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Description
Languages have long been studied through the rhythm class framework, which discriminates them into separate classes on the basis of shared rhythmic properties. Originally these differences were attributed to the isochronous timing of different prosodic units, such as stress intervals in “stress-timed” languages and syllables in “syllable-timed” languages.

Languages have long been studied through the rhythm class framework, which discriminates them into separate classes on the basis of shared rhythmic properties. Originally these differences were attributed to the isochronous timing of different prosodic units, such as stress intervals in “stress-timed” languages and syllables in “syllable-timed” languages. More recent work has turned to durational metrics as a means of evaluating rhythm class, by measuring the variability and proportion of segmental intervals in the speech stream. Both isochrony and durational metrics are no longer viewed as correlative with natural language rhythm, but durational metrics in particular have remained prevalent in the literature. So long as the conclusions of durational metrics are not overextended, their analysis can provide a useful mechanism for assessing the compatibility of a language with a given rhythm class by way of comparative analysis. This study therefore presents a durational-metric comparison of Scottish Gaelic, a language which has frequently been described as stress-timed but has never been empirically tested for rhythm class, with English, a prototypical and well-studied example of a stress-timed language. The Gaelic metric scores for %V (percentage of vocalic content), ΔV (standard deviation in vocalic interval length), and ΔC (standard deviation in consonantal interval length) (Ramus et al. 1999) are shown to be very similar to those measured for English, indicating that the language displays similar patterns of durational variability and segmental proportion typically ascribed to a rhythmically stress-timed language. This provides clear support for the classification of Scottish Gaelic as stress-timed.
ContributorsKellogg, Jackson (Author) / Pruitt, Kathryn (Thesis advisor) / Gelderen, Elly van (Committee member) / Peterson, Tyler (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while

Guitar Hero III and similar games potentially offer a vehicle for improvement of musical rhythmic accuracy with training delivered in both visual and auditory formats and by use of its novel guitar-shaped interface; however, some theories regarding multimedia learning suggest sound is a possible source of extraneous cognitive load while playing so players may score higher with sound turned off. Also, existing studies have shown that differences in the physical format of interfaces affect learning outcomes. This study sought to determine whether (a) the game’s audio content affects rhythmic accuracy, and (b) the type of game controller used affects learning of rhythmic accuracy. One hundred participants were randomly assigned in approximately equal numbers (ns = 25) to the four cells of a 2x2 between-subjects design. The first variable was the audio content of the game with two levels: on or off. The second variable was the type of game controller: the standard guitar-style controller or tablet interface. Participants across all conditions completed a pre- and post-test with a system that required them to tap along with repeated rhythmic patterns on an electronic drum pad. Statistical evidence showed better outcomes with a tablet controller with respect to input time error, reduction of extra notes played, and reduction of missed notes; however, the guitar-style controller produced superior outcomes in terms of avoiding missed notes and was associated with higher satisfaction by participants. When audio was present better outcomes were achieved at multiple factor-levels of reduction of missed responses, but superior outcomes in input time error were seen without audio. There was no evidence to suggest an interaction between controller type and the presence or absence of audio.
ContributorsThomas, James William (Author) / Zuiker, Steven J (Thesis advisor) / Atkinson, Robert (Thesis advisor) / Savenye, Wilhelmina C (Committee member) / Arizona State University (Publisher)
Created2017