Matching Items (22)
Description

A collection of storyboards for a graphic novel adaptation of Edgar Allan Poe's "The Oval Portrait." These are drawn in a horror comic style and explore the gothic themes present in "The Oval Portrait" in a visual manner.

ContributorsRea, Sara Mateo (Author) / Fette, Donald (Thesis director) / Davis, Turner (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

This paper explores the intersection of female madness and Gothic space in four pieces of Gothic media: Jane Eyre written By Charlotte Brontë, "The Yellow Wallpaper" written by Charlotte Perkins Gilman, Carrie (1976) directed by Brian De Palma, and Midsommar (2016) directed by Ari Aster. In these texts, female characters

This paper explores the intersection of female madness and Gothic space in four pieces of Gothic media: Jane Eyre written By Charlotte Brontë, "The Yellow Wallpaper" written by Charlotte Perkins Gilman, Carrie (1976) directed by Brian De Palma, and Midsommar (2016) directed by Ari Aster. In these texts, female characters find themselves driven “mad,” either by their own design or from outside influences. While the madness presents itself differently in each text, they all share common elements, especially in terms of Gothic space. Each text sees its madwoman affected by the environment around them whether it is explicitly stated in-text or not. Gothic space acts as both a metanarrative on the characters’ lives and emotions, and as literal, physical spaces that the characters inhabit and interact with. Oftentimes, what the character cannot express is told through the environment around her. Feelings of suffocation, misery, entrapment, and repression are represented in and through haunted homes, quasi-asylums, closets, schools, attics, and sun-lit fields. In analyzing all four texts individually and in relation to one another, this paper also argues for the presence of a paradox inherent in the cultural formation of female madness. In each text, all written/created across 200+ years, a common theme emerges. Though the expression of madness for the women in each text is a freeing and liberating experience, they also meet tragic and often violent ends. The madness exhibited in each text is both a response to and an expression of trauma - resulting in either victimization or villainization for the women who succumb to it. The end result depicts women who have been physically, mentally, and emotionally destroyed from their own madness. In freeing themselves, they unknowingly and unintentionally subject themselves to further pain and misery.

ContributorsBoyle, Molly Anne (Author) / Justice, George (Thesis director) / Sandler, Kevin (Committee member) / Department of English (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Horror as a genre is often dismissed on the basis of its reliance on jump scares and adrenaline highs, but history would suggest that society is just as well reflected in horror films as in any other genre. We only truly know our own experiences in real life, but film

Horror as a genre is often dismissed on the basis of its reliance on jump scares and adrenaline highs, but history would suggest that society is just as well reflected in horror films as in any other genre. We only truly know our own experiences in real life, but film grants us the opportunity to see the world through another’s eyes, and what a more powerful way than through the experience of fear. In order to contextualize materials for the creation of a short horror film, the first part of this paper explores horror as a genre and the roles women tend to play in horror, both in the past and the present. It also considers how society perceives threats to women and how women perceive threats to themselves. It is important to define the foundation of women in horror and understand their current role in the genre to achieve the overarching goal of making a short horror film depicting a real issue that women face. A script, a storyboard, a timeline, and other materials for such a production are included as well.
ContributorsPeterschmidt, Bailey Willow (Author) / Mack, Robert L. (Thesis director) / Cheyne, Rebekah (Committee member) / School of Film, Dance and Theatre (Contributor) / Hugh Downs School of Human Communication (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
Whether fights to the death, or a masked murderer chasing an unwilling teen, viewers are seemingly drawn to human suffering. This thesis will examine the blurring of lines between traditional horror and crime films to better understand how both films provide a similar experience, as well as apply traditional film

Whether fights to the death, or a masked murderer chasing an unwilling teen, viewers are seemingly drawn to human suffering. This thesis will examine the blurring of lines between traditional horror and crime films to better understand how both films provide a similar experience, as well as apply traditional film theories on pleasurable viewership to both genres, in an attempt to discover viewers’ attraction to the perverse.
ContributorsBenavidez, Markus A (Author) / Miller, April (Thesis director) / Mack, Robert (Committee member) / School of Criminology and Criminal Justice (Contributor) / School of Politics and Global Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a

Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a bodily response within audience members, which is crucial to a horror movie being considered successful. However, these elements are also very polarizing. Individuals that enjoy horror often like these three things, while those who don’t appreciate the genre often cite over the top gore, distain for jump scares, and the anxiety that accompanies those suspenseful shots as primary reasons for avoiding horror. Due to the fact that those spectators who like horror tend to be in the minority, horror tends to have a very weak crossover appeal, thus limiting the audience interest while also being very unpopular among critics as well.
Interestingly, three recent horror films have achieved both critical acclaim and popularity among all audiences, horror and non-horror fans alike. Get Out, A Quiet Place, and It Follows are all noticeably lacking in the three features that commonly make a horror film “successful”, and yet it would be difficult to argue that they aren't successful horror films given that they have received critical acclaim, impressive box office returns, and have a strong crossover appeal. Therefore, they must use alternative methods to achieve the bodily response of fear that is necessary to be successful in the genre. I argue that these films put the audience member in a position that mirrors what Forced Lacanian Hysteric Neurosis and that this positioning produces the bodily response that is necessary for a horror movie to be successful. This manifestation has the additional benefit of allowing those spectators who do not like the fundamental aspects of horror (jump scares, gore, and suspenseful shots) to find the pleasure of horror without experiencing on-screen events that might cause them notable distress.
ContributorsStevens, Summer Charis (Author) / Mack, Robert (Thesis director) / Miller, April (Committee member) / Department of Psychology (Contributor) / Department of Economics (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This paper details the process for designing both a simulation of the board game Jaipur, and an artificial intelligence (AI) agent that can play the game against a human player. When designing an AI for a card game, there are two major problems that can arise. The first is the

This paper details the process for designing both a simulation of the board game Jaipur, and an artificial intelligence (AI) agent that can play the game against a human player. When designing an AI for a card game, there are two major problems that can arise. The first is the difficulty of using a search space to analyze every possible set of future moves. Due to the randomized nature of the deck of cards, the search space rapidly leads to an exponentially growing set of potential game states to analyze when one tries to look more than one turn ahead. The second aspect that poses difficulty is the element of uncertainty that exists from opponent feedback. Certain moves are weak to specific opponent reactions, and these are difficult to predict due to hidden information. To circumvent these problems, the AI uses a greedy approach to decision making, attempting to maximize the value of its plays immediately, and not play for future turns. The agent utilizes conditional statements to evaluate the game state and choose a game action that it deems optimal, a heuristic to place an expected value (EV) of the goods it can choose from, and selects the best one based on this evaluation. Initial implementation of the simulation was done using C++ through a terminal application, and then was translated to a graphical interface using Unity and C#.
ContributorsOrr, James Christopher (Author) / Kobayashi, Yoshihiro (Thesis director) / Selgrad, Justin (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
With an increasing number of mental illnesses appearing in young adults, psychologists must find new ways to address this crisis. Play therapy is a form of therapy that is typically used effectively on the adolescent population. Given its success with children, it is reasonable to consider play therapy for other

With an increasing number of mental illnesses appearing in young adults, psychologists must find new ways to address this crisis. Play therapy is a form of therapy that is typically used effectively on the adolescent population. Given its success with children, it is reasonable to consider play therapy for other age groups. Pieces of the Past is a game based on play therapy theory and designed with a young adult audience in mind. This game was created in hopes of becoming a tool for play therapists to use on young adult populations.
ContributorsPonton, Regan (Author) / Koop, Gregory (Thesis director) / Clemons, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-12
Description
Queer individuals are frequently perceived as ‘the Other’ and thus, ‘the Other’ that exists in the imagination of writers as creatures and monsters to terrify audiences frequently take on queer characteristics. However, to examine these monsters, their transformations, and the communities that connect to them further, we must step away

Queer individuals are frequently perceived as ‘the Other’ and thus, ‘the Other’ that exists in the imagination of writers as creatures and monsters to terrify audiences frequently take on queer characteristics. However, to examine these monsters, their transformations, and the communities that connect to them further, we must step away from the cis, straight view of ‘normality’ and attempt to discuss the creature from within. This paper aims to examine the experiences of individual queer identities as they transition out of assumed heteronormativity and into ‘the Other’ themselves through the monsters that each identity aligns itself with narratively.
Contributorsvan Doren, Claire (Author) / Irish, Jennifer (Thesis director) / Himberg, Julia (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Social Transformation (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor)
Created2023-12
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Description
Horror, more than a genre, manifests in marginalized communities through real-life violence and oppression perpetuated by state powers. This project focuses on both horror as a genre, and horror as an analytic of how oppression, social death, and white supremacy works itself out on the lives of the marginalized. I

Horror, more than a genre, manifests in marginalized communities through real-life violence and oppression perpetuated by state powers. This project focuses on both horror as a genre, and horror as an analytic of how oppression, social death, and white supremacy works itself out on the lives of the marginalized. I analyze numerous multicultural horror texts, including Especially Heinous by Carmen Maria Machado, The Devil’s Highway by Luis Alberto Urrea, and “The Finkelstein 5” by Nana Kwame Adjei-Brenyah, to demonstrate the potential of resistance within the genre. I name this form of horror-as-resistance “oppositional horror.” Oppositional horror operates as subgenre of horror and a theory through which to understand how the tenets of horror—excessive violence, ambient terror, and monstrosity—are used by state powers to perpetuate the oppression of minority populations. Although the horror genre often replicates gendered and racialized stereotypes, it is also capable of resisting systems of oppression. By labeling these systems as horror, the violence is exposed as excessive, terrifying, and dehumanizing. Oppositional horror draws on theories of social death, haunting, and monstrosity as methods to resist state powers and manifestations of violence. Each chapter demonstrates how social death affects different marginalized communities and the multitude of ways in which social death can be resisted. The first chapter argues that gendered violence is dismissed as normal and acceptable, but by constructing victims as monstrous—because monsters are inherently outside of the norm—destabilizes the normality of their deaths. The following chapter centers state powers as intentionally allowing migrants to die or go missing on the U.S./Mexico border. In the texts analyzed in this chapter, body horror and hauntings make the deaths of migrants visceral and present, refusing to be disregarded or ignored. The final chapter contends that Black people are kept socially dead through narratives of criminalization and racism. The texts of this chapter position police brutality and the unjust killing of Black people as a tool of white supremacy enforced through fear. Ultimately oppositional horror, by marking violence against marginalized communities as horrific, offers methods of resistance against social death and white supremacy.
ContributorsGoldsmith, Clarissa Susan (Author) / Bebout, Lee (Thesis advisor) / Free, Melissa (Committee member) / Horan, Elizabeth (Committee member) / Arizona State University (Publisher)
Created2022
Description

Through a research essay, I broke down the psychological reactions viewers experience in the horror genre through a Freudian framework. Utilizing this research, I wrote the first act of a screenplay and a summary of the remaining acts.

ContributorsKeegan, Tierney (Author) / Scott, Jason (Thesis director) / Bernstein, Gregory (Committee member) / Barrett, The Honors College (Contributor) / The Sidney Poitier New American Film School (Contributor)
Created2023-05