Matching Items (14)
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Department chairs or school directors, as the bridge between administration and faculty, and closely associated with the teaching and learning at the heart of the institution, hold very important roles in the departments or schools they oversee. Many chairs and department administrators in music schools and departments are selected from

Department chairs or school directors, as the bridge between administration and faculty, and closely associated with the teaching and learning at the heart of the institution, hold very important roles in the departments or schools they oversee. Many chairs and department administrators in music schools and departments are selected from the faculty of the department and asked to serve as the chief administrator. They assume a set of duties that, to that point, have been beyond the purview of their academic training and professional experience--particularly for those with training in the performance disciplines. While usually successful as teachers, these new chairs and department heads face a difficult transition into administrative work because the skills required for an effective administrator are very different from those necessary to be an effective teacher.

The purpose of this research was to ascertain the knowledge and skills that would be most practical for individuals aspiring to administrative or leadership roles in schools or departments of music, and to design a doctoral cognate that would supply that knowledge. The author reviewed the available research into administrative training for individuals pursuing administrative work in schools and departments of music. Interviews were then conducted with current or former music administrators from across the United States, inquiring about their experiences as administrators, any administrative training they received, and the types of things they wished they had known when first working in an administrative capacity. The author used this information to make recommendations concerning the creation of a doctoral cognate in administration for graduate students preparing to become music faculty so that they are equipped to undertake administrative responsibilities.

The resulting cognate area consists of four courses: a course in finance, budgeting, and development; a course on organizational structure and behavior; a course on management and leadership theory; and a practicum or independent study in administration, in which students spend time observing and shadowing their department administrator(s) to apply the principles learned in the previous three courses.
ContributorsMcIvor, Emily (Author) / Spring, Robert (Thesis advisor) / Gardner, Joshua (Thesis advisor) / Bailey, Wayne (Committee member) / Schuring, Martin (Committee member) / Solis, Theodore (Committee member) / Arizona State University (Publisher)
Created2015
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Using arts-informed ethnographic approaches, theatrical techniques and a feminist/performance studies lens, this study analyzes the construction of US girlhood from the perspective of girls ranging in age from fourteen to seventeen by examining their original artistic creations and performances. Placing the artifacts of girl-created culture and the girls' representations, which

Using arts-informed ethnographic approaches, theatrical techniques and a feminist/performance studies lens, this study analyzes the construction of US girlhood from the perspective of girls ranging in age from fourteen to seventeen by examining their original artistic creations and performances. Placing the artifacts of girl-created culture and the girls' representations, which I view as a performative practice, at the heart of my study, I connect girlhood studies to Butler's gender performance theories and to the larger field of performance studies. Rather than strictly analyzing these original works myself, I involve the girl participants as co-theorists in the analysis of the resulting artistic creations as a performance of girlhood. Through our theory building sessions, we aim to discover a nuanced understanding of girlhood and how gender identity can be performed by adolescent girls, as well as how artistic and theatrical practices can serve to assist youth in exploring complex issues. The adolescent female participants serve as active writers and performers of girlhood and through their writing and performances demonstrate their understanding of what it means to be a girl in contemporary US society. In viewing the girls as theorists, I demonstrate their capabilities while honoring their experiences and knowledge, an approach I believe should be more often employed in academia and in everyday life. Specifically, my study's central research question asks: how do US girls consume mass media representations of girlhood and reproduce or subvert these representations? In what ways do girls perform their understandings of their own identities and what it means to be a girl in contemporary US society through their creations of original art and literature, live theatrical pieces, and digital cultural practices? These works include theatrical performances, creative writing, self-portrait sculptures, and blogs/journals. Additionally, I conduct and analyze both solo and group interviews. I assert the importance of creative space and theatrical/artistic practices as tools with which girls can examine and challenge girlhood and gender discourses.
ContributorsMinarsich, Teresa (Author) / Etheridge Woodson, Stephani (Thesis advisor) / Saldana, Johnny (Committee member) / Melo, Carla (Committee member) / Arizona State University (Publisher)
Created2014
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The Game As Life - Life As Game (GALLAG) project investigates how people might change their lives if they think of and/or experience their life as a game. The GALLAG system aims to help people reach their personal goals through the use of context-aware computing, and tailored games and applications.

The Game As Life - Life As Game (GALLAG) project investigates how people might change their lives if they think of and/or experience their life as a game. The GALLAG system aims to help people reach their personal goals through the use of context-aware computing, and tailored games and applications. To accomplish this, the GALLAG system uses a combination of sensing technologies, remote audio/video feedback, mobile devices and an application programming interface (API) to empower users to create their own context-aware applications. However, the API requires programming through source code, a task that is too complicated and abstract for many users. This thesis presents GALLAG Strip, a novel approach to programming sensor-based context-aware applications that combines the Programming With Demonstration technique and a mobile device to enable users to experience their applications as they program them. GALLAG Strip lets users create sensor-based context-aware applications in an intuitive and appealing way without the need of computer programming skills; instead, they program their applications by physically demonstrating their envisioned interactions within a space using the same interface that they will later use to interact with the system, that is, using GALLAG-compatible sensors and mobile devices. GALLAG Strip was evaluated through a study with end users in a real world setting, measuring their ability to program simple and complex applications accurately and in a timely manner. The evaluation also comprises a benchmark with expert GALLAG system programmers in creating the same applications. Data and feedback collected from the study show that GALLAG Strip successfully allows users to create sensor-based context-aware applications easily and accurately without the need of prior programming skills currently required by the GALLAG system and enables them to create almost all of their envisioned applications.
ContributorsGarduno Massieu, Luis (Author) / Burleson, Winslow (Thesis advisor) / Hekler, Eric (Committee member) / Gupta, Sandeep (Committee member) / Arizona State University (Publisher)
Created2012
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Artists and designers are preparing for rapidly changing and competitive careers in creative fields that require a healthy dose of resiliency to persevere. However, little is known on how students within these fields become more self-efficacious, gritty, situated toward a growth mindset, and persistent over time. This mixed-method action research

Artists and designers are preparing for rapidly changing and competitive careers in creative fields that require a healthy dose of resiliency to persevere. However, little is known on how students within these fields become more self-efficacious, gritty, situated toward a growth mindset, and persistent over time. This mixed-method action research study investigates how undergraduate arts and design college students approach and navigate perceptions of failure as well as incorporates an intervention course designed to increase their self-efficacy, growth mindset, and academic persistence. Participants were eighteen arts and design students representing a variety of disciplines from an eight-week, one-unit, 300-level course that utilized arts-based methods, mindfulness, and active reflection. After the course, students had significant changes in their self-efficacy and academic persistence as well as moderate significant change in their fixed mindset.
ContributorsWorkmon Larsen, Megan (Author) / Kulinna, Pamela (Thesis advisor) / Henriksen, Danah (Committee member) / Heywood, William (Committee member) / Arizona State University (Publisher)
Created2018
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Studies have shown that arts programs have a positive impact on students' abilities to achieve academic success, showcase creativity, and stay focused inside and outside of the classroom. However, as school funding drops, arts programs are often the first to be cut from school curricula. Rather than drop art completely,

Studies have shown that arts programs have a positive impact on students' abilities to achieve academic success, showcase creativity, and stay focused inside and outside of the classroom. However, as school funding drops, arts programs are often the first to be cut from school curricula. Rather than drop art completely, general education teachers have the opportunity to integrate arts instruction with other content areas in their classrooms. Traditional fraction lessons and Music-infused fraction lessons were administered to two classes of fourth-grade students. The two types of lessons were presented over two separate days in each classroom. Mathematics worksheets and attitudinal surveys were administered to each student in each classroom after each lesson to gauge their understanding of the mathematics content as well as their self-perceived understanding, enjoyment and learning related to the lessons. Students in both classes were found to achieve significantly higher mean scores on the traditional fraction lesson than the music-infused fraction lesson. Lower scores in the music-infused fraction lesson may have been due to the additional component of music for students unfamiliar with music principles. Students tended to express satisfaction for both lessons. In future studies, it would be recommended to spend additional lesson instruction time on the principles of music in order help students reach deeper understanding of the music-infused fraction lesson. Other recommendations include using colorful visuals and interactive activities to establish both fraction and music concepts.
ContributorsGerrish, Julie Kathryn (Author) / Zambo, Ronald (Thesis director) / Hutchins, Catherine (Committee member) / Division of Teacher Preparation (Contributor) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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The arts benefit society through positively affecting an individual's physical, emotional, cognitive, and social development. The arts are comprised of many genres. The four genres of art this thesis researched includes: dance, theatre, music, and the visual arts. These four genres aid the four areas of human development. The research

The arts benefit society through positively affecting an individual's physical, emotional, cognitive, and social development. The arts are comprised of many genres. The four genres of art this thesis researched includes: dance, theatre, music, and the visual arts. These four genres aid the four areas of human development. The research present in this thesis demonstrates a variety of developmental benefits from participation in the arts. While the benefits of participating in the arts exist, there is not equal accessibility to the arts. People are prevented from participating in the arts mainly due to cost. Four art specialists, one for each genre of the arts were anonymously interviewed to provide real life examples of participating in the arts. These findings informed a business plan for a non-profit arts center, Arts Center for Expression. This center is based off the beliefs that there is an artistic experience for everyone and that anyone who wants to should have access. Following the research in this thesis is a business plan for Arts Center for Expression. It details the operating plan, funding, future/harvest, competition, market, marketing plan, and potential impact. The benefits of the arts are numerous and undeniable.
ContributorsMcHugh, Colleen Godfrey (Author) / Fitzgerald, Mary (Thesis director) / Schupp, Karen (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of Management and Entrepreneurship (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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This project was undertaken for the purposes of exploring the feasibility of website development for arts education information. In partnership with the Arizona Commission on the Arts, ideas for website design were collected. The original plan was to build a website that would be a "one-stop-shop" for educators to find

This project was undertaken for the purposes of exploring the feasibility of website development for arts education information. In partnership with the Arizona Commission on the Arts, ideas for website design were collected. The original plan was to build a website that would be a "one-stop-shop" for educators to find arts education resources. Some resources deemed important to include on the website were: a search engine, calendar of events, curriculum ideas, discussion forum, feedback, ticketing, and financial support available. This website would make accessing arts education information easier, thus more appealing. It is understood that art is a fundamental part of education and it needs to be integrated into the public schools system, however, due to a lack of educational funding in Arizona it is important to bring outside organizations and resources into the education system. The following paper will examine how arts education is beneficial for children in grades K-12, what resources people want available on the website, what education administrators have to say about the website, and what aspects of the website would need to be included and addressed.
ContributorsJenner, Lindsay Ann (Author) / Phillips, Rhonda (Thesis director) / Ramella, Kelly (Committee member) / Nelson, Alex (Committee member) / Barrett, The Honors College (Contributor) / School of Dance (Contributor) / School of Community Resources and Development (Contributor) / Department of Psychology (Contributor)
Created2013-05
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Alzheimer's disease and related dementias are a growing issue in the United States. While medical experts try to develop treatments or a cure, what are we as a society to do in the meantime to help those living with Alzheimer's? The arts seem to be an answer. In this thesis,

Alzheimer's disease and related dementias are a growing issue in the United States. While medical experts try to develop treatments or a cure, what are we as a society to do in the meantime to help those living with Alzheimer's? The arts seem to be an answer. In this thesis, I highlight numerous programs already in place across the United States that utilize the visual, musical, and dramatic arts to give people with Alzheimer's an avenue for expression, a connection to the world around them, as well as a better quality of life. I address the largely positive impact these arts engagement programs have on caregivers and their perceptions of their loved ones. I discuss what it means to have narrative identity and personhood in the midst of a disease that appears to strip those things away. Finally, I share my own experiences creatively engaging with residents at a local memory care facility and what those experiences demonstrated with regard to narrative, being, and Self. The examination of material and experiences demonstrates that art taps into innate parts of human beings that science is unable to touch or treat; however, the reverse is also true for science. When faced with an issue as complex as Alzheimer's disease, art and science are strongest together, and I believe the cure to Alzheimer's lies in this unity. In the meantime, we must utilize the arts to validate the Selves of and improve the quality of life for our growing Alzheimer's population.
ContributorsSpeight, Gemma (Author) / Gruber, Diane (Thesis director) / Manninen, Bertha (Committee member) / School of Social and Behavioral Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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The purpose of this study is to examine how community-based youth theater ensembles create conditions for youth to practice cultural agency and to develop a sense of themselves as valuable resources in a broader community development process. The researcher employed a qualitative methodology, using a critical and interpretive case study

The purpose of this study is to examine how community-based youth theater ensembles create conditions for youth to practice cultural agency and to develop a sense of themselves as valuable resources in a broader community development process. The researcher employed a qualitative methodology, using a critical and interpretive case study approach which enabled her to document and analyze three community-based youth theaters in New York City: Find Your Light, a playwriting/performance program for youth associated with the NYC shelter system; viBeStages, an all-girl youth ensemble (part of viBe Theater Experience or "viBe"); and Ifetayo Youth Ensemble (IYE), a multi-age ensemble for youth of African descent living in Flatbush and its surrounding neighborhoods (part of Ifetayo Cultural Arts Academy). All three programs are youth-based performing arts ensembles with a mission-driven focus on positive youth development and community building; they are long-term engagements, active in their communities for at least three years; and they are all part of arts organizations that value artistry as their principle means of impacting communities. All of the young artists involved in these programs participated in a sustained process of creating original performance pieces based on stories relevant to their lives and/or the lives of their communities. This dissertation examines how, through their playmaking processes, they began to identify, critique and experiment with commonly held beliefs about human agency and interaction, to activate and embellish the symbolic systems and repertoires that make up their communities, and to practice new ways of coming together. Through their use of artistic practices, the youth developed a sense of themselves as viable shapers of their communities and, in varying degrees, also used other aspects of culture (values, rituals, traditions, aspirations and the arts) to make meaning, contribute, and shape their cultural locations, offering new forms, symbols, structural models and imaginings.
ContributorsIkemire, Heather (Author) / Underiner, Tamara (Thesis advisor) / Catlaw, Thomas (Committee member) / Woodson, Stephani E (Committee member) / Arizona State University (Publisher)
Created2010
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Freewheelin': The American Counterculture in Museums is the first study to explore American museums that collect artifacts from the counterculture era at length. Examining institutions whose specialized collections and histories represent the recent, dynamic social movements of the mid-twentieth century begets particular institutional challenges and extraordinary opportunities; both factors causing

Freewheelin': The American Counterculture in Museums is the first study to explore American museums that collect artifacts from the counterculture era at length. Examining institutions whose specialized collections and histories represent the recent, dynamic social movements of the mid-twentieth century begets particular institutional challenges and extraordinary opportunities; both factors causing the evolution of some American history museums into premier social history centers. I have focused on four institutions for research: the Beat Museum, the GLBT History Museum, the Rock and Roll Hall of Fame, and the Museum of Sex. The analysis of each organization contains a brief account of the history they strive to preserve, a case study of their professional operations, and objective recommendations. Ultimately through researching the four selected institutions and museum studies at large, it was determined that certain collective features are propelling a paradigm shift in modern American history museums.
ContributorsSenjamin, Willow (Author) / Fahlman, Betsy (Thesis director) / Codell, Julie (Committee member) / Susser, Deborah (Committee member) / Barrett, The Honors College (Contributor) / Herberger Institute for Design and the Arts (Contributor)
Created2012-12