., 2001). Music has many of these underlying deficits within it, so my theory is that dyslexic people have rhythm deficits, therefore, music therapy would be helpful in learning dyslexia. This paper does not find a negative correlation between dyslexia and rhythm. The trend points to dyslexic participants responding to claps faster and more accurately. All participants made a trend of fewer errors and faster responses the second time they heard a clap pattern. This leads to an inconclusive conclusion that requires more investigation to confirm whether this is statistically significant.
ContributorsSarraf, Maya (Author) / Bristol, Rachel (Thesis director) / Peter, Beate (Committee member) / Kim, Yookyung (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor) / Department of Psychology (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor)
Created2024-05