I love to work with numbers and data. Learning to solve equations and extrapolate points to predict outcomes will help me hone the talents I want to pursue a job based in an area I enjoy. Solving problems and creating solutions is like a puzzle or a game to me. Games are a big part of my life… from family game night to chess to computer games and math problems. This concept of problem-solving and solution-finding is what led me to this thesis. My Data Analytics and Supply Chain Management majors both involve these concepts as well, so revolving them around my thesis project helped to give me more experience that will help me in my future career. When looking into the field of games, people enjoy many different types around the world. Games can range anywhere from card and board games, to video games, and even sports and the Olympics. These are all considered games, and my goal in taking this thesis course is to become a game designer and start my journey into providing entertainment for my audience to play. Due to the already enormous amount of games in circulation today, I was creative and used the game-making skills I learned in this class when making my game. I focused on developing a strategy board game. Since I have played games all my life, I know that game development is not a simple task to undertake. That is why this Honors Thesis Course is important to me since it was beneficial to gain the skills necessary to create my own game. Making sure the game I created maintained the proper mechanics, story, aesthetic, and technology was paramount to creating an enjoyable board game. Figuring out a cohesive theme was also necessary to sufficiently market the game so people will want to add it to their collection, and more importantly, spend hours of their time playing. Those are skills I learned in my honors-directed study. I used my research by examining different genres of board games and determining which aspects in each influenced my own game design. Once I figured out the general concept of my project, I looked into how already existing games in this genre or other games that are related to my idea function and why they became popular. It was important to understand exactly how these games operate and function in order to be intuitive enough that most people can understand how to play them. I also had to make sure the game wasn’t so basic that people wouldn’t have fun playing them over and over. Once I figured these things out, I started construction of the game prototype, which served as the final deliverable for my Honors Thesis. My purchase list consists of the supplies I needed to construct my board game. I purchased a variety of materials that I needed for this project. I needed to make three copies of it, since my professor requested I give her and my second a copy if I was able. I needed a box, which turned out to be the most expensive single item on the list. The player cards I made doubled as a dice pad since I needed to use dice during the game. I bought plastic gemstones to simulate my currencies, of which I had five types. Four of those came from the same package while the diamonds I bought separately. The bags I bought are used for storage of each type of gemstone, and then they become the player bags when setting up the game. The little cubes I bought are for the quest boards so players can track their actions and certain quests. When constructing the board tiles as well as the quest boards, I needed to buy the wooden blocks, paint, brushes, glue, and lamination sheets. I first painted half of each block with either royal purple or gold to signify what tile it would become. Once I completed that, I printed and laminated the fronts of each tile and glued them together with the blocks. My goal for my thesis project was to create a board game that I would want to buy, and I believe I have accomplished this. Of course, many things will have to change when I work towards publishing my game, such as commissioning artwork, working on different marketing strategies, and lowering the cost of production per game. For a prototype though, I believe that I have done as well as I could with making as good a game as I could. Thank you for this opportunity, it was a lot of fun and I learned a lot that will help me in the future.
Magic as a practice can be found in cultures all throughout history and well into the contemporary age. Love magic specifically is a type of magic intended to promote feelings of attraction or desire, love and/or intimacy in another person. Despite some pretty compelling negative aspects of love magic, like its historically violent and controlling nature, its implications of problematic neurotic behavior, or the coercive, nonconsensual impacts of its effects, I argue that on an individual level it can have many benefits that make it a worthwhile therapeutic practice. For the spell caster, it can function as a stress-relieving response in uncontrollable situations, as well as a form of communication in instances where direct communication isn’t possible. These beneficial claims have been corroborated with many cultural and psychological studies and connect the seemingly fantastical idea of love magic to the scientific world.
Every day, the boys drive past Merlin’s Magic Shop on the way back from school. Today when Timmy and Ben ride past the store, Timmy sees something new in the window. It appears to be an old box. Wooden, a little worn in, but it still looks like something special.
The boys go inside to ask someone about the box. Towards the back of the store there is an older gentleman stocking the shelves. The gentleman sees the boys looking his way and he begins to head towards Timmy and Ben.
“How do you do?” the man asks. He can tell they are stealing glances at the box, too nervous to ask about it. He points towards the object in the window and says, “You know, that was my old magic box when I was a boy. I thought it looked like it might need a new home.”
Timmy thinks for a moment. The man seems a bit odd—could this really be magic or is he tricking us? By the way he talks, it’s as if he already knows what people are thinking. He knew right away that we wanted that box. He can be standing in the middle of an aisle and in the blink of an eye, he’s gone! Is he magic himself? The store is odd too. You won’t find more than two of an item in there. The store is full of wands and hats and capes, but none of them look the same. Nothing comes in packages or pretty boxes—everything comes as it is, as if it has been used before.