Matching Items (9)
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Description
Some disabled users of assistive technologies (AT) have expressed concerns that their use of those AT devices brings particular attention to their disability and, in doing so, stigmatizes them in the eyes of their peers. This research studies how a wide range of design factors, influence how positively or negatively

Some disabled users of assistive technologies (AT) have expressed concerns that their use of those AT devices brings particular attention to their disability and, in doing so, stigmatizes them in the eyes of their peers. This research studies how a wide range of design factors, influence how positively or negatively users of wearable technologies are perceived, by others. These factors are studied by asking survey respondents to estimate the degree to which they perceive disabilities in users of various products. The survey was given to 34 undergraduate Product Design students, and employed 40 pictures, each of which showed one person using a product. Some of these products were assistive technology devices, and some were not. Respondents used a five-bubble Likert scale to indicate the level of disability that they perceived in this person. Data analysis was done using SPSS software. The results showed that the gender of the respondent was not a significant factor in the respondent's estimation of the level of disability. However, the cultural background of the respondent was found to be significant in the respondent's estimates of disability for seven of the 40 pictures. The results also indicated that the size of AT, its familiarity to the mainstream population, its wearable location on the user's body, the perceived power of the user, the degree to which the AT device seemed to empower the user, the degree to which the AT device was seen as a vehicle for assertion of the user's individuality, and the successfulness of attempts to disguise the AT as some mainstream product reduced the perceived disability of the user. In contrast, symbols or stereotypes of disability, obstructing visibility of the face, an awkward complex design, a mismatch between the product's design and its context of use, and covering of the head were factors that focused attention on, and increased the perception of, the user's disability. These factors are summarized in a set of guidelines to help AT designers develop products that minimize the perceived disability and the resulting stigmatization of the user.
ContributorsValamanesh, Ronak (Author) / Velasquez, Joseph (Thesis advisor) / Black, John (Committee member) / Herring, Donald (Committee member) / Arizona State University (Publisher)
Created2014
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Description
This study aims to explore the prevalence of smartphone, smartwatch, and fitness tracker ownership among college students, and compare the popularity of each device in tracking health-related habits such as physical activity, eating, and sleep. In addition, this study aims to analyze the effectiveness of each device for achieving personal

This study aims to explore the prevalence of smartphone, smartwatch, and fitness tracker ownership among college students, and compare the popularity of each device in tracking health-related habits such as physical activity, eating, and sleep. In addition, this study aims to analyze the effectiveness of each device for achieving personal health goals in all three categories. Research for this study was conducted using an Institutional Review Board (IRB) approved survey that was distributed electronically to various Greek and student organizations around Arizona State University campuses. In total, 183 responses were considered, with participants ranging from ages 18 to 23. Participants were required to own or possess a smartphone to be eligible to complete the survey. After seven days of data collection, the results were then analyzed using Qualtrics. The results revealed that smartwatch and fitness tracker ownership is not prevalent within the Arizona State University demographic. In addition, after comparing device popularity across each habit-tracking category, it is apparent that the smartphone is the most used device for tracking. Finally, when looking at device effectiveness in relation to achieving health goals, smartwatches consistently scored higher than smartphones. Supplemental research should be conducted to further explore the prevalence and effectiveness of habit tracking. This research should include a larger sample size and a more evenly spread gender demographic.
ContributorsMeyer, Allison Hope (Author) / Levinson, Simin (Thesis director) / Carr, Natasha (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
As the world moves towards faster production times, quicker shipping, and overall, more demanding schedules, the humans caught in the loop are subject to physical duress causing them to physically break down and have muscular skeletal injuries. Surprisingly, with more automation in logistics houses, the remaining workers must be quicker

As the world moves towards faster production times, quicker shipping, and overall, more demanding schedules, the humans caught in the loop are subject to physical duress causing them to physically break down and have muscular skeletal injuries. Surprisingly, with more automation in logistics houses, the remaining workers must be quicker and do more, again resulting in muscular-skeletal injuries. To help alleviate this strain, a class of robotics and wearables has arisen wherein the human is assisted by a worn mechanical device. These devices, traditionally called exoskeletons, fall into two general categories: passive and active. Passive exoskeletons employ no electronics to activate their assistance and instead typically rely on the spring-like qualities of many materials. These are generally lighter weight than their active counterparts, but also lack the assistive power and can even interfere in other routine operations. Active exoskeletons, on the other hand, aim to avoid as much interference as possible by using electronics and power to assist the wearer. Properly executed, this can deliver power at the most opportune time and disengage from interference when not needed. However, if the tuning is mismatched from the human, it can unintentionally increase loads and possibly lead to other future injuries or harm. This dissertation investigates exoskeleton technology from two vantage points: the designer and the consumer. In the first, the creation of the Aerial Porter Exoskeleton (APEx) for the US Air Force (USAF). Testing of this first of its kind exoskeleton revealed a peak metabolic savings of 8.13% as it delivers 30 N-m of torque about each hip. It was tested extensively in live field conditions over 8 weeks to great success. The second section is an exploration of different commercially available exoskeletons and the development of a common set of standards/testing protocols is described. The results show a starting point for a set of standards to be used in a rapidly growing sector.
ContributorsMartin, William Brandon (Author) / Sugar, Thomas (Thesis advisor) / Redkar, Sangram (Thesis advisor) / Hollander, Kevin (Committee member) / Arizona State University (Publisher)
Created2021
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Description
Low back pain (LBP) is the most common symptom leading to hospitalization and medical assistance. In the US, LBP is the fifth most prevalent case for visiting hospitals. Approximately 2.06 million LBP incidents were reported during the timeline between 2004 and 2008. Globally, LBP occurrence increased by almost 200 million

Low back pain (LBP) is the most common symptom leading to hospitalization and medical assistance. In the US, LBP is the fifth most prevalent case for visiting hospitals. Approximately 2.06 million LBP incidents were reported during the timeline between 2004 and 2008. Globally, LBP occurrence increased by almost 200 million from 1990 to 2017. This problem is further implicated by physical and financial constraints that impact the individual’s quality of life. The medical cost exceeded $87.6 billion, and the lifetime prevalence was 84%. This indicates that the majority of people in the US will experience this symptom. Also, LBP limits Activities of Daily Living (ADL) and possibly affects the gait and postural stability. Prior studies indicated that LBP patients have slower gait speed and postural instability. To alleviate this symptom, the epidural injection is prescribed to treat pain and improve mobility function. To evaluate the effectiveness of LBP epidural injection intervention, gait and posture stability was investigated before and after the injection. While these factors are the fundamental indicator of LBP improvement, ADL is an element that needs to be significantly considered. The physical activity level depicts a person’s dynamic movement during the day, it is essential to gather activity level that supports monitoring chronic conditions, such as LBP, osteoporosis, and falls. The objective of this study was to assess the effects of Epidural Steroid Injection (ESI) on LBP and related gait and postural stability in the pre and post-intervention status. As such, the second objective was to assess the influence of ESI on LBP, and how it influences the participant’s ADL physical activity level. The results indicated that post-ESI intervention has significantly improved LBP patient’s gait and posture stability, however, there was insufficient evidence to determine the significant disparity in the physical activity levels. In conclusion, ESI depicts significant positive effects on LBP patients’ gait and postural parameters, however, more verification is required to indicate a significant effect on ADL physical activity levels.
ContributorsMoon, Seong Hyun (Author) / Lockhart, Thurmon (Thesis advisor) / Honeycutt, Claire (Committee member) / Peterson, Daniel (Committee member) / Lee, Hyunglae (Committee member) / Soangra, Rahul (Committee member) / Arizona State University (Publisher)
Created2023
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Description
The advent of commercial inexpensive sensors and the advances in information and communication technology (ICT) have brought forth the era of pervasive Quantified-Self. Automatic diet monitoring is one of the most important aspects for Quantified-Self because it is vital for ensuring the well-being of patients suffering from chronic diseases as

The advent of commercial inexpensive sensors and the advances in information and communication technology (ICT) have brought forth the era of pervasive Quantified-Self. Automatic diet monitoring is one of the most important aspects for Quantified-Self because it is vital for ensuring the well-being of patients suffering from chronic diseases as well as for providing a low cost means for maintaining the health for everyone else. Automatic dietary monitoring consists of: a) Determining the type and amount of food intake, and b) Monitoring eating behavior, i.e., time, frequency, and speed of eating. Although there are some existing techniques towards these ends, they suffer from issues of low accuracy and low adherence. To overcome these issues, multiple sensors were utilized because the availability of affordable sensors that can capture the different aspect information has the potential for increasing the available knowledge for Quantified-Self. For a), I envision an intelligent dietary monitoring system that automatically identifies food items by using the knowledge obtained from visible spectrum camera and infrared spectrum camera. This system is able to outperform the state-of-the-art systems for cooked food recognition by 25% while also minimizing user intervention. For b), I propose a novel methodology, IDEA that performs accurate eating action identification within eating episodes with an average F1-score of 0.92. This is an improvement of 0.11 for precision and 0.15 for recall for the worst-case users as compared to the state-of-the-art. IDEA uses only a single wrist-band which includes four sensors and provides feedback on eating speed every 2 minutes without obtaining any manual input from the user.
ContributorsLee, Junghyo (Author) / Gupta, Sandeep K.S. (Thesis advisor) / Banerjee, Ayan (Committee member) / Li, Baoxin (Committee member) / Chiou, Erin (Committee member) / Kudva, Yogish C. (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from

Access to real-time situational information including the relative position and motion of surrounding objects is critical for safe and independent travel. Object or obstacle (OO) detection at a distance is primarily a task of the visual system due to the high resolution information the eyes are able to receive from afar. As a sensory organ in particular, the eyes have an unparalleled ability to adjust to varying degrees of light, color, and distance. Therefore, in the case of a non-visual traveler, someone who is blind or low vision, access to visual information is unattainable if it is positioned beyond the reach of the preferred mobility device or outside the path of travel. Although, the area of assistive technology in terms of electronic travel aids (ETA’s) has received considerable attention over the last two decades; surprisingly, the field has seen little work in the area focused on augmenting rather than replacing current non-visual travel techniques, methods, and tools. Consequently, this work describes the design of an intuitive tactile language and series of wearable tactile interfaces (the Haptic Chair, HaptWrap, and HapBack) to deliver real-time spatiotemporal data. The overall intuitiveness of the haptic mappings conveyed through the tactile interfaces are evaluated using a combination of absolute identification accuracy of a series of patterns and subjective feedback through post-experiment surveys. Two types of spatiotemporal representations are considered: static patterns representing object location at a single time instance, and dynamic patterns, added in the HaptWrap, which represent object movement over a time interval. Results support the viability of multi-dimensional haptics applied to the body to yield an intuitive understanding of dynamic interactions occurring around the navigator during travel. Lastly, it is important to point out that the guiding principle of this work centered on providing the navigator with spatial knowledge otherwise unattainable through current mobility techniques, methods, and tools, thus, providing the \emph{navigator} with the information necessary to make informed navigation decisions independently, at a distance.
ContributorsDuarte, Bryan Joiner (Author) / McDaniel, Troy (Thesis advisor) / Davulcu, Hasan (Committee member) / Li, Baoxin (Committee member) / Venkateswara, Hemanth (Committee member) / Arizona State University (Publisher)
Created2020
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Description
As the world population continues to age, the demand for treatment and rehabilitation of long-term age-related ailments will rise. Healthcare technology must keep up with this demand, and existing solutions must become more readily available to the populace. Conditions such as impairment due to stroke currently take months or years

As the world population continues to age, the demand for treatment and rehabilitation of long-term age-related ailments will rise. Healthcare technology must keep up with this demand, and existing solutions must become more readily available to the populace. Conditions such as impairment due to stroke currently take months or years of physical therapy to overcome, but rehabilitative exoskeletons can be used to greatly extend a physical therapist’s capabilities.

In this thesis, a rehabilitative knee exoskeleton was designed which is significantly lighter, more portable and less costly to manufacture than existing designs. It accomplishes this performance by making use of high-powered and weight-optimized brushless DC (BLDC) electric motors designed for drones, open-source hardware and software solutions for robotic motion control, and rapid prototyping technologies such as 3D printing and laser cutting.

The exoskeleton is made from a series of laser cut aluminum plates spaced apart with off-the-shelf standoffs. A drone motor with a torque of 1.32 Nm powers an 18.5:1 reduction two-stage belt drive, giving a maximum torque of 24.4 Nm at the output. The bearings for the belt drive are installed into 3D printed bearing mounts, which act as a snug intermediary between the bearing and the aluminum plate. The system is powered off a 24 volt, 1,500 MAh lithium battery, which can provide power for around an hour of walking activity.

The exoskeleton is controlled with an ODrive motor controller connected to a Raspberry Pi. Hip angle data is provided by an IMU, and the knee angle is provided by an encoder on the output shaft. A compact Rotary Series Elastic Actuator (cRSEA) device is mounted on the output shaft as well, to accurately measure the output torque going to the wearer. A Proportional-Derivative (PD) controller with feedforward relates the input current with the output torque. The device was tested on a treadmill and found to have an average backdrive torque of 0.39 Nm, significantly lower than the current state of the art. A gravity compensation controller and impedance controller were implemented to assist during swing and stance phases respectively. The results were compared to the muscular exertion of the knee measured via Electromyography (EMG).
ContributorsParmentier, Robin W (Author) / Zhang, Wenlong (Thesis advisor) / Sugar, Thomas (Committee member) / Lee, Hyunglae (Committee member) / Arizona State University (Publisher)
Created2020
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Description
This paper presents a study done to gain knowledge on the communication of an object’s relative 3-dimensional position in relation to individuals who are visually impaired and blind. The HapBack, a continuation of the HaptWrap V1.0 (Duarte et al., 2018), focused on the perception of objects and their distances in

This paper presents a study done to gain knowledge on the communication of an object’s relative 3-dimensional position in relation to individuals who are visually impaired and blind. The HapBack, a continuation of the HaptWrap V1.0 (Duarte et al., 2018), focused on the perception of objects and their distances in 3-dimensional space using haptic communication. The HapBack is a device that consists of two elastic bands wrapped horizontally secured around the user’s torso and two backpack straps secured along the user’s back. The backpack straps are embedded with 10 vibrotactile motors evenly positioned along the spine. This device is designed to provide a wearable interface for blind and visually impaired individuals in order to understand how the position of objects in 3-dimensional space are perceived through haptic communication. We were able to analyze the accuracy of the HapBack device through three vectors (1) Two different modes of vibration – absolute and relative (2) the location of the vibrotactile motors when in absolute mode (3) and the location of the vibrotactile motors when in relative mode. The results provided support that the HapBack provided vibrotactile patterns that were intuitively mapped to distances represented in the study. We were able to gain a better understanding on how distance can be perceived through haptic communication in individuals who are blind through analyzing the intuitiveness of the vibro-tactile patterns and the accuracy of the user’s responses.
ContributorsLow, Allison Xin Ming (Author) / McDaniel, Troy (Thesis director) / Duarte, Bryan (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
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Description
Bridge is a device that relieves anxiety for people who care for the elderly. It has the face of the analog watch and the inner workings of a smart watch which analyzes the elderly person’s movement to track and recognize patterns. The caretaker has an app on their

Bridge is a device that relieves anxiety for people who care for the elderly. It has the face of the analog watch and the inner workings of a smart watch which analyzes the elderly person’s movement to track and recognize patterns. The caretaker has an app on their phone that alerts them when the elderly person breaks an activity pattern which also allows them to quickly and easily communicate with the elderly person to check on them. Bridge also holds the elderly person's personal medical history to allow medical professionals to provide them with better care in the case of an emergency.
ContributorsPowell, Audrey (Co-author, Co-author) / Shin, Dosun (Thesis director) / Wilkymacky, Abby (Committee member) / Dean, Herberger Institute for Design and the Arts (Contributor) / The Design School (Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05