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Description
The adaptation and integration of the mainstream and ethnic culture are important processes to understand as they have been associated with immigrant and minority youth's adjustment and family dynamics. However, few studies focusing on youth's cultural experiences have explored youth's active role in their own cultural development, and even less

The adaptation and integration of the mainstream and ethnic culture are important processes to understand as they have been associated with immigrant and minority youth's adjustment and family dynamics. However, few studies focusing on youth's cultural experiences have explored youth's active role in their own cultural development, and even less have explored youth's role in influencing parents' cultural development. In the current dissertation, two studies addressed these issues by using a within-family longitudinal design to explore 246 Mexican American youth's role in their own and their families' cultural development. The first study examined the reciprocal associations in parents' and two offspring's cultural values to examine developmental differences in parent-youth socialization processes. Overall, the importance of mothers' values was highlighted as a significant predictor of increases in youths' values, five years later. In addition, Study 1 highlighted situations where youth play an active role in their parents' cultural development as youths' lower endorsement of respect for elders values was associated with increases in fathers' value endorsement, five years later. The second study explored the associations between youth's imitation and de-identification from parents and parent-youth incongruence in Mexican and Anglo cultural orientations. Youths' active role in their cultural development was underscored, as youths' reports of de-identifying from parents were linked to more incongruence in parent-youth Anglo orientations. Further, important family characteristics (i.e., parent-youth warmth and demographic similarities) were shown to predict youths' more imitation and less de-identification from parents.
ContributorsPerez-Brena, Norma J. (Author) / Updegraff, Kimberly A (Thesis advisor) / Umaña-Taylor, Adriana J. (Committee member) / Dumka, Larry E (Committee member) / Glick, Jennifer E. (Committee member) / Arizona State University (Publisher)
Created2012
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DescriptionA self-help guide for the independent animator. Answers the question, "What do I do when I finish a film?" Includes information on how to successfully market a film as well as different avenues of distribution. Discusses both shorts and features.
ContributorsHoma, Christopher Andres Burruel (Author) / Pinholster, Jacob (Thesis director) / Bernstein, Gregory (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Film, Dance and Theatre (Contributor) / School of Art (Contributor)
Created2015-05
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Description
With Each Passing Day is a thesis exhibition presented in Northlight Archive in Tempe, AZ, accompanied by a photographic book. This work investigates me and my changing relationship with my mother as I grow into a young woman and slowly finding more of her qualities within myself as each day

With Each Passing Day is a thesis exhibition presented in Northlight Archive in Tempe, AZ, accompanied by a photographic book. This work investigates me and my changing relationship with my mother as I grow into a young woman and slowly finding more of her qualities within myself as each day passes. This thesis project explores the process of growth, finding independence, and understanding acceptance and control.
ContributorsDahlstrom, Tyler (Author) / Anand, Julie (Thesis director) / Klett, Mark (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in

Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in a positive manner are even less present. Queerness, it seems, is more of a myth than ghosts and the supernatural to most media creators. This project seeks to combat this lack of representation. Liminality is a creative project working to normalize lesser known and underrepresented queer identities into mainstream media through the conceptualization of animated and comic web series. By doing so, this project demonstrates that entertainment can be used as a means of promoting acceptance and understanding of these identities. Our aim with this project is to develop an intriguing long-form story with realistic, relatable characters that exhibits the sociological themes we want to address. We intend this story to be an animated series that entices viewers of all ages, by which we mean that the story explores complex themes that would typically be limited to an older audience, yet are presented in a way that is still accessible to a younger audience. In the process of this project, we have drawn up concept art and storyboards, written character biographies and scripts, created sets and characters using 2D and 3D animation software, and begun setting up the infrastructure for the studio, Studio Skald, with which we may create this series.
ContributorsRandall, Phoebe Airika (Author) / Hansen, Elizabeth (Co-author) / Miller, April (Thesis director) / Dove-Viebahn, Aviva (Committee member) / Hannan, Peter (Committee member) / School of Arts, Media and Engineering (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted

Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted via literature review, film review, facial measurements, and the creation of my own character. I discovered the physical importance of eyes in proportion to the rest of the face and the emotional importance of those animals acting as metaphors for us as humans.
ContributorsEhuan, Ariana Jade (Author) / Adamson, Joni (Thesis director) / Drum, Meredith (Committee member) / Fisher, Rebecca (Committee member) / School of Life Sciences (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description

By studying the workflow used to create the black hole, Gargantua, in Interstellar, artists can understand how to simulate complex astronomical phenomena in other special effects software such as Houdini. This workflow utilizes a balance between scientific realism and artistic interpretation of astronomical phenomena such that simulations can maximize their

By studying the workflow used to create the black hole, Gargantua, in Interstellar, artists can understand how to simulate complex astronomical phenomena in other special effects software such as Houdini. This workflow utilizes a balance between scientific realism and artistic interpretation of astronomical phenomena such that simulations can maximize their success in film. Through significant amounts of research and study, the artists at Double Negative generated a scientifically realistic black hole in shape and physical behavior, but made creative decisions when shading and lighting their simulation. I find that DNeg’s workflow integrates well when using Houdini technology. I follow their workflow to generate a series of spiral galaxies in Houdini and find how Houdini’s node network layout allows artists to incorporate both scientific realism and creative approaches to a simulation. A strong understanding of the mechanics of the simulated astronomical event scientifically informs the look and shape of a production, while Houdini’s node network layout makes it easy for special effects artists to manipulate simulations to their own artistic interpretation of astronomical phenomena.

ContributorsJoiner, Jae (Author) / Kim, Sujin (Thesis director) / Lawson, Shawn (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / School of Art (Contributor)
Created2023-05
Description
Family Means Resilience (FMR) is a comprehensive proposal for an interactive museum exhibit that demonstrates the many faces of familial strength across space and time in North America. The exhibit proposal transports visitors into the stories of four families striving to overcome the challenges of their environments. Visitors will find

Family Means Resilience (FMR) is a comprehensive proposal for an interactive museum exhibit that demonstrates the many faces of familial strength across space and time in North America. The exhibit proposal transports visitors into the stories of four families striving to overcome the challenges of their environments. Visitors will find themselves welcomed into historically-accurate homes of the following families: An Inuit family weathers a harsh winter on Igloolik Island, c. 1830's. A Hohokam family battles severe drought and heat at Pueblo Grande, c. 1000 CE. A nuclear family in suburban Wisconsin copes with fears of the Cuban Missile Crisis, 1962. A black family struggles for equality during the Harlem Renaissance, c. 1920's. These four stories are woven together in a handmade 1:36 scale diorama that models the layout of FMR. The proposal is complete with descriptions of interactive elements such as immersive soundscapes, climate effects, and children-oriented activities designed to engage visiting families. Family Means Resilience is an opportunity for families to better understand those who came before them and to better appreciate the impact they have on their own relatives.
ContributorsCaito, Caroline (Author) / Decker, Ted (Thesis director) / Bustamante, Denise (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / School of Art (Contributor)
Created2024-05
Description
What does self love look like when visualized? What does self hate look like when visualized? What is the frustration one experiences when introspecting, and how can that be represented in art? Complex matters of identity such as this often involve an ambiguous, non-linear approach to self understanding, making the

What does self love look like when visualized? What does self hate look like when visualized? What is the frustration one experiences when introspecting, and how can that be represented in art? Complex matters of identity such as this often involve an ambiguous, non-linear approach to self understanding, making the medium of animation particularly apt for this exploration. This film aims to observe feelings of self-dysphoria and the surges of discomfort and acceptance that come with them.
ContributorsSands, Irina (Author) / Lawson, Shawn (Thesis director) / Kim, Sujin (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor) / Department of Psychology (Contributor)
Created2024-05
Description

Excavating Self was created between January and April 2023 and is comprised of two series and other additional works. It starts and ends with a set of self portraits that reflect on the experience before and after creating this body of work. The first series, On Sacrifice, draws on experiences

Excavating Self was created between January and April 2023 and is comprised of two series and other additional works. It starts and ends with a set of self portraits that reflect on the experience before and after creating this body of work. The first series, On Sacrifice, draws on experiences from a previous relationship, the feelings surrounding them, and the emotional fallout of the breakup. The second series, Juntos, explores relationships with family, past and current loves, and the way these relationships shape understanding of identity. The remaining pieces focus on topics such as ancestry, gender expression, and sexuality. Other central themes include self discovery, preserving memory, and love in all of its multiple truths. All pieces were created using intaglio printmaking techniques with hand written text.

ContributorsSoza, Bronson (Author) / Hood, Mary (Thesis director) / Cabrera, Margarita (Committee member) / Barrett, The Honors College (Contributor) / School of Public Affairs (Contributor) / School of International Letters and Cultures (Contributor) / School of Art (Contributor)
Created2023-05