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Description
The objective of this project was the creation of a web app for undergraduate CIS/BDA students which allows them to search for jobs based on criteria that are not always directly available with the average job search engine. This includes technical skills, soft skills, location and industry. This

The objective of this project was the creation of a web app for undergraduate CIS/BDA students which allows them to search for jobs based on criteria that are not always directly available with the average job search engine. This includes technical skills, soft skills, location and industry. This creates a more focused way for these students to search for jobs using an application that also attempts to exclude positions that are looking for very experienced employees. The activities used for this project were chosen in attempt to make as many of the processes as automatable as possible.
This was achieved by first using offline explorer, an application that can download websites, to gather job postings from Dice.com that were searched by a pre-defined list of technical skills. Next came the parsing of the downloaded postings to extract and clean the data that was required and filling a database with that cleaned data. Then the companies were matched up with their corresponding industries. This was done using their NAICS (North American Industry Classification System) codes. The descriptions were then analyzed, and a group of soft skills was chosen based on the results of Word2Vec (a group of models that assists in creating word embeddings). A master table was then created by combining all of the tables in the database. The master table was then filtered down to exclude posts that required too much experience. Lastly, the web app was created using node.js as the back-end. This web app allows the user to choose their desired criteria and navigate through the postings that meet their criteria.
ContributorsHenry, Alfred (Author) / Darcy, David (Thesis director) / Moser, Kathleen (Committee member) / Department of Information Systems (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Basketball has evolved and is continuing to evolve in parallel with media and communication. The 21st century bears witness to the digitization of basketball, media, and communication with the advent of social media. Arguably the most esteemed professional basketball league in the world, the National Basketball Association (NBA) observes fans

Basketball has evolved and is continuing to evolve in parallel with media and communication. The 21st century bears witness to the digitization of basketball, media, and communication with the advent of social media. Arguably the most esteemed professional basketball league in the world, the National Basketball Association (NBA) observes fans and players alike conversing about the game through social media platforms available across the world. One of the most popular platforms, Twitter, enables anyone with a computer to write a textual post known as a “tweet” that can be made viewable to the public. The Twitter landscape holds a trove of data and information including “sentiment” for NBA teams to analyze with the goal of improving the success of their team from a managerial perspective. Two aspects this paper will examine are fan engagement and revenue generation from the perspective of several franchises in the NBA. The purpose of this research is to explore and discover if key measures of performance including both the number of points scored in a game and the game outcome either being a win or a loss, and the location of a game being won either at home or away on the road influence fan Twitter sentiment and if there is a correlation between fan Twitter sentiment and game attendance. The statistical computing tool RStudio in combination with data compiled from online databases and websites including Basketball Reference, Wikipedia, ESPN, and Statista are employed to execute two t-tests, two analysis of variance (ANOVA) tests, and one correlation test. The results indicate there is a significant difference in fan Twitter sentiment between high-scoring games and low-scoring games, between game wins and losses, among games being won at home versus away on the road, and there is no conclusion that can be made regarding any existing correlation between fan Twitter sentiment and game attendance.
ContributorsKwan, Matthew (Author) / McIntosh, Daniel (Thesis director) / Eaton, John (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Department of Information Systems (Contributor)
Created2022-05