Description
Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures.

Students' ability to regulate and control their behaviors during learning has been shown to be a critical skill for academic success. However, researchers often struggle with ways to capture the nuances of this ability, often solely relying on self-report measures. This thesis proposal employs a novel approach to investigating variations in students' ability to self-regulate by using process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME. This approach affords a nuanced examination of how students' regulate their interactions with game-based features at both a coarse-grained and fine-grain levels and the ultimate impact that those behaviors have on in-system performance and learning outcomes (i.e., self-explanation quality). This thesis is comprised of two submitted manuscripts that examined how a group of 40 high school students chose to engage with game-based features and how those interactions influenced their target skill performance. Findings suggest that in-system log data has the potential to provide stealth assessments of students' self-regulation while learning.
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    Title
    • Stealth assessment of self-regulative behaviors within a game-based environment
    Contributors
    Date Created
    2014
    Resource Type
  • Text
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    Note
    • Partial requirement for: M.A., Arizona State University, 2014
      Note type
      thesis
    • Includes bibliographical references (p. 79-87)
      Note type
      bibliography
    • Field of study: Psychology

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    Statement of Responsibility

    Erica L. Snow

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