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The importance of interactive electronic devices in the twenty-first century is a quickly expanding one, and the field of music technology is not exempt from this. Most traditional acoustic instruments pose challenges for individuals lacking fine motor skills, coordination, or grip strength. The author has responded to this issue as

The importance of interactive electronic devices in the twenty-first century is a quickly expanding one, and the field of music technology is not exempt from this. Most traditional acoustic instruments pose challenges for individuals lacking fine motor skills, coordination, or grip strength. The author has responded to this issue as they experience it by developing a programmable interactive instrument system using a Mugic Motion System hardware, which includes a gyroscopic sensor, and Max/MSP, a visual programming environment which allows for customizable musical engagement for a variety of user types and requirements. This thesis explores the potential of interactive electronic devices to revolutionize the field of music as well as their potential in larger immersive environments, allowing creativity to reach a wider range of people regardless of physical limitations. The use of interactive sensor devices presents a not yet completely explored path for creating forms of sonic and multimedia interaction to a degree that has not yet become standard within either the musical field nor the emerging field of immersive environments and storytelling. The implications of a more fleshed out sensor-based system extend beyond the sound potential explored within this paper, and could allow interaction with visual aspects and motion based interactive art installations. This technology can also be applied as part of larger interactive systems, such as those found in theme parks and other large interactive attraction spaces. The author offers a novel approach to the democratization of music by leveraging the potential of interactive electronic devices for a population traditionally overlooked in music.
ContributorsMeconiates, Stacia (Author) / Temple, Alex (Thesis advisor) / Paine, Garth (Committee member) / Cechanowicz, Laura (Committee member) / Arizona State University (Publisher)
Created2023
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ABSTRACTThis study focuses on the patient-therapist relationship in the physical therapy and rehabilitative field. It also studies the concept of stigma that users of assistive and rehabilitative devices face intrinsically and extrinsically. Stigma users of these devices face while going through therapy often leads to device abandonment and regression in rehabilitation. The purpose of

ABSTRACTThis study focuses on the patient-therapist relationship in the physical therapy and rehabilitative field. It also studies the concept of stigma that users of assistive and rehabilitative devices face intrinsically and extrinsically. Stigma users of these devices face while going through therapy often leads to device abandonment and regression in rehabilitation. The purpose of this study is to identify the most common types of stigma experienced by these users, to evaluate how patients and therapist interact, and what possible gaps in communication they may have, ultimately to explore the potential benefits of incorporating industrial design practices into the physical therapy and rehabilitative field, in an attempt to alleviate the identify pain points in regards to the aforementioned. A mixed-method qualitative/quantitative approach was taken through the use of survey, interviews, and observational study. Weekly, 2-3 hour site visits to SWAN Rehab in Phoenix, AZ were made to conduct said interviews and observation, while digital surveys were dispersed through multiple online channels. Key findings include that common stigmas experienced by device users are being labeled as “other” or being seen as “less than” by others, and that assistive and rehabilitative devices leave much to be desired. Lastly, the implementation of an industrial designer into the patient-therapist relationship is a route that needs to be explored further. Agile design is a facet of industrial design that may prove useful in this field, but require future research to substantiate. This future research may include applied projects involving a patient, therapist, and designer, where assistive and rehabilitative devices are customized specifically for the patient in question. An ethnographic study is also necessary to gain a deeper understanding of what physical therapy truly entails. Keywords: Stigma, Patient-Therapist Relationship, Industrial Design
ContributorsJanes, Solomon (Author) / Takamura, John (Thesis advisor) / Shin, Dosun (Committee member) / Hoffner, Kristin (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Origami, the Japanese art of paper folding, has come a long way from its traditionalroots. It’s now being used in modern engineering and design. In this thesis, I explored multi-stable origami structures. These structures can hold multiple stable shapes, which could have a big impact on various technologies. I aim to break

Origami, the Japanese art of paper folding, has come a long way from its traditionalroots. It’s now being used in modern engineering and design. In this thesis, I explored multi-stable origami structures. These structures can hold multiple stable shapes, which could have a big impact on various technologies. I aim to break down the complex ideas behind these structures and explain their potential applications in a way that’s easy to understand. In this research, I looked at the history of origami and recent developments in computational design to create and study multi-stable origami structures. I used computer tools like parametric modeling software and finite element analysis to come up with new origami designs. These tools helped me create, improve, and test these designs with a level of accuracy and speed that hadn’t been possible before. The process begins with the formulation of design principles rooted in the fundamental geometry and mechanics of origami. Leveraging mathematical algorithms and optimization techniques, diverse sets of origami crease patterns are generated, each tailored to exhibit specific multi-stable behaviors. Through iterative refinement and simulation-driven design, optimal solutions are identified, leading to the realization of intricate origami morphologies that defy traditional design constraints. Furthermore, the technological implications of multi-stable origami structures are explored across a spectrum of applications. In robotics, these structures serve as foundational building blocks for reconfigurable mechanisms capable of adapting to dynamic environments and tasks. In aerospace engineering, they enable the development of lightweight, deployable structures for space exploration and satellite deployment. In architecture, they inspire innovative approaches to adaptive building envelopes and kinetic facades, enhancing sustainability and user experience. In summary, this thesis presents a comprehensive exploration of multi-stable origami structures, from their generation through computational design methodologies to their application across diverse technological domains. By pushing the boundaries of traditional design paradigms and embracing the synergy between art, science, and technology, this research opens new frontiers for innovation and creativity in the realm of origami-inspired engineering.
ContributorsRayala, Sri Ratna Kumar (Author) / Ma, Leixin L (Thesis advisor) / Berman, Spring (Committee member) / Marvi, Hamidreza (Committee member) / Arizona State University (Publisher)
Created2024
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Description
Social interaction among people in public spaces is an important way to strengthencommunity ties. Therefore, this study seeks to shed light on the significant role of interior design in increasing the quality of exhibition-built environments. Which in turn affects human behavior, which may lead to enhanced communication between visitors. In addition, the results

Social interaction among people in public spaces is an important way to strengthencommunity ties. Therefore, this study seeks to shed light on the significant role of interior design in increasing the quality of exhibition-built environments. Which in turn affects human behavior, which may lead to enhanced communication between visitors. In addition, the results guide the designer to the most effective design features to build spaces that help social interaction. The research took the Biennale of Islamic Arts in Jeddah, Saudi Arabia, as a case study representing contemporary religious exhibitions. It investigates the impact of lighting, furniture layout, and space planning on interactive behavior among visitors. And these aspects will be measured by applying the triangulation method: field observation, semi-structured interviews, and survey, spread randomly, among biennial local and international adult visitors (n = 114, women n=71 and men n=43). The results illustrate that employing design features around users’ preferences (Human-centered design) within public interior spaces influences the visitors’ behavior and willingness toward social interaction.
ContributorsAlqahtani, Taghreed Ali (Author) / Takamura, John J.T. (Thesis advisor) / Buzinde, Christine C.B. (Committee member) / Sharp, Nina N.S. (Committee member) / Mohammed, Hassnaa H.M. (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Despite its relevance for law enforcement applications, the design of soft armor has mainly been based on a trial-and-error approach. A combined experimental and finite element analysis framework is used to build a predictive numerical model for the analysis and hence, design of soft armor. The material models for major

Despite its relevance for law enforcement applications, the design of soft armor has mainly been based on a trial-and-error approach. A combined experimental and finite element analysis framework is used to build a predictive numerical model for the analysis and hence, design of soft armor. The material models for major components of the soft armor certification system—bullet, shoot pack, straps, and clay backing, are first constructed using laboratory tests and publicly available data. Next, three metrics, namely, back face signature (BFS), number of penetrated shoot pack layers, and mushrooming of the bullet, are established to gauge the model’s accuracy with respect to the laboratory ballistic test data. Finally, optimized material model parameters are obtained by calibrating a coarser model. The final accuracy test of the developed framework is carried out using laboratory ballistic test data involving multiple shots on the shoot pack. Subsequently, the impacts of incorporating stitching into the final model were examined and compared. The results indicate that reliable predictive data can be obtained using the developed process and can likely be extended for use in modeling other impact simulations.
ContributorsRajendran Senthil, Thilak (Author) / Rajan, Subramaniam (Thesis advisor) / Narayanan, Neithalath (Committee member) / Hoover, Christian (Committee member) / Yellavajjala, Ravi Kiran (Committee member) / Arizona State University (Publisher)
Created2023
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Description
Online dating continues to be one of the most common ways people meet one another. Only in the last couple of years has information begun to show how these online sites and applications negatively affect their users. This study examines how the User Interface and User Experience (UI/UX) design of

Online dating continues to be one of the most common ways people meet one another. Only in the last couple of years has information begun to show how these online sites and applications negatively affect their users. This study examines how the User Interface and User Experience (UI/UX) design of the dating app Tinder influences its users and its impact on their mental health and overall well-being. An online survey of 74 Tinder users between the ages of 18 and 35 was conducted, coded, and analyzed. The results of this study corroborate with previous research and claims that different User Interface and User Experience (UI/UX) elements within Tinder do impact and influence their users. The results also substantiate the research and claims that online dating and dating apps do impact their users in a predominantly negative manner. Overall, this study found that while dating apps can lend themselves to helping people find someone, they have the power to influence and negatively impact their users’ beliefs, mental health, and overall well-being.
ContributorsFroelich, Aleksandra Bombaci (Author) / Takamura, John (Thesis advisor) / Sharabi, Liesel (Committee member) / Gumus-Ciftci, Hazal (Committee member) / Shin, Dosun (Committee member) / Arizona State University (Publisher)
Created2024
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Description
The objective of fault simulation is to estimate the fault coverage of a given test input. Established fault models in the analog domain are based on detailed transistorlevel netlists. Existing fault simulation tools inject and analyze fault responses at this level of detail. However, extending fault simulation to large circuits,

The objective of fault simulation is to estimate the fault coverage of a given test input. Established fault models in the analog domain are based on detailed transistorlevel netlists. Existing fault simulation tools inject and analyze fault responses at this level of detail. However, extending fault simulation to large circuits, especially when digital signals and/or frequency translation is involved, can be difficult due to the nature of simulations. Designers work with models at higher abstraction levels where simulations are more efficient. The goal of this paper is to bridge the gap between available transistor-level fault simulation tools, where fault simulation can be accurate, and behavioral abstraction levels, where simulation time can be shorter. This work aims to achieve this by judiciously adding various functional enhancements to individual functional blocks from a list of templates into their behavioral model until the responses at the two abstraction levels match. Transistor-level simulations are only limited to smaller functional blocks, where they are feasible, and individual fault responses are captured for behavioral simulations. Experimental results on the flash ADC (Analog-to-Digital Converter), show that accurate simulations can be achieved at a fraction of the simulation time.
ContributorsModala, Nikhil Sagar (Author) / Ozev, Sule (Thesis advisor) / Chakrabarty, Krishnendu (Committee member) / Abraham, Seth (Committee member) / Arizona State University (Publisher)
Created2024