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Description
In a conscious effort to combat the low enrollment of women in construction management, a program was created to retain women through a mentorship program - Advancing Women in Construction. A qualitative analysis, facilitated through a grounded theory approach, sought to understand if the program was indeed successful, and what

In a conscious effort to combat the low enrollment of women in construction management, a program was created to retain women through a mentorship program - Advancing Women in Construction. A qualitative analysis, facilitated through a grounded theory approach, sought to understand if the program was indeed successful, and what value did the students derive from the programs and participating in the mentoring process.
ContributorsEicher, Matthew (Author) / Wilkinson, Christine Kajikawa (Thesis advisor) / Calleroz-White, Mistalene (Committee member) / Gibson, Jr., G. Edward (Committee member) / Arizona State University (Publisher)
Created2013
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Description
The purpose of this project was to program a Raspberry Pi to be able to play music from both local storage on the Pi and from internet radio stations such as Pandora. The Pi also needs to be able to play various types of file formats, such as mp3 and

The purpose of this project was to program a Raspberry Pi to be able to play music from both local storage on the Pi and from internet radio stations such as Pandora. The Pi also needs to be able to play various types of file formats, such as mp3 and FLAC. Finally, the project is also to be driven by a mobile app running on a smartphone or tablet. To achieve this, a client server design was employed where the Raspberry Pi acts as the server and the mobile app is the client. The server functionality was achieved using a Python script that listens on a socket and calls various executables that handle the different formats of music being played. The client functionality was achieved by programming an Android app in Java that sends encoded commands to the server, which the server decodes and begins playing the music that command dictates. The designs for both the client and server are easily extensible and allow for any future modifications to the project to be easily made.
ContributorsStorto, Michael Olson (Author) / Burger, Kevin (Thesis director) / Meuth, Ryan (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
Description
Propaganda bots are malicious bots on Twitter that spread divisive opinions and support political accounts. This project is based on detecting propaganda bots on Twitter using machine learning. Once I began to observe patterns within propaganda followers on Twitter, I determined that I could train algorithms to detect

Propaganda bots are malicious bots on Twitter that spread divisive opinions and support political accounts. This project is based on detecting propaganda bots on Twitter using machine learning. Once I began to observe patterns within propaganda followers on Twitter, I determined that I could train algorithms to detect these bots. The paper focuses on my development and process of training classifiers and using them to create a user-facing server that performs prediction functions automatically. The learning goals of this project were detailed, the focus of which was to learn some form of machine learning architecture. I needed to learn some aspect of large data handling, as well as being able to maintain these datasets for training use. I also needed to develop a server that would execute these functionalities on command. I wanted to be able to design a full-stack system that allowed me to create every aspect of a user-facing server that can execute predictions using the classifiers that I design.
Throughout this project, I decided on a number of learning goals to consider it a success. I needed to learn how to use the supporting libraries that would help me to design this system. I also learned how to use the Twitter API, as well as create the infrastructure behind it that would allow me to collect large amounts of data for machine learning. I needed to become familiar with common machine learning libraries in Python in order to create the necessary algorithms and pipelines to make predictions based on Twitter data.
This paper details the steps and decisions needed to determine how to collect this data and apply it to machine learning algorithms. I determined how to create labelled data using pre-existing Botometer ratings, and the levels of confidence I needed to label data for training. I use the scikit-learn library to create these algorithms to best detect these bots. I used a number of pre-processing routines to refine the classifiers’ precision, including natural language processing and data analysis techniques. I eventually move to remotely-hosted versions of the system on Amazon web instances to collect larger amounts of data and train more advanced classifiers. This leads to the details of my final implementation of a user-facing server, hosted on AWS and interfacing over Gmail’s IMAP server.
The current and future development of this system is laid out. This includes more advanced classifiers, better data analysis, conversions to third party Twitter data collection systems, and user features. I detail what it is I have learned from this exercise, and what it is I hope to continue working on.
ContributorsPeterson, Austin (Author) / Yang, Yezhou (Thesis director) / Sadasivam, Aadhavan (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
The Tutoring Center Management System is a web-based application for ASU’s University Academic Success Programs (UASP) department, particularly the Math Tutoring Center. It is aimed at providing a user-friendly interface to track queue requests from students visiting the tutoring centers and convert that information into actionable data with the potential

The Tutoring Center Management System is a web-based application for ASU’s University Academic Success Programs (UASP) department, particularly the Math Tutoring Center. It is aimed at providing a user-friendly interface to track queue requests from students visiting the tutoring centers and convert that information into actionable data with the potential to live-track and assess the performance of each tutoring center and each tutor. Numerous UASP processes are streamlined to create an efficient and integrated workflow, such as tutor scheduling, tutor search, shift coverage requests, and analytics. The intended users of the application feature ASU students and the UASP staff, including tutors and supervisors.
ContributorsJain, Prakshal (Co-author) / Gulati, Sachit (Co-author) / Nakamura, Mutsumi (Thesis director) / Selgrad, Justin (Committee member) / Department of Information Systems (Contributor) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
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Description
The most important task for a beginning computer science student, in order for them to succeed in their future studies, is to learn to be able to understand code. One of the greatest indicators of student success in beginning programming courses is the ability to read code and predict its

The most important task for a beginning computer science student, in order for them to succeed in their future studies, is to learn to be able to understand code. One of the greatest indicators of student success in beginning programming courses is the ability to read code and predict its output, as this shows that the student truly understands what each line of code is doing. Yet few tools available to students today focus on helping students to improve their ability to read code. The goal of the random Python program generator is to give students a tool to practice this important skill.

The program writes randomly generated, syntactically correct Python 3 code in order to provide students infinite examples from which to study. The end goal of the project is to create an interactive tool where beginning programming students can click a button to generate a random code snippet, check if what they predict the output to be is correct, and get an explanation of the code line by line. The tool currently lacks a front end, but it currently is able to write Python code that includes assignment statements, delete statements, if statements, and print statements. It supports boolean, float, integer, and string variable types.
ContributorsDiLorenzo, Kaitlyn (Author) / Meuth, Ryan (Thesis director) / Miller, Phillip (Committee member) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Next year, Arizona State University is launching a chatbot that will place their knowledge and services right into the palms of their students’ hands. Currently named Sunny, this virtual assistant will be able to answer questions regarding all aspects of college life, from orientation to housing, financial aid, schedules, intramurals,

Next year, Arizona State University is launching a chatbot that will place their knowledge and services right into the palms of their students’ hands. Currently named Sunny, this virtual assistant will be able to answer questions regarding all aspects of college life, from orientation to housing, financial aid, schedules, intramurals, and more. Over the last semester, I have met with members of the Sunny development team to discuss their design and implementation plans. With their information plus a bit of outside research, I was able to combine several frameworks and technologies to build a prototype for Sunny. Prototypes allow developers to evaluate their designs early on, giving them ample time to make any necessary adjustments. I am confident that the Sunny development team will be able to learn from my basic implementation, from its triumphs and failures, to create the best possible chatbot for the students attending Arizona State University.
ContributorsGrossnickle, Brandon Michael (Co-author) / Grossnickle, Brandon (Co-author) / Balasooriya, Janaka (Thesis director) / Gray, Bobby (Committee member) / Longie, Joel (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-12
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Description
In today's world, technology plays a large role in everyone's life. However, there is a short supply of professionals to fill the roles in the computing field. When examining closer, it is clear that one group has a smaller representation: women. This can be contributed to many factors early in

In today's world, technology plays a large role in everyone's life. However, there is a short supply of professionals to fill the roles in the computing field. When examining closer, it is clear that one group has a smaller representation: women. This can be contributed to many factors early in the women's lives and academic careers. In hopes of increasing the number of women computing professionals, this thesis aimed to understand the problem of a lack of women in technology and studied how hackathons could be a possible solution. The research followed Desert Hacks as it examines the typical participants as well as the hackathons effects on women's morale in technology. Two important questions during the investigation were what kind of women are attending hackathons and how do women feel about the technology industry after a hackathon? The results suggested that hackathon had an overall positive effect on women's motivation in the computing field. Additionally, most research participants believed that everyone has the potential to do well in the field and that gender inclusion is important for the industry. This ideology can foster a healthy environment for women to become more motivated in computing. Through these results, hackathons can be seen as another mean to help motivate women in the field and open up the possibility of future studies of women and hackathons.
ContributorsVo, Thong Bach (Author) / Atkinson, Robert (Thesis director) / Chavez-Echeagaray, Maria Elena (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
The goal of this research study was to empirically study the effects of a project based learning activity. The effectiveness of this study was benchmarked according to two results: the effectiveness in communicating the scope and impact of engineering, and the effectiveness in increasing interest in computer systems engineering (CSE).

The goal of this research study was to empirically study the effects of a project based learning activity. The effectiveness of this study was benchmarked according to two results: the effectiveness in communicating the scope and impact of engineering, and the effectiveness in increasing interest in computer systems engineering (CSE). This research report presents an analysis of the effects of making engineering education socially relevant, interesting and accessible. High school students participated in a learning experience in which they designed flood evacuation systems that could warn a city of incoming floods. Both pre-assessments and post-assessments were implemented to capture students' awareness of engineering tasks and their interest levels in engineering tasks. Data on students' perceptions of specific engineering tasks were analyzed quantitatively through Wilcoxon signed-rank testing and determined that the program had significant positive effects on developing more accurate conceptions of engineering tasks. The results relating to student interest in CSE indicated that there was an increased level of interest in CSE engineering tasks after the program. There was a 14% increase in number of students who found engineering tasks interesting from 64% to 78%. However, as participants self-selected to participate in this learning experience, many students had positive perceptions of engineering tasks prior to engaging in the learning experience. This study was successful and met both of its primary goals of enhancing awareness and interest in engineering in this particular group of high school students.
ContributorsRidhwaan, Syed (Author) / Ganesh, Tirupalavanam (Thesis director) / Shrake, Scott (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
This study aims to critically analyze how the undergraduate computing world has become highly androcentric in the past decades. This thesis seeks to take a post-structuralist stance to improving the gender disparity that deconstructs many of the logics that emphasize gender differences in computational thinking. Ethnographic, qualitative data will be

This study aims to critically analyze how the undergraduate computing world has become highly androcentric in the past decades. This thesis seeks to take a post-structuralist stance to improving the gender disparity that deconstructs many of the logics that emphasize gender differences in computational thinking. Ethnographic, qualitative data will be used and coalesced with critical feminist theory to create a robust solution to closing the gender gap in the undergraduate computing world.
ContributorsRahman, Risa Fayeza (Author) / Navabi, Farideh (Thesis director) / Scott, Kimberly (Committee member) / School of Social Transformation (Contributor) / School of Politics and Global Studies (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Agent Based modeling has been used in computer science to simulate complex phenomena. The introduction of Agent Based Models into the field of economics (Agent Based Computational Economics ACE) is not new, however work on making model environments simpler to design for individuals without a background in computer science or

Agent Based modeling has been used in computer science to simulate complex phenomena. The introduction of Agent Based Models into the field of economics (Agent Based Computational Economics ACE) is not new, however work on making model environments simpler to design for individuals without a background in computer science or computer engineering is a constantly evolving topic. The issue is a trade off of how much is handled by the framework and how much control the modeler has, as well as what tools exist to allow the user to develop insights from the behavior of the model. The solutions looked at in this thesis are the construction of a simplified grammar for model construction, the design of an economic based library to assist in ACE modeling, and examples of how to construct interactive models.
ContributorsAnderson, Brandon David (Author) / Bazzi, Rida (Thesis director) / Kuminoff, Nicolai (Committee member) / Roberts, Nancy (Committee member) / Computer Science and Engineering Program (Contributor) / Economics Program in CLAS (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05