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- Creators: Barrett, The Honors College
This thesis presents a comprehensive investigation into the design of roller coasters. The study includes an overview of various roller coaster types, cart design, brake design, lift hill and launch design, support design, and roller coaster safety. Utilizing No Limits 2 to design the layout and CAD software for component design, a scale model roller coaster was designed. The physics of the roller coaster and its structures were analyzed and a scale model was produced. Afterward, an accelerometer was used to collect G force data as the cart moved along the track. However, the collected data differed from the expected results, as the launch speed was higher than predicted due to more friction than anticipated. As a result, further optimization of the design and models used to design the scale model roller coasters is necessary.
This study experimentally investigated a selected methodology of mechanical torque testing of 3D printed gears. The motivation for pursuing this topic of research stemmed from a previous experience of one of the team members that propelled inspiration to quantify how different variables associated with 3D printing affect the structural integrity of the resulting piece. With this goal in mind, the team set forward with creating an experimental set-up and the construction of a test rig. However, due to restrictions in time and other unforeseen circumstances, this thesis underwent a change in scope. The new scope focused solely on determining if the selected methodology of mechanical torque testing was valid. Following the securement of parts and construction of a test rig, the team was able to conduct mechanical testing. This testing was done multiple times on an identically printed gear. The data collected showed results similar to a stress-strain curve when the torque was plotted against the angle of twist. In the resulting graph, the point of plastic deformation is clearly visible and the maximum torque the gear could withstand is clearly identifiable. Additionally, across the tests conducted, the results show high similarity in results. From this, it is possible to conclude that if the tests were repeated multiple times the maximum possible torque could be found. From that maximum possible torque, the mechanical strength of the tested gear could be identified.
This study experimentally investigated a selected methodology of mechanical torque testing of 3D printed gears. The motivation for pursuing this topic of research stemmed from a previous experience of one of the team members that propelled inspiration to quantify how different variables associated with 3D printing affect the structural integrity of the resulting piece. With this goal in mind, the team set forward with creating an experimental set-up and the construction of a test rig. However, due to restrictions in time and other unforeseen circumstances, this thesis underwent a change in scope. The new scope focused solely on determining if the selected methodology of mechanical torque testing was valid. Following the securement of parts and construction of a test rig, the team was able to conduct mechanical testing. This testing was done multiple times on an identically printed gear. The data collected showed results similar to a stress-strain curve when the torque was plotted against the angle of twist. In the resulting graph, the point of plastic deformation is clearly visible and the maximum torque the gear could withstand is clearly identifiable. Additionally, across the tests conducted, the results show high similarity in results. From this, it is possible to conclude that if the tests were repeated multiple times the maximum possible torque could be found. From that maximum possible torque, the mechanical strength of the tested gear could be identified.
For the purpose of exploring alternative uses for Rolplay’s image processing technology, I have developed a scavenger hunt application that utilizes object detection technology. This concept has been chosen out of three different application concepts that have been created during the first semester of the project. The application runs on Android devices and is written in Java. This application contains a camera display window and a button that the user may press to open the list of items. The list will display each item in the list and whether it has been detected from the camera stream. In addition, the list has a refresh button that will generate a new list of items after it is pressed. This is to allow users to either continue searching for items after every item in the current list has been found. or create a new list entirely if they wish to start over. The application will also detect low light status and display a message prompting the user to turn on their flashlight if low light is detected. During the development process, additional modifications have been made according to feedback from users that have tested the app.