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Description
The nonprofit organization, I Am Zambia, works to give supplemental education to young women in Lusaka. I Am Zambia is creating sustainable change by educating these females, who can then lift their families and communities out of poverty. The ultimate goal of this thesis was to explore and implement high

The nonprofit organization, I Am Zambia, works to give supplemental education to young women in Lusaka. I Am Zambia is creating sustainable change by educating these females, who can then lift their families and communities out of poverty. The ultimate goal of this thesis was to explore and implement high level systematic problem solving through basic and specialized computational thinking curriculum at I Am Zambia in order to give these women an even larger stepping stool into a successful future.

To do this, a 4-week long pilot curriculum was created, implemented, and tested through an optional class at I Am Zambia, available to women who had already graduated from the year-long I Am Zambia Academy program. A total of 18 women ages 18-24 chose to enroll in the course. There were a total of 10 lessons, taught over 20 class period. These lessons covered four main computational thinking frameworks: introduction to computational thinking, algorithmic thinking, pseudocode, and debugging. Knowledge retention was tested through the use of a CS educational tool, QuizIt, created by the CSI Lab of School of Computing, Informatics and Decision Systems Engineering at Arizona State University. Furthermore, pre and post tests were given to assess the successfulness of the curriculum in teaching students the aforementioned concepts. 14 of the 18 students successfully completed the pre and post test.

Limitations of this study and suggestions for how to improve this curriculum in order to extend it into a year long course are also presented at the conclusion of this paper.
ContributorsGriffin, Hadley Meryl (Author) / Hsiao, Sharon (Thesis director) / Mutsumi, Nakamura (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Computer Science and Engineering Program (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Augmented Reality (AR) is a tool increasingly available to young learners and educators. This paper documents and analyzes the creation of an AR app used as a tool to teach fractions to young learners and enhance their engagement in the classroom. As an emerging technology reaching diffusion into the general

Augmented Reality (AR) is a tool increasingly available to young learners and educators. This paper documents and analyzes the creation of an AR app used as a tool to teach fractions to young learners and enhance their engagement in the classroom. As an emerging technology reaching diffusion into the general populace, AR presents a unique opportunity to engage users in the digital and real world. Additionally, AR can be enabled on most modern phones and tablets; therefore, it is extremely accessible and has a low barrier to entry. To integrate AR into the classroom in an affordable way, I created leARn, an AR application intended to help young learners understand fractions. leARn is an application intended to be used alongside traditional teaching methods, in order to enhance the engagement of students in the classroom. Throughout the development of the product, I not only considered usability and design, but also the effectiveness of the app in the classroom. Moreover, due to collaboration with Arizona State University Research Enterprises, I tested the application in a classroom with sixth, seventh and eighth grade students. This paper presents the findings from that testing period and analysis of the educational effectiveness of the concept based on data received from students.
ContributorsVan Dobben, Maureen Veronica (Author) / LiKamWa, Robert (Thesis director) / Swisher, Kimberlee (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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DescriptionAcoustic Ecology is an undervalued field of study of the relationship between the environment and sound. This project aims to educate people on this topic and show people the importance by immersing them in virtual reality scenes. The scenes were created using VR180 content as well as 360° spatial audio.
ContributorsNeel, Jordan Tanner (Author) / LiKamWa, Robert (Thesis director) / Feisst, Sabine (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
Meloscape, an innovative music therapy iPad app, addresses the challenge of providing an authentic therapeutic experience virtually to older adults. Meloscape offers a user-friendly platform that goes beyond existing apps by providing standalone simulations of music therapy sessions that can also be used as a tool between in-person sessions. Developed

Meloscape, an innovative music therapy iPad app, addresses the challenge of providing an authentic therapeutic experience virtually to older adults. Meloscape offers a user-friendly platform that goes beyond existing apps by providing standalone simulations of music therapy sessions that can also be used as a tool between in-person sessions. Developed with a focus on research, accessibility, lifelong learning, and the unique needs of older adults, Meloscape features follow-along video sessions, guided meditations, personalized music selections, and journaling capabilities, creating a holistic and immersive music therapy experience. Meloscape strives to empower older adults to independently engage in music therapy, fostering cognitive and physical well-being and enriching their lives in profound ways.
ContributorsBourne, Chloe (Author) / Asano, Mizuki (Co-author) / Olson, Loren (Thesis director) / Belgrave, Melita (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2023-12