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Description
Cyber threats are growing in number and sophistication making it important to continually study and improve all dimensions of digital forensics. Teamwork in forensic analysis has been overlooked in systems even though forensics relies on collaboration. Forensic analysis lacks a system that is flexible and available on different electronic devices

Cyber threats are growing in number and sophistication making it important to continually study and improve all dimensions of digital forensics. Teamwork in forensic analysis has been overlooked in systems even though forensics relies on collaboration. Forensic analysis lacks a system that is flexible and available on different electronic devices which are being used and incorporated into everyday life. For instance, cellphones or tablets that are easy to bring on-the-go to sites where the first steps of forensic analysis is done. Due to the present day conversion to online accessibility, most electronic devices connect to the internet. Squeegee is a proof of concept that forensic analysis can be done on the web. The forensic analysis expansion to the web opens many doors to collaboration and accessibility.
ContributorsJuntiff, Samantha Maria (Author) / Ahn, Gail-Joon (Thesis director) / Kashiwagi, Jacob (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2015-05
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Description
Millions of people every day log onto their computers to play competitive games with others around the world. Each of these players has their own unique personality and their own reasons for playing. To explore the relationship between player personalities and gameplay, this study asked participants to report their Myers-Briggs

Millions of people every day log onto their computers to play competitive games with others around the world. Each of these players has their own unique personality and their own reasons for playing. To explore the relationship between player personalities and gameplay, this study asked participants to report their Myers-Briggs sixteen personality types and complete a survey that asked them questions about their behavior while games playing competitively online including their preferred in-game archetype and questions about how they interact with other players online. The survey also included the Grit Scale test, which which was intended to explore players' perseverance. Nearly 700 people participated in the study and all responses were analyzed based on their Myers-Briggs' personality type. While this study revealed that Myers-Briggs' personality type alone cannot determine a player's mindset while playing online, it was found to be an indicator of how they feel about socializing with others online. The implications of these results are discussed in this paper.
ContributorsKeyvani, Kurosh (Author) / Atkinson, Robert (Thesis director) / Chavez-Echeagaray, Maria Elena (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
This quantitative, quasi-experimental study examined the effectiveness of three types of online guided-practice activities designed to increase learning of visual art concepts, the color concepts of hue, tint, shade, value, and neutral colors in particular, among fifth grade students in a large school district in the southwestern United States. The

This quantitative, quasi-experimental study examined the effectiveness of three types of online guided-practice activities designed to increase learning of visual art concepts, the color concepts of hue, tint, shade, value, and neutral colors in particular, among fifth grade students in a large school district in the southwestern United States. The study's results indicated that, when students were given a limited amount of time to engage in practice activities, there was no statistically significant difference among the three types of guided practice and the control group. What was effective, however, was the instructional component of this study's instruments.
ContributorsDelahunt, Michael (Author) / Erickson, Mary (Thesis advisor) / Atkinson, Robert (Committee member) / Young, Bernard (Committee member) / Arizona State University (Publisher)
Created2014
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Description
In contemporary society, educators teach adolescent students about the importance of developmental growth. This growth transitions into leadership, which prepares youth to collaborate with adults in a working environment. Additionally, youth mural programs generate leadership skills, yet not many art educators are using mural projects as a means to develo

In contemporary society, educators teach adolescent students about the importance of developmental growth. This growth transitions into leadership, which prepares youth to collaborate with adults in a working environment. Additionally, youth mural programs generate leadership skills, yet not many art educators are using mural projects as a means to develop leadership in their students. This study explored the connection between working collaboratively on a mural project and the impact it had on leadership traits and skills in adolescent girls. I created an action research project in conjunction with Girl Scouts to encourage a group of girls while creating a mural. The mural project took place at an Arizona Girl Scout resident camp for a total of 11 days. Seven participants between the ages of 14-17 engaged in planning and executing a tile mosaic mural. The image they created remains as a permanent mural for the camp. Qualitative data includes responses to reflection questions and observations. Quantitative data consist of self-reported questionnaire scores before and after the mural project. The data is analyzed to understand if there was a difference in leadership traits and skills before and after instruction. Data is also used to see which leadership traits and/ or skills, if any, were impacted. Findings in the study reveal differences in leadership skills before and after instruction. However, there was not a significant impact to leadership traits. Specific skills that improved include those that involve communication and working with others. I conclude that adolescent girls became more aware of communicating effectively, adapting ideas to others, and working with others after they finished the mural. Additionally participants were more open to sharing thoughts near the end of the project than at the start.
ContributorsMarcinko, Aimee (Author) / Erickson, Mary (Thesis advisor) / Stokrocki, Mary (Committee member) / Young, Bernard (Committee member) / Arizona State University (Publisher)
Created2014