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Description
Recommendations made by expert groups are pervasive throughout various life domains. Yet not all recommendations--or expert groups--are equally persuasive. This research aims to identify factors that influence the persuasiveness of recommendations. More specifically, this study examined the effects of decisional cohesion (the amount of agreement among the experts in support

Recommendations made by expert groups are pervasive throughout various life domains. Yet not all recommendations--or expert groups--are equally persuasive. This research aims to identify factors that influence the persuasiveness of recommendations. More specifically, this study examined the effects of decisional cohesion (the amount of agreement among the experts in support of the recommendation), framing (whether the message is framed as a loss or gain), and the domain of the recommendation (health vs. financial) on the persuasiveness of the recommendation. The participants consisted of 1,981 undergraduates from Arizona State University. The participants read a vignette including information about the expert group making a recommendation--which varied the amount of expert agreement for the recommendation--and the recommendation, which was framed as either a gain or loss. Participants then responded to questions about the persuasiveness of the recommendation. In this study, there was a linear main effect of decisional cohesion such that the greater the decisional cohesion of the expert group the more persuasive their recommendation. In addition, there was a main effect of domain such that the health recommendation was more persuasive than the financial recommendation. Contrary to predictions, there was no observed interaction between the amount of decisional cohesion and the framing of the recommendation nor was there a main effect of framing. Further analyses show support for a mediation effect indicating that high levels of decisional cohesion increased the perceived entitativity of the expert group--the degree to which the group was perceived as a unified, cohesive group¬--which increased the recommendation's persuasiveness. An implication of this research is that policy makers could increase the persuasiveness of their recommendations by promoting recommendations that are unanimously supported by their experts or at least show higher levels of decisional cohesion.
ContributorsVotruba, Ashley M (Author) / Kwan, Virginia S.Y. (Thesis advisor) / Saks, Michael J. (Committee member) / Demaine, Linda (Committee member) / Arizona State University (Publisher)
Created2013
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Description
Research in the area of childhood trauma has shown a substantial amount of psychological maladjustment following the experience of traumatic events in childhood. Trauma survivors are at risk for developing a multitude of adverse psychological outcomes as well as unsafe behaviors following the event of trauma. One unifying theme within

Research in the area of childhood trauma has shown a substantial amount of psychological maladjustment following the experience of traumatic events in childhood. Trauma survivors are at risk for developing a multitude of adverse psychological outcomes as well as unsafe behaviors following the event of trauma. One unifying theme within these psychological sequelae is the nature of impulsive behaviors. Delay-discounting refers to the subjective decrease in value of a reward when its presentation is delayed. Delay-discounting is often used as an index of impulsive behavior. This study poses two primary questions: 1) Can childhood trauma predict rates of delay-discounting? 2) Could delay-discounting predict psychological maladjustment for individuals who have experienced childhood trauma? This study will seek to answer these questions using an online version of the Kirby et al., 1999 hypothetical delay-discounting method, as well as the Barratt Impulsiveness Scale (BIS-11), to measure trait impulsivity. Measures of depression (BDI-II), life events (LEC), post-traumatic stress (PCL-C), and drug and alcohol abuse (DAST-20) will also be included. Participants included a sample of university students ages 18-52 (n=521, females = 386, males = 135) with a mean age of 25.19 years. Results indicated that childhood trauma was not a significant predictor of delay-discounting rate, nor was delay-discounting rate a significant predictor of psychological maladjustment. Limitations and future directions are discussed.
ContributorsForeman, Emily S (Author) / Robles-Sotelo, Elias (Thesis advisor) / Roberts, Nicole A. (Committee member) / Hall, Deborah L. (Committee member) / Arizona State University (Publisher)
Created2012
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Description
What is the effect of decision-making-style (maximizer versus satisficer) and an interdependent-versus-independent self-construal on the subjective happiness of Native Americans? One hundred seventy-nine Native American adult community members were administered the Maximization Inventory, the Self-Construal Scale, and the Subjective Happiness Scale. Correlations between variables in addition to multiple regression analyses

What is the effect of decision-making-style (maximizer versus satisficer) and an interdependent-versus-independent self-construal on the subjective happiness of Native Americans? One hundred seventy-nine Native American adult community members were administered the Maximization Inventory, the Self-Construal Scale, and the Subjective Happiness Scale. Correlations between variables in addition to multiple regression analyses were conducted with predictors of decision making style, self-construal, gender, annual income, traditionalism, and Native language ability with subjective happiness as the dependent variable. These variables explained a significant amount of the variance of subjective happiness for this sample of Native Americans. The most variance was explained by satisficing. Maximizing was associated with unhappiness. Individuals with greater satisficing tendencies also tended to be more interdependent. Higher income was positively associated with happiness and negatively associated with maximizing. Interdependence did not have an effect on happiness. However, independence increased happiness while having no effect on maximizing. No gender differences were found for maximizing. Traditionalism and Native language ability were not associated with satisficing nor interdependence. Limitations, implications for counseling, and future directions are explored.
ContributorsBeckstein, Amoneeta (Author) / Kinnier, Richard (Thesis advisor) / Tran, Giac-Thao (Committee member) / Killsback, Leo (Committee member) / Arizona State University (Publisher)
Created2015
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Description
The attractiveness of a reward depends in part on the delay to its receipt, with more distant rewards generally being valued less than more proximate ones. The rate at which people discount the value of delayed rewards has been associated with a variety of clinically and socially relevant human behaviors.

The attractiveness of a reward depends in part on the delay to its receipt, with more distant rewards generally being valued less than more proximate ones. The rate at which people discount the value of delayed rewards has been associated with a variety of clinically and socially relevant human behaviors. Thus, the accurate measurement of delay discounting rates is crucial to the study of mechanisms underlying behaviors such as risky sex, addiction, and gambling. In delay discounting tasks, participants make choices between two alternatives: one small amount of money delivered immediately versus a large amount of money delivered after a delay. After many choices, the experimental task will converge on an indifference point: the value of the delayed reward that approximates the value of the immediate one. It has been shown that these indifference points are systematically biased by the direction in which one of the alternatives adjusts. This bias is termed a sequencing effect.

The present research proposed a reference-dependent model of choice drawn from Prospect Theory to account for the presence of sequencing effects in a delay discounting task. Sensitivity to reference frames and sequencing effects were measured in two computer tasks. Bayesian and frequentist analyses indicated that the reference-dependent model of choice cannot account for sequencing effects. Thus, an alternative, perceptual account of sequencing effects that draws on a Bayesian framework of magnitude estimation is proposed and furnished with some preliminary evidence. Implications for future research in the measurement of delay discounting and sensitivity to reference frames are discussed.
ContributorsBecker, Ryan J (Author) / Robles, Elías (Thesis advisor) / Sanabria, Federico (Committee member) / Hall, Deborah L. (Committee member) / Arizona State University (Publisher)
Created2018
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Description
Delay discounting is the decline in the present value of a reward with delay to its receipt. (Mazur,1987). The delay discounting task is used to measure delay discounting rate, which requires the participants to choose between two options: one involves immediate delivery of a reward, and other involves delivery after

Delay discounting is the decline in the present value of a reward with delay to its receipt. (Mazur,1987). The delay discounting task is used to measure delay discounting rate, which requires the participants to choose between two options: one involves immediate delivery of a reward, and other involves delivery after a delay, and the immediate rewards are adjusted in value until the subject feels there is no difference between the immediate and the delayed reward. Some previous studies (Robles and Vargas, 2007; 2008; Robles et al., 2009) found that the order of presentation of the immediate rewards (ascending or descending) significantly influenced the estimated delay discounting rate, which is known as the order effect. Uncertainty about the future and impulsivity could explain delay discounting behavior. The purpose of this study was to explore the order effect in delay discounting assessment. The current study found that the order effect in the delay discounting task can be explained by risk aversion, loss aversion and impulsivity. In the current study, the two kinds of fixed procedure (ascending and descending), and the titrating delay discounting task were used to estimate the degree of delay discounting. Also, two gambling tasks were applied to measure risk and loss aversion indices. The BIS-11 scale was used to assess the level of trait impulsivity. The results indicated that impulsivity biases individuals to choose the immediate small reward rather than the large delayed reward, resulting in lower area under the discounting curve (AUC) when estimated with the ascending-sequence delay discounting task. Also, impulsivity moderated the relationship between loss aversion and AUC estimated with the descending-sequence delay discounting task.
ContributorsLi, Yaqi (Author) / Robles, Elías (Thesis advisor) / Hall, Deborah (Committee member) / Duran, Nicholas (Committee member) / Arizona State University (Publisher)
Created2018
Description
How do you convey what’s interesting and important to you as an artist in a digital world of constantly shifting attentions? For many young creatives, the answer is original characters, or OCs. An OC is a character that an artist creates for personal enjoyment, whether based on an already existing

How do you convey what’s interesting and important to you as an artist in a digital world of constantly shifting attentions? For many young creatives, the answer is original characters, or OCs. An OC is a character that an artist creates for personal enjoyment, whether based on an already existing story or world, or completely from their own imagination.
As creations made for purely personal interests, OCs are an excellent elevator pitch to talk one creative to another, opening up opportunities for connection in a world where communication is at our fingertips but personal connection is increasingly harder to make. OCs encourage meaningful interaction by offering themselves as muses, avatars, and story pieces, and so much more, where artists can have their characters interact with other creatives through many different avenues such as art-making, table top games, or word of mouth.

In this thesis, I explore the worlds and aesthetics of many creators and their original characters through qualitative research and collaborative art-making. I begin with a short survey of my creative peers, asking general questions about their characters and thoughts on OCs, then move to sketching characters from various creators. I focus my research to a group of seven core creators and their characters, whom I interview and work closely with in order to create a series of seven final paintings of their original characters.
ContributorsCote, Jacqueline (Author) / Button, Melissa M (Thesis director) / Dove-Viebahn, Aviva (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
In the past ten years, the United States’ sound recording industries have experienced significant decreases in employment opportunities for aspiring audio engineers from economic imbalances in the music industry’s digital streaming era and reductions in government funding for career and technical education (CTE). The Recording Industry Association of America reports

In the past ten years, the United States’ sound recording industries have experienced significant decreases in employment opportunities for aspiring audio engineers from economic imbalances in the music industry’s digital streaming era and reductions in government funding for career and technical education (CTE). The Recording Industry Association of America reports promises of music industry sustainability based on increasing annual revenues in paid streaming services and artists’ high creative demand. The rate of new audio engineer entries in the sound recording subsection of the music industry is not viable to support streaming artists’ high demand to engineer new music recordings. Offering CTE programs in secondary education is rare for aspiring engineers with insufficient accessibility to pursue a post-secondary or vocational education because of financial and academic limitations. These aspiring engineers seek alternatives for receiving an informal education in audio engineering on the Internet using video sharing services like YouTube to search for tutorials and improve their engineering skills. The shortage of accessible educational materials on the Internet restricts engineers from advancing their own audio engineering education, reducing opportunities to enter a desperate job market in need of independent, home studio-based engineers. Content creators on YouTube take advantage of this situation and commercialize their own video tutorial series for free and selling paid subscriptions to exclusive content. This is misleading for newer engineers because these tutorials omit important understandings of fundamental engineering concepts. Instead, content creators teach inflexible engineering methodologies that are mostly beneficial to their own way of thinking. Content creators do not often assess the incompatibility of teaching their own methodologies to potential entrants in a profession that demands critical thinking skills requiring applied fundamental audio engineering concepts and techniques. This project analyzes potential solutions to resolve the deficiencies in online audio engineering education and experiments with structuring simple, deliverable, accessible educational content and materials to new entries in audio engineering. Designing clear, easy to follow material to these new entries in audio engineering is essential for developing a strong understanding for the application of fundamental concepts in future engineers’ careers. Approaches to creating and designing educational content requires translating complex engineering concepts through simplified mediums that reduce limitations in learning for future audio engineers.
ContributorsBurns, Triston Connor (Author) / Tobias, Evan (Thesis director) / Libman, Jeff (Committee member) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
There has been a recent push for queer fiction, especially in the young adult genre, whose focus is gay and lesbian relationships. This growth is much needed in terms of visibility and the furthering of acceptance, but there are still subjects within the LGBTQ+ community that need to be addressed,

There has been a recent push for queer fiction, especially in the young adult genre, whose focus is gay and lesbian relationships. This growth is much needed in terms of visibility and the furthering of acceptance, but there are still subjects within the LGBTQ+ community that need to be addressed, including bisexual, asexual, and non-binary erasure. There are many people who claim that these identities do not exist, are labels used as a stepping stone on one's journey to discovering that they are homosexual, or are invented excuses for overtly promiscuous or prudish behavior. The existence of negative stereotypes, particularly those of non-binary individuals, is largely due to a lack of visibility and respectful representation within media and popular culture. However, there is still a dearth of non-binary content in popular literature outside of young adult fiction. Can You See Me? aims to fill the gap in bisexual, asexual, and non-binary representation in adult literature. Each of the four stories that make up this collection deals with an aspect of gender and/or sexuality that has been erased, ignored, or denied visibility in American popular culture. The first story, "We'll Grow Lemon Trees," examines bisexual erasure through the lens of sociolinguistics. A bisexual Romanian woman emigrates to Los Angeles in 1989 and must navigate a new culture, learn new languages, and try to move on from her past life under a dictatorship where speaking up could mean imprisonment or death. The second story "Up, Down, All Around," is about a young genderqueer child and their parents dealing with microaggressions, examining gender norms, and exploring personal identity through imaginary scenarios, each involving an encounter with an unknown entity and a colander. The third story, "Aces High," follows two asexual characters from the day they're born to when they are 28 years old, as they find themselves in pop culture. The two endure identity crises, gender discrimination, erasure, individual obsessions, and prejudice as they learn to accept themselves and embrace who they are. In the fourth and final story, "Mile Marker 72," a gay Mexican man must hide in plain sight as he deals with the death of his partner and coming out to his best friend, whose brother is his partner's murderer.
ContributorsOchser, Jordyn M. (Author) / Bell, Matt (Thesis director) / Free, Melissa (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Pandora is a play exploring our relationship with gendered technology through the lens of artificial intelligence. Can women be subjective under patriarchy? Do robots who look like women have subjectivity? Hoping to create a better version of ourselves, The Engineer must navigate the loss of her creation, and Pandora must

Pandora is a play exploring our relationship with gendered technology through the lens of artificial intelligence. Can women be subjective under patriarchy? Do robots who look like women have subjectivity? Hoping to create a better version of ourselves, The Engineer must navigate the loss of her creation, and Pandora must navigate their new world. The original premiere run was March 27-28, 2018, original cast: Caitlin Andelora, Rikki Tremblay, and Michael Tristano Jr.
ContributorsToye, Abigail Elizabeth (Author) / Linde, Jennifer (Thesis director) / Abele, Kelsey (Committee member) / Department of Information Systems (Contributor) / Economics Program in CLAS (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
After freelancing on my own for the past year and a half, I have realized that one of the biggest obstacles to college entrepreneurs is a fear or apprehension to sales. As a computer science major trying to sell my services, I discovered very quickly that I had not been

After freelancing on my own for the past year and a half, I have realized that one of the biggest obstacles to college entrepreneurs is a fear or apprehension to sales. As a computer science major trying to sell my services, I discovered very quickly that I had not been prepared for the difficulty of learning sales. Sales get a bad rap and very often is the last thing that young entrepreneurs want to try, but the reality is that sales is oxygen to a company and a required skill for an entrepreneur. Due to this, I compiled all of my knowledge into an e-book for young entrepreneurs starting out to learn how to open up a conversation with a prospect all the way to closing them on the phone. Instead of starting from scratch like I did, college entrepreneurs can learn the bare basics of selling their own services, even if they are terrified of sales and what it entails. In this e-book, there are tips that I have learned to deal with my anxiety about sales such as taking the pressure off of yourself and prioritizing listening more than pitching. Instead of trying to teach sales expecting people to be natural sales people, this e-book takes the approach of helping entrepreneurs that are terrified of sales and show them how they can cope with this fear and still close a client. In the future, I hope young entrepreneurs will have access to more resources that handle this fear and make it much easier for them to learn it by themselves. This e-book is the first step.
ContributorsMead, Kevin Tyler (Author) / Sebold, Brent (Thesis director) / Kruse, Gabriel (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05