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Description
A defense-by-randomization framework is proposed as an effective defense mechanism against different types of adversarial attacks on neural networks. Experiments were conducted by selecting a combination of differently constructed image classification neural networks to observe which combinations applied to this framework were most effective in maximizing classification accuracy. Furthermore, the

A defense-by-randomization framework is proposed as an effective defense mechanism against different types of adversarial attacks on neural networks. Experiments were conducted by selecting a combination of differently constructed image classification neural networks to observe which combinations applied to this framework were most effective in maximizing classification accuracy. Furthermore, the reasons why particular combinations were more effective than others is explored.
ContributorsMazboudi, Yassine Ahmad (Author) / Yang, Yezhou (Thesis director) / Ren, Yi (Committee member) / School of Mathematical and Statistical Sciences (Contributor) / Economics Program in CLAS (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning

Students learn in various ways \u2014 visualization, auditory, memorizing, or making analogies. Traditional lecturing in engineering courses and the learning styles of engineering students are inharmonious causing students to be at a disadvantage based on their learning style (Felder & Silverman, 1988). My study analyzes the traditional approach to learning coding skills which is unnatural to engineering students with no previous exposure and examining if visual learning enhances introductory computer science education. Visual and text-based learning are evaluated to determine how students learn introductory coding skills and associated problem solving skills. My study was conducted to observe how the two types of learning aid the students in learning how to problem solve as well as how much knowledge can be obtained in a short period of time. The application used for visual learning was Scratch and Repl.it was used for text-based learning. Two exams were made to measure the progress made by each student. The topics covered by the exam were initialization, variable reassignment, output, if statements, if else statements, nested if statements, logical operators, arrays/lists, while loop, type casting, functions, object orientation, and sorting. Analysis of the data collected in the study allow us to observe whether the traditional method of teaching programming or block-based programming is more beneficial and in what topics of introductory computer science concepts.
ContributorsVidaure, Destiny Vanessa (Author) / Meuth, Ryan (Thesis director) / Yang, Yezhou (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Mixed reality mobile platforms co-locate virtual objects with physical spaces, creating immersive user experiences. To create visual harmony between virtual and physical spaces, the virtual scene must be accurately illuminated with realistic physical lighting. To this end, a system was designed that Generates Light Estimation Across Mixed-reality (GLEAM) devices to

Mixed reality mobile platforms co-locate virtual objects with physical spaces, creating immersive user experiences. To create visual harmony between virtual and physical spaces, the virtual scene must be accurately illuminated with realistic physical lighting. To this end, a system was designed that Generates Light Estimation Across Mixed-reality (GLEAM) devices to continually sense realistic lighting of a physical scene in all directions. GLEAM optionally operate across multiple mobile mixed-reality devices to leverage collaborative multi-viewpoint sensing for improved estimation. The system implements policies that prioritize resolution, coverage, or update interval of the illumination estimation depending on the situational needs of the virtual scene and physical environment.

To evaluate the runtime performance and perceptual efficacy of the system, GLEAM was implemented on the Unity 3D Game Engine. The implementation was deployed on Android and iOS devices. On these implementations, GLEAM can prioritize dynamic estimation with update intervals as low as 15 ms or prioritize high spatial quality with update intervals of 200 ms. User studies across 99 participants and 26 scene comparisons reported a preference towards GLEAM over other lighting techniques in 66.67% of the presented augmented scenes and indifference in 12.57% of the scenes. A controlled lighting user study on 18 participants revealed a general preference for policies that strike a balance between resolution and update rate.
ContributorsPrakash, Siddhant (Author) / LiKamWa, Robert (Thesis advisor) / Yang, Yezhou (Thesis advisor) / Hansford, Dianne (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Image Understanding is a long-established discipline in computer vision, which encompasses a body of advanced image processing techniques, that are used to locate (“where”), characterize and recognize (“what”) objects, regions, and their attributes in the image. However, the notion of “understanding” (and the goal of artificial intelligent machines) goes beyond

Image Understanding is a long-established discipline in computer vision, which encompasses a body of advanced image processing techniques, that are used to locate (“where”), characterize and recognize (“what”) objects, regions, and their attributes in the image. However, the notion of “understanding” (and the goal of artificial intelligent machines) goes beyond factual recall of the recognized components and includes reasoning and thinking beyond what can be seen (or perceived). Understanding is often evaluated by asking questions of increasing difficulty. Thus, the expected functionalities of an intelligent Image Understanding system can be expressed in terms of the functionalities that are required to answer questions about an image. Answering questions about images require primarily three components: Image Understanding, question (natural language) understanding, and reasoning based on knowledge. Any question, asking beyond what can be directly seen, requires modeling of commonsense (or background/ontological/factual) knowledge and reasoning.

Knowledge and reasoning have seen scarce use in image understanding applications. In this thesis, we demonstrate the utilities of incorporating background knowledge and using explicit reasoning in image understanding applications. We first present a comprehensive survey of the previous work that utilized background knowledge and reasoning in understanding images. This survey outlines the limited use of commonsense knowledge in high-level applications. We then present a set of vision and reasoning-based methods to solve several applications and show that these approaches benefit in terms of accuracy and interpretability from the explicit use of knowledge and reasoning. We propose novel knowledge representations of image, knowledge acquisition methods, and a new implementation of an efficient probabilistic logical reasoning engine that can utilize publicly available commonsense knowledge to solve applications such as visual question answering, image puzzles. Additionally, we identify the need for new datasets that explicitly require external commonsense knowledge to solve. We propose the new task of Image Riddles, which requires a combination of vision, and reasoning based on ontological knowledge; and we collect a sufficiently large dataset to serve as an ideal testbed for vision and reasoning research. Lastly, we propose end-to-end deep architectures that can combine vision, knowledge and reasoning modules together and achieve large performance boosts over state-of-the-art methods.
ContributorsAditya, Somak (Author) / Baral, Chitta (Thesis advisor) / Yang, Yezhou (Thesis advisor) / Aloimonos, Yiannis (Committee member) / Lee, Joohyung (Committee member) / Li, Baoxin (Committee member) / Arizona State University (Publisher)
Created2018
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Description
In recent years, deep learning systems have outperformed traditional machine learning systems in most domains. There has been a lot of research recently in the field of hand gesture recognition using wearable sensors due to the numerous advantages these systems have over vision-based ones. However, due to the lack of

In recent years, deep learning systems have outperformed traditional machine learning systems in most domains. There has been a lot of research recently in the field of hand gesture recognition using wearable sensors due to the numerous advantages these systems have over vision-based ones. However, due to the lack of extensive datasets and the nature of the Inertial Measurement Unit (IMU) data, there are difficulties in applying deep learning techniques to them. Although many machine learning models have good accuracy, most of them assume that training data is available for every user while other works that do not require user data have lower accuracies. MirrorGen is a technique which uses wearable sensor data and generates synthetic videos using hand movements and it mitigates the traditional challenges of vision based recognition such as occlusion, lighting restrictions, lack of viewpoint variations, and environmental noise. In addition, MirrorGen allows for user-independent recognition involving minimal human effort during data collection. It also helps leverage the advances in vision-based recognition by using various techniques like optical flow extraction, 3D convolution. Projecting the orientation (IMU) information to a video helps in gaining position information of the hands. To validate these claims, we perform entropy analysis on various configurations such as raw data, stick model, hand model and real video. Human hand model is found to have an optimal entropy that helps in achieving user independent recognition. It also serves as a pervasive option as opposed to a video-based recognition. The average user independent recognition accuracy of 99.03% was achieved for a sign language dataset with 59 different users, 20 different signs with 20 repetitions each for a total of 23k training instances. Moreover, synthetic videos can be used to augment real videos to improve recognition accuracy.
ContributorsRamesh, Arun Srivatsa (Author) / Gupta, Sandeep K S (Thesis advisor) / Banerjee, Ayan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Handwritten documents have gained popularity in various domains including education and business. A key task in analyzing a complex document is to distinguish between various content types such as text, math, graphics, tables and so on. For example, one such aspect could be a region on the document with a

Handwritten documents have gained popularity in various domains including education and business. A key task in analyzing a complex document is to distinguish between various content types such as text, math, graphics, tables and so on. For example, one such aspect could be a region on the document with a mathematical expression; in this case, the label would be math. This differentiation facilitates the performance of specific recognition tasks depending on the content type. We hypothesize that the recognition accuracy of the subsequent tasks such as textual, math, and shape recognition will increase, further leading to a better analysis of the document.

Content detection on handwritten documents assigns a particular class to a homogeneous portion of the document. To complete this task, a set of handwritten solutions was digitally collected from middle school students located in two different geographical regions in 2017 and 2018. This research discusses the methods to collect, pre-process and detect content type in the collected handwritten documents. A total of 4049 documents were extracted in the form of image, and json format; and were labelled using an object labelling software with tags being text, math, diagram, cross out, table, graph, tick mark, arrow, and doodle. The labelled images were fed to the Tensorflow’s object detection API to learn a neural network model. We show our results from two neural networks models, Faster Region-based Convolutional Neural Network (Faster R-CNN) and Single Shot detection model (SSD).
ContributorsFaizaan, Shaik Mohammed (Author) / VanLehn, Kurt (Thesis advisor) / Cheema, Salman Shaukat (Thesis advisor) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Network mining has been attracting a lot of research attention because of the prevalence of networks. As the world is becoming increasingly connected and correlated, networks arising from inter-dependent application domains are often collected from different sources, forming the so-called multi-sourced networks. Examples of such multi-sourced networks include critical infrastructure

Network mining has been attracting a lot of research attention because of the prevalence of networks. As the world is becoming increasingly connected and correlated, networks arising from inter-dependent application domains are often collected from different sources, forming the so-called multi-sourced networks. Examples of such multi-sourced networks include critical infrastructure networks, multi-platform social networks, cross-domain collaboration networks, and many more. Compared with single-sourced network, multi-sourced networks bear more complex structures and therefore could potentially contain more valuable information.

This thesis proposes a multi-layered HITS (Hyperlink-Induced Topic Search) algorithm to perform the ranking task on multi-sourced networks. Specifically, each node in the network receives an authority score and a hub score for evaluating the value of the node itself and the value of its outgoing links respectively. Based on a recent multi-layered network model, which allows more flexible dependency structure across different sources (i.e., layers), the proposed algorithm leverages both within-layer smoothness and cross-layer consistency. This essentially allows nodes from different layers to be ranked accordingly. The multi-layered HITS is formulated as a regularized optimization problem with non-negative constraint and solved by an iterative update process. Extensive experimental evaluations demonstrate the effectiveness and explainability of the proposed algorithm.
ContributorsYu, Haichao (Author) / Tong, Hanghang (Thesis advisor) / He, Jingrui (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Rapid intraoperative diagnosis of brain tumors is of great importance for planning treatment and guiding the surgeon about the extent of resection. Currently, the standard for the preliminary intraoperative tissue analysis is frozen section biopsy that has major limitations such as tissue freezing and cutting artifacts, sampling errors, lack of

Rapid intraoperative diagnosis of brain tumors is of great importance for planning treatment and guiding the surgeon about the extent of resection. Currently, the standard for the preliminary intraoperative tissue analysis is frozen section biopsy that has major limitations such as tissue freezing and cutting artifacts, sampling errors, lack of immediate interaction between the pathologist and the surgeon, and time consuming.

Handheld, portable confocal laser endomicroscopy (CLE) is being explored in neurosurgery for its ability to image histopathological features of tissue at cellular resolution in real time during brain tumor surgery. Over the course of examination of the surgical tumor resection, hundreds to thousands of images may be collected. The high number of images requires significant time and storage load for subsequent reviewing, which motivated several research groups to employ deep convolutional neural networks (DCNNs) to improve its utility during surgery. DCNNs have proven to be useful in natural and medical image analysis tasks such as classification, object detection, and image segmentation.

This thesis proposes using DCNNs for analyzing CLE images of brain tumors. Particularly, it explores the practicality of DCNNs in three main tasks. First, off-the shelf DCNNs were used to classify images into diagnostic and non-diagnostic. Further experiments showed that both ensemble modeling and transfer learning improved the classifier’s accuracy in evaluating the diagnostic quality of new images at test stage. Second, a weakly-supervised learning pipeline was developed for localizing key features of diagnostic CLE images from gliomas. Third, image style transfer was used to improve the diagnostic quality of CLE images from glioma tumors by transforming the histology patterns in CLE images of fluorescein sodium-stained tissue into the ones in conventional hematoxylin and eosin-stained tissue slides.

These studies suggest that DCNNs are opted for analysis of CLE images. They may assist surgeons in sorting out the non-diagnostic images, highlighting the key regions and enhancing their appearance through pattern transformation in real time. With recent advances in deep learning such as generative adversarial networks and semi-supervised learning, new research directions need to be followed to discover more promises of DCNNs in CLE image analysis.
ContributorsIzady Yazdanabadi, Mohammadhassan (Author) / Preul, Mark (Thesis advisor) / Yang, Yezhou (Thesis advisor) / Nakaji, Peter (Committee member) / Vernon, Brent (Committee member) / Arizona State University (Publisher)
Created2019
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Description
The ubiquity of single camera systems in society has made improving monocular depth estimation a topic of increasing interest in the broader computer vision community. Inspired by recent work in sparse-to-dense depth estimation, this thesis focuses on sparse patterns generated from feature detection based algorithms as opposed to regular grid

The ubiquity of single camera systems in society has made improving monocular depth estimation a topic of increasing interest in the broader computer vision community. Inspired by recent work in sparse-to-dense depth estimation, this thesis focuses on sparse patterns generated from feature detection based algorithms as opposed to regular grid sparse patterns used by previous work. This work focuses on using these feature-based sparse patterns to generate additional depth information by interpolating regions between clusters of samples that are in close proximity to each other. These interpolated sparse depths are used to enforce additional constraints on the network’s predictions. In addition to the improved depth prediction performance observed from incorporating the sparse sample information in the network compared to pure RGB-based methods, the experiments show that actively retraining a network on a small number of samples that deviate most from the interpolated sparse depths leads to better depth prediction overall.

This thesis also introduces a new metric, titled Edge, to quantify model performance in regions of an image that show the highest change in ground truth depth values along either the x-axis or the y-axis. Existing metrics in depth estimation like Root Mean Square Error(RMSE) and Mean Absolute Error(MAE) quantify model performance across the entire image and don’t focus on specific regions of an image that are hard to predict. To this end, the proposed Edge metric focuses specifically on these hard to classify regions. The experiments also show that using the Edge metric as a small addition to existing loss functions like L1 loss in current state-of-the-art methods leads to vastly improved performance in these hard to classify regions, while also improving performance across the board in every other metric.
ContributorsRai, Anshul (Author) / Yang, Yezhou (Thesis advisor) / Zhang, Wenlong (Committee member) / Liang, Jianming (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Visual processing in social media platforms is a key step in gathering and understanding information in the era of Internet and big data. Online data is rich in content, but its processing faces many challenges including: varying scales for objects of interest, unreliable and/or missing labels, the inadequacy of single

Visual processing in social media platforms is a key step in gathering and understanding information in the era of Internet and big data. Online data is rich in content, but its processing faces many challenges including: varying scales for objects of interest, unreliable and/or missing labels, the inadequacy of single modal data and difficulty in analyzing high dimensional data. Towards facilitating the processing and understanding of online data, this dissertation primarily focuses on three challenges that I feel are of great practical importance: handling scale differences in computer vision tasks, such as facial component detection and face retrieval, developing efficient classifiers using partially labeled data and noisy data, and employing multi-modal models and feature selection to improve multi-view data analysis. For the first challenge, I propose a scale-insensitive algorithm to expedite and accurately detect facial landmarks. For the second challenge, I propose two algorithms that can be used to learn from partially labeled data and noisy data respectively. For the third challenge, I propose a new framework that incorporates feature selection modules into LDA models.
ContributorsZhou, Xu (Author) / Li, Baoxin (Thesis advisor) / Hsiao, Sharon (Committee member) / Davulcu, Hasan (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2018