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ContributorsChan, Robbie (Performer) / McCarrel, Kyla (Performer) / Sadownik, Stephanie (Performer) / ASU Library. Music Library (Contributor)
Created2018-04-18
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Description
Whenever a text is transmitted, or communicated by any means, variations may occur because editors, copyists, and performers are often not careful enough with the source itself. As a result, a flawed text may come to be accepted in good faith through repetition, and may often be preferred over the

Whenever a text is transmitted, or communicated by any means, variations may occur because editors, copyists, and performers are often not careful enough with the source itself. As a result, a flawed text may come to be accepted in good faith through repetition, and may often be preferred over the authentic version because familiarity with the flawed copy has been established. This is certainly the case with regard to Manuel M. Ponce's guitar editions. An inexact edition of a musical work is detrimental to several key components of its performance: musical interpretation, aesthetics, and the original musical concept of the composer. These phenomena may be seen in the case of Manuel Ponce's Suite in D Major for guitar. The single published edition by Peer International Corporation in 1967 with the revision and fingering of Manuel López Ramos contains many copying mistakes and intentional, but unauthorized, changes to the original composition. For the present project, the present writer was able to obtain a little-known copy of the original manuscript of this work, and to document these discrepancies in order to produce a new performance edition that is more closely based on Ponce's original work.
ContributorsReyes Paz, Ricardo (Author) / Koonce, Frank (Thesis advisor) / Solis, Theodore (Committee member) / Rotaru, Catalin (Committee member) / Arizona State University (Publisher)
Created2013
ContributorsDaval, Charles (Performer) / ASU Library. Music Library (Publisher)
Created2018-03-26
ContributorsMayo, Joshua (Performer) / ASU Library. Music Library (Publisher)
Created2021-04-29
ContributorsDominguez, Ramon (Performer) / ASU Library. Music Library (Publisher)
Created2021-04-15
ContributorsWhite, Bill (Performer) / ASU Library. Music Library (Publisher)
Created2021-04-03
ContributorsSanchez, Armand (Performer) / Nordstrom, Nathan (Performer) / Roubison, Ryan (Performer) / ASU Library. Music Library (Publisher)
Created2018-04-13
ContributorsMiranda, Diego (Performer)
Created2018-04-06
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Description
All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point

All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point of failure, as each server must be able to process all actions coming in and make a decision on whether the action is allowed or not, and how to update the game state accordingly. In cases where the server is under significant load, either from a very popular game release or from a deliberate attack, the game slows down or completely crashes. When there is a server action backlog, this can allow malicious actors to perform previously impossible actions. By instead using a decentralized platform, we can build a robust system that allows playing games through a P2P manner, filling in the need for central servers with consensus algorithms that provide the security on the part of a central authority. This project aims to show that a decentralized solution can be used to create a transparent, fully playable game of Monopoly with complex features that would be more scalable, reliable, and cost-effective compared to a centralized solution; meaning that games could be produced that costs pennies to publish and modify, taking seconds to propagate changes globally, and most importantly, cost nothing for upkeep. The codebase is available here: https://github.com/SirNeural/monopoly
ContributorsXu, Yun Hui (Author) / Boscovic, Dragan (Thesis director) / Foy, Joseph (Committee member) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12